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-rw-r--r--src/resources/inventory/complexinventory.cpp2
-rw-r--r--src/resources/inventory/complexinventory.h2
-rw-r--r--src/resources/inventory/inventory.cpp32
-rw-r--r--src/resources/inventory/inventory.h6
4 files changed, 31 insertions, 11 deletions
diff --git a/src/resources/inventory/complexinventory.cpp b/src/resources/inventory/complexinventory.cpp
index 60f6092e6..724b89762 100644
--- a/src/resources/inventory/complexinventory.cpp
+++ b/src/resources/inventory/complexinventory.cpp
@@ -116,7 +116,7 @@ bool ComplexInventory::addVirtualItem(const Item *const item,
void ComplexInventory::setItem(const int index,
const int id,
- const int type,
+ const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
diff --git a/src/resources/inventory/complexinventory.h b/src/resources/inventory/complexinventory.h
index 95183cb7f..996212d18 100644
--- a/src/resources/inventory/complexinventory.h
+++ b/src/resources/inventory/complexinventory.h
@@ -51,7 +51,7 @@ class ComplexInventory final : public Inventory
void setItem(const int index,
const int id,
- const int type,
+ const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
diff --git a/src/resources/inventory/inventory.cpp b/src/resources/inventory/inventory.cpp
index 7d78605dc..d732874be 100644
--- a/src/resources/inventory/inventory.cpp
+++ b/src/resources/inventory/inventory.cpp
@@ -54,7 +54,8 @@ namespace
};
} // namespace
-Inventory::Inventory(const InventoryTypeT type, const int size1) :
+Inventory::Inventory(const InventoryTypeT type,
+ const int size1) :
mInventoryListeners(),
mVirtualRemove(),
mType(type),
@@ -109,7 +110,7 @@ Item *Inventory::findItem(const int itemId,
}
int Inventory::addItem(const int id,
- const int type,
+ const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
@@ -120,14 +121,23 @@ int Inventory::addItem(const int id,
const Equipped equipped)
{
const int slot = getFreeSlot();
- setItem(slot, id, type, quantity, refine, color,
- identified, damaged, favorite, equipment, equipped);
+ setItem(slot,
+ id,
+ type,
+ quantity,
+ refine,
+ color,
+ identified,
+ damaged,
+ favorite,
+ equipment,
+ equipped);
return slot;
}
void Inventory::setItem(const int index,
const int id,
- const int type,
+ const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
@@ -146,8 +156,16 @@ void Inventory::setItem(const int index,
Item *const item1 = mItems[index];
if (!item1 && id > 0)
{
- Item *const item = new Item(id, type, quantity, refine, color,
- identified, damaged, favorite, equipment, equipped);
+ Item *const item = new Item(id,
+ type,
+ quantity,
+ refine,
+ color,
+ identified,
+ damaged,
+ favorite,
+ equipment,
+ equipped);
item->setInvIndex(index);
mItems[index] = item;
mUsed++;
diff --git a/src/resources/inventory/inventory.h b/src/resources/inventory/inventory.h
index 9186fbd73..f687339cb 100644
--- a/src/resources/inventory/inventory.h
+++ b/src/resources/inventory/inventory.h
@@ -25,6 +25,8 @@
#include "enums/inventorytype.h"
+#include "enums/resources/itemtype.h"
+
#include "enums/simpletypes/beingtypeid.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
@@ -90,7 +92,7 @@ class Inventory notfinal
* Adds a new item in a free slot.
*/
int addItem(const int id,
- const int type,
+ const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
@@ -105,7 +107,7 @@ class Inventory notfinal
*/
virtual void setItem(const int index,
const int id,
- const int type,
+ const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,