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path: root/src/resources/iteminfo.cpp
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Diffstat (limited to 'src/resources/iteminfo.cpp')
-rw-r--r--src/resources/iteminfo.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index a79a678e3..6dbb90d2a 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -249,11 +249,11 @@ const SpriteToItemMap *ItemInfo::getSpriteToItemReplaceMap(const int direction)
SpriteToItemMap *const spMap = mSpriteToItemReplaceMap[direction];
if (spMap)
return spMap;
- if (direction == DIRECTION_UPLEFT || direction == DIRECTION_UPRIGHT)
- return mSpriteToItemReplaceMap[DIRECTION_UP];
+ if (direction == SpriteDirection::UPLEFT || direction == SpriteDirection::UPRIGHT)
+ return mSpriteToItemReplaceMap[SpriteDirection::UP];
- if (direction == DIRECTION_DOWNLEFT || direction == DIRECTION_DOWNRIGHT)
- return mSpriteToItemReplaceMap[DIRECTION_DOWN];
+ if (direction == SpriteDirection::DOWNLEFT || direction == SpriteDirection::DOWNRIGHT)
+ return mSpriteToItemReplaceMap[SpriteDirection::DOWN];
return nullptr;
}
@@ -276,16 +276,16 @@ void ItemInfo::setSpriteOrder(int *const ptr,
}
case -2:
{
- ptr[DIRECTION_DOWN] = n;
- ptr[DIRECTION_DOWNLEFT] = n;
- ptr[DIRECTION_DOWNRIGHT] = n;
+ ptr[SpriteDirection::DOWN] = n;
+ ptr[SpriteDirection::DOWNLEFT] = n;
+ ptr[SpriteDirection::DOWNRIGHT] = n;
return;
}
case -3:
{
- ptr[DIRECTION_UP] = n;
- ptr[DIRECTION_UPLEFT] = n;
- ptr[DIRECTION_UPRIGHT] = n;
+ ptr[SpriteDirection::UP] = n;
+ ptr[SpriteDirection::UPLEFT] = n;
+ ptr[SpriteDirection::UPRIGHT] = n;
return;
}
default:
@@ -294,19 +294,19 @@ void ItemInfo::setSpriteOrder(int *const ptr,
if (direction < 0 || direction >= 9)
return;
- if (direction == DIRECTION_UP)
+ if (direction == SpriteDirection::UP)
{
- if (ptr[DIRECTION_UPLEFT] == def)
- ptr[DIRECTION_UPLEFT] = n;
- if (ptr[DIRECTION_UPRIGHT] == def)
- ptr[DIRECTION_UPRIGHT] = n;
+ if (ptr[SpriteDirection::UPLEFT] == def)
+ ptr[SpriteDirection::UPLEFT] = n;
+ if (ptr[SpriteDirection::UPRIGHT] == def)
+ ptr[SpriteDirection::UPRIGHT] = n;
}
- else if (direction == DIRECTION_DOWN)
+ else if (direction == SpriteDirection::DOWN)
{
- if (ptr[DIRECTION_DOWNLEFT] == def)
- ptr[DIRECTION_DOWNLEFT] = n;
- if (ptr[DIRECTION_DOWNRIGHT] == def)
- ptr[DIRECTION_DOWNRIGHT] = n;
+ if (ptr[SpriteDirection::DOWNLEFT] == def)
+ ptr[SpriteDirection::DOWNLEFT] = n;
+ if (ptr[SpriteDirection::DOWNRIGHT] == def)
+ ptr[SpriteDirection::DOWNRIGHT] = n;
}
ptr[direction] = n;
}