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-rw-r--r--src/resources/map/map.cpp189
1 files changed, 139 insertions, 50 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index 14465956e..9f4feb87b 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -87,6 +87,8 @@ Map::Map(const int width, const int height,
mMetaTiles(new MetaTile[mWidth * mHeight]),
mWalkLayer(nullptr),
mLayers(),
+ mDrawUnderLayers(),
+ mDrawOverLayers(),
mTilesets(),
mActors(),
mHasWarps(false),
@@ -131,7 +133,15 @@ Map::Map(const int width, const int height,
mHeights(nullptr),
mRedrawMap(true),
mBeingOpacity(false),
- mCustom(false)
+#ifdef USE_OPENGL
+ mCachedDraw(mOpenGL == RENDER_NORMAL_OPENGL
+ || mOpenGL == RENDER_GLES_OPENGL
+ || mOpenGL == RENDER_MODERN_OPENGL),
+#else
+ mCachedDraw(false),
+#endif
+ mCustom(false),
+ mDrawOnlyFringe(false)
{
const int size = mWidth * mHeight;
for (int i = 0; i < BlockType::NB_BLOCKTYPES; i++)
@@ -353,9 +363,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
#ifdef USE_OPENGL
int updateFlag = 0;
- if (mOpenGL == RENDER_NORMAL_OPENGL
- || mOpenGL == RENDER_GLES_OPENGL
- || mOpenGL == RENDER_MODERN_OPENGL)
+ if (mCachedDraw)
{
if (mLastX != startX || mLastY != startY || mLastScrollX != scrollX
|| mLastScrollY != scrollY)
@@ -379,9 +387,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
}
#endif
- if (mDrawLayersFlags == MapType::SPECIAL3
- || mDrawLayersFlags == MapType::SPECIAL4
- || mDrawLayersFlags == MapType::BLACKWHITE)
+ if (mDrawOnlyFringe)
{
if (mFringeLayer)
{
@@ -393,62 +399,77 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
}
else
{
- bool overFringe = false;
-
- for (LayersCIter layeri = mLayers.begin(), layeri_end = mLayers.end();
- layeri != layeri_end && !overFringe; ++ layeri)
+ if (mCachedDraw)
{
- MapLayer *const layer = *layeri;
- if (!(layer->mMask & mMask))
- continue;
-
- if (layer->isFringeLayer())
+ FOR_EACH (Layers::iterator, it, mDrawUnderLayers)
{
- layer->setSpecialLayer(mSpecialLayer);
- layer->setTempLayer(mTempLayer);
- if (mDrawLayersFlags == MapType::SPECIAL2)
- overFringe = true;
+ MapLayer *const layer = *it;
+ if (updateFlag)
+ {
+ layer->updateOGL(graphics, startX, startY,
+ endX, endY, scrollX, scrollY, mDrawLayersFlags);
+ }
- layer->drawFringe(graphics, startX, startY, endX, endY,
- scrollX, scrollY, &mActors, mDrawLayersFlags, mActorFixY);
+ layer->drawOGL(graphics);
}
- else
+
+ if (mFringeLayer)
{
-#ifdef USE_OPENGL
- if (mOpenGL == RENDER_NORMAL_OPENGL
- || mOpenGL == RENDER_GLES_OPENGL
- || mOpenGL == RENDER_MODERN_OPENGL)
- {
- if (updateFlag)
- {
- layer->updateOGL(graphics, startX, startY,
- endX, endY, scrollX, scrollY, mDrawLayersFlags);
- }
+ mFringeLayer->setSpecialLayer(mSpecialLayer);
+ mFringeLayer->setTempLayer(mTempLayer);
+ mFringeLayer->drawFringe(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, &mActors, mDrawLayersFlags, mActorFixY);
+ }
- layer->drawOGL(graphics);
- }
- else
-#endif
+ FOR_EACH (Layers::iterator, it, mDrawOverLayers)
+ {
+ MapLayer *const layer = *it;
+ if (updateFlag)
{
- layer->draw(graphics, startX, startY, endX, endY,
- scrollX, scrollY, mDrawLayersFlags);
+ layer->updateOGL(graphics, startX, startY,
+ endX, endY, scrollX, scrollY, mDrawLayersFlags);
}
+
+ layer->drawOGL(graphics);
+ }
+ }
+ else
+ {
+ FOR_EACH (Layers::iterator, it, mDrawUnderLayers)
+ {
+ (*it)->draw(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, mDrawLayersFlags);
+ }
+
+ if (mFringeLayer)
+ {
+ mFringeLayer->setSpecialLayer(mSpecialLayer);
+ mFringeLayer->setTempLayer(mTempLayer);
+ mFringeLayer->drawFringe(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, &mActors, mDrawLayersFlags, mActorFixY);
+ }
+
+ FOR_EACH (Layers::iterator, it, mDrawOverLayers)
+ {
+ (*it)->draw(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, mDrawLayersFlags);
}
}
}
// Don't draw if gui opacity == 1
- if (mBeingOpacity && mOpacity != 1.0F)
+ if (mBeingOpacity)
{
// Draws beings with a lower opacity to make them visible
// even when covered by a wall or some other elements...
ActorsCIter ai = mActors.begin();
const ActorsCIter ai_end = mActors.end();
- while (ai != ai_end)
+
+ if (mOpenGL == RENDER_SOFTWARE)
{
- if (Actor *const actor = *ai)
+ while (ai != ai_end)
{
- if (mOpenGL == RENDER_SOFTWARE)
+ if (Actor *const actor = *ai)
{
const int x = actor->getTileX();
const int y = actor->getTileY();
@@ -457,16 +478,33 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
++ai;
continue;
}
+ // For now, just draw actors with only one layer.
+ if (actor->getNumberOfLayers() == 1)
+ {
+ actor->setAlpha(0.3F);
+ actor->draw(graphics, -scrollX, -scrollY);
+ actor->setAlpha(1.0F);
+ }
}
- // For now, just draw actors with only one layer.
- if (actor->getNumberOfLayers() == 1)
+ ++ai;
+ }
+ }
+ else
+ {
+ while (ai != ai_end)
+ {
+ if (Actor *const actor = *ai)
{
- actor->setAlpha(0.3F);
- actor->draw(graphics, -scrollX, -scrollY);
- actor->setAlpha(1.0F);
+ // For now, just draw actors with only one layer.
+ if (actor->getNumberOfLayers() == 1)
+ {
+ actor->setAlpha(0.3F);
+ actor->draw(graphics, -scrollX, -scrollY);
+ actor->setAlpha(1.0F);
+ }
}
+ ++ai;
}
- ++ai;
}
}
@@ -1207,7 +1245,7 @@ const TileAnimation *Map::getAnimationForGid(const int gid) const
if (mTileAnimations.empty())
return nullptr;
- TileAnimationMapCIter i = mTileAnimations.find(gid);
+ const TileAnimationMapCIter i = mTileAnimations.find(gid);
return (i == mTileAnimations.end()) ? nullptr : i->second;
}
@@ -1475,6 +1513,41 @@ uint8_t Map::getHeightOffset(const int x, const int y) const
return mHeights->getHeight(x, y);
}
+void Map::updateDrawLayersList()
+{
+ mDrawUnderLayers.clear();
+ mDrawOverLayers.clear();
+
+ if (mDrawOnlyFringe)
+ return;
+
+ LayersCIter layers = mLayers.begin();
+ const LayersCIter layers_end = mLayers.end();
+ for (; layers != layers_end; ++ layers)
+ {
+ MapLayer *const layer = *layers;
+ if (!(layer->mMask & mMask))
+ continue;
+
+ if (layer->isFringeLayer())
+ {
+ ++ layers;
+ break;
+ }
+
+ mDrawUnderLayers.push_back(layer);
+ }
+
+ for (; layers != layers_end; ++ layers)
+ {
+ MapLayer *const layer = *layers;
+ if (!(layer->mMask & mMask))
+ continue;
+
+ mDrawOverLayers.push_back(layer);
+ }
+}
+
void Map::setMask(const int mask)
{
if (mask != mMask)
@@ -1497,3 +1570,19 @@ void Map::addAnimation(const int gid, TileAnimation *const animation)
}
mTileAnimations[gid] = animation;
}
+
+void Map::setDrawLayersFlags(const MapType::MapType &n)
+{
+ mDrawLayersFlags = n;
+ if (mDrawLayersFlags == MapType::SPECIAL3
+ || mDrawLayersFlags == MapType::SPECIAL4
+ || mDrawLayersFlags == MapType::BLACKWHITE)
+ {
+ mDrawOnlyFringe = true;
+ }
+ else
+ {
+ mDrawOnlyFringe = false;
+ }
+ updateDrawLayersList();
+}