summaryrefslogtreecommitdiff
path: root/src/resources/music.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/resources/music.cpp')
-rw-r--r--src/resources/music.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/resources/music.cpp b/src/resources/music.cpp
new file mode 100644
index 000000000..c939d4f79
--- /dev/null
+++ b/src/resources/music.cpp
@@ -0,0 +1,84 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources/music.h"
+
+#include "log.h"
+
+Music::Music(Mix_Chunk *music):
+ mChunk(music),
+ mChannel(-1)
+{
+}
+
+Music::~Music()
+{
+ //Mix_FreeMusic(music);
+ Mix_FreeChunk(mChunk);
+}
+
+Resource *Music::load(void *buffer, unsigned bufferSize)
+{
+ // Load the raw file data from the buffer in an RWops structure
+ SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
+
+ // Use Mix_LoadMUS to load the raw music data
+ //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted
+ Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 1);
+
+ if (tmpMusic)
+ {
+ return new Music(tmpMusic);
+ }
+ else
+ {
+ logger->log("Error, failed to load music: %s", Mix_GetError());
+ return NULL;
+ }
+}
+
+bool Music::play(int loops)
+{
+ /*
+ * Warning: loops should be always set to -1 (infinite) with current
+ * implementation to avoid halting the playback of other samples
+ */
+
+ /*if (Mix_PlayMusic(music, loops))
+ return true;*/
+ Mix_VolumeChunk(mChunk, 120);
+ mChannel = Mix_PlayChannel(-1, mChunk, loops);
+
+ return mChannel != -1;
+}
+
+void Music::stop()
+{
+ /*
+ * Warning: very dungerous trick, it could try to stop channels occupied
+ * by samples rather than the current music file
+ */
+
+ //Mix_HaltMusic();
+
+ if (mChannel != -1)
+ Mix_HaltChannel(mChannel);
+}