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-rw-r--r--src/resources/music.cpp53
1 files changed, 12 insertions, 41 deletions
diff --git a/src/resources/music.cpp b/src/resources/music.cpp
index 099d030b0..b13812f18 100644
--- a/src/resources/music.cpp
+++ b/src/resources/music.cpp
@@ -2,7 +2,7 @@
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011 The ManaPlus Developers
+ * Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
@@ -26,30 +26,21 @@
#include "debug.h"
-Music::Music(Mix_Chunk *music):
- mChunk(music),
- mChannel(-1)
+Music::Music(Mix_Music *music) :
+ mMusic(music)
{
}
Music::~Music()
{
- //Mix_FreeMusic(music);
- Mix_FreeChunk(mChunk);
+ Mix_FreeMusic(mMusic);
}
-Resource *Music::load(void *buffer, unsigned bufferSize)
+Resource *Music::load(SDL_RWops *rw)
{
- // Load the raw file data from the buffer in an RWops structure
- SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
-
- // Use Mix_LoadMUS to load the raw music data
- //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted
- Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 1);
-
- if (tmpMusic)
+ if (Mix_Music *music = Mix_LoadMUS_RW(rw))
{
- return new Music(tmpMusic);
+ return new Music(music);
}
else
{
@@ -58,30 +49,10 @@ Resource *Music::load(void *buffer, unsigned bufferSize)
}
}
-bool Music::play(int loops)
-{
- /*
- * Warning: loops should be always set to -1 (infinite) with current
- * implementation to avoid halting the playback of other samples
- */
-
- /*if (Mix_PlayMusic(music, loops))
- return true;*/
- Mix_VolumeChunk(mChunk, 120);
- mChannel = Mix_PlayChannel(-1, mChunk, loops);
-
- return mChannel != -1;
-}
-
-void Music::stop()
+bool Music::play(int loops, int fadeIn)
{
- /*
- * Warning: very dungerous trick, it could try to stop channels occupied
- * by samples rather than the current music file
- */
-
- //Mix_HaltMusic();
-
- if (mChannel != -1)
- Mix_HaltChannel(mChannel);
+ if (fadeIn > 0)
+ return Mix_FadeInMusic(mMusic, loops, fadeIn);
+ else
+ return Mix_PlayMusic(mMusic, loops);
}