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-rw-r--r--src/resources/map/map.cpp12
-rw-r--r--src/resources/map/map.h4
2 files changed, 9 insertions, 7 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index f7f4b900f..694c6f934 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -672,14 +672,15 @@ void Map::blockTile(const int x, const int y,
}
}
-bool Map::getWalk(const int x, const int y, const unsigned char walkmask) const
+bool Map::getWalk(const int x, const int y,
+ const unsigned char blockWalkMask) const
{
// You can't walk outside of the map
if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
return false;
// Check if the tile is walkable
- return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
+ return !(mMetaTiles[x + y * mWidth].blockmask & blockWalkMask);
}
unsigned char Map::getBlockMask(const int x, const int y) const
@@ -742,7 +743,8 @@ const std::string Map::getFilename() const
Path Map::findPath(const int startX, const int startY,
const int destX, const int destY,
- const unsigned char walkmask, const int maxCost)
+ const unsigned char blockWalkMask,
+ const int maxCost)
{
BLOCK_START("Map::findPath")
// The basic walking cost of a tile.
@@ -760,7 +762,7 @@ Path Map::findPath(const int startX, const int startY,
}
// Return when destination not walkable
- if (!getWalk(destX, destY, walkmask))
+ if (!getWalk(destX, destY, blockWalkMask))
{
BLOCK_END("Map::findPath")
return path;
@@ -830,7 +832,7 @@ Path Map::findPath(const int startX, const int startY,
// unless its the destination tile
// +++ here need check block must depend on player abilities.
if (newTile->whichList == mOnClosedList ||
- ((newTile->blockmask & walkmask)
+ ((newTile->blockmask & blockWalkMask)
&& !(x == destX && y == destY))
|| (newTile->blockmask & BlockMask::WALL))
{
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index 21976d38a..2026500ad 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -150,7 +150,7 @@ class Map final : public Properties, public ConfigListener
* without walkmask, only blocks against colliding tiles.
*/
bool getWalk(const int x, const int y,
- const unsigned char walkmask = BlockMask::WALL
+ const unsigned char blockWalkMask = BlockMask::WALL
| BlockMask::AIR | BlockMask::WATER) const A_WARN_UNUSED;
void setWalk(const int x, const int y, const bool walkable);
@@ -197,7 +197,7 @@ class Map final : public Properties, public ConfigListener
*/
Path findPath(const int startX, const int startY,
const int destX, const int destY,
- const unsigned char walkmask,
+ const unsigned char blockWalkmask,
const int maxCost = 20) A_WARN_UNUSED;
/**