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Diffstat (limited to 'src/resources/image.h')
-rw-r--r-- | src/resources/image.h | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/src/resources/image.h b/src/resources/image.h new file mode 100644 index 000000000..7145b9d48 --- /dev/null +++ b/src/resources/image.h @@ -0,0 +1,308 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef IMAGE_H +#define IMAGE_H + +#include "main.h" + +#include "resources/resource.h" + +#include <SDL.h> + +#ifdef USE_OPENGL + +/* The definition of OpenGL extensions by SDL is giving problems with recent + * gl.h headers, since they also include these definitions. As we're not using + * extensions anyway it's safe to just disable the SDL version. + */ +#define NO_SDL_GLEXT + +#include <SDL_opengl.h> +#endif + +#include <map> + +class Dye; +class Position; + +/** + * Defines a class for loading and storing images. + */ +class Image : public Resource +{ + friend class CompoundSprite; + friend class Graphics; +#ifdef USE_OPENGL + friend class OpenGLGraphics; + friend class OpenGL1Graphics; +#endif + + public: + /** + * Destructor. + */ + virtual ~Image(); + + /** + * Loads an image from a buffer in memory. + * + * @param buffer The memory buffer containing the image data. + * @param bufferSize The size of the memory buffer in bytes. + * + * @return <code>NULL</code> if an error occurred, a valid pointer + * otherwise. + */ + static Resource *load(void *buffer, unsigned bufferSize); + + /** + * Loads an image from a buffer in memory and recolors it. + * + * @param buffer The memory buffer containing the image data. + * @param bufferSize The size of the memory buffer in bytes. + * @param dye The dye used to recolor the image. + * + * @return <code>NULL</code> if an error occurred, a valid pointer + * otherwise. + */ + static Resource *load(void *buffer, unsigned bufferSize, + Dye const &dye); + + /** + * Loads an image from an SDL surface. + */ + static Image *load(SDL_Surface *); + + static SDL_Surface* convertTo32Bit(SDL_Surface* tmpImage); + + /** + * Frees the resources created by SDL. + */ + virtual void unload(); + + /** + * Tells is the image is loaded + */ + bool isLoaded() + { return mLoaded; } + + /** + * Returns the width of the image. + */ + inline int getWidth() const // was virtual + { return mBounds.w; } + + /** + * Returns the height of the image. + */ + inline int getHeight() const // was virtual + { return mBounds.h; } + + /** + * Tells if the image was loaded using OpenGL or SDL + * @return true if OpenGL, false if SDL. + */ + int useOpenGL() const; + + /** + * Tells if the image has got an alpha channel + * @return true if it's true, false otherwise. + */ + bool hasAlphaChannel(); + + /** + * Sets the alpha value of this image. + */ + virtual void setAlpha(float alpha); + + /** + * Returns the alpha value of this image. + */ + float getAlpha() const + { return mAlpha; } + + /** + * Creates a new image with the desired clipping rectangle. + * + * @return <code>NULL</code> if creation failed and a valid + * object otherwise. + */ + virtual Image *getSubImage(int x, int y, int width, int height); + + + // SDL only public functions + + /** + * Gets an scaled instance of an image. + * + * @param width The desired width of the scaled image. + * @param height The desired height of the scaled image. + * + * @return A new Image* object. + */ + Image* SDLgetScaledImage(int width, int height); + + /** + * Merges two image SDL_Surfaces together. This is for SDL use only, as + * reducing the number of surfaces that SDL has to render can cut down + * on the number of blit operations necessary, which in turn can help + * improve overall framerates. Don't use unless you are using it to + * reduce the number of overall layers that need to be drawn through SDL. + */ + Image *SDLmerge(Image *image, int x, int y); + + /** + * Get the alpha Channel of a SDL surface. + */ + Uint8 *SDLgetAlphaChannel() const + { return mAlphaChannel; } + + SDL_Surface* SDLDuplicateSurface(SDL_Surface* tmpImage); + + void SDLCleanCache(); + + void SDLTerminateAlphaCache(); + + static void SDLSetEnableAlphaCache(bool n) + { mEnableAlphaCache = n; } + + static void setEnableAlpha(bool n) + { mEnableAlpha = n; } + +#ifdef USE_OPENGL + + // OpenGL only public functions + + /** + * Sets the target image format. Use <code>false</code> for SDL and + * <code>true</code> for OpenGL. + */ + static void setLoadAsOpenGL(int useOpenGL); + + static int getLoadAsOpenGL() + { return mUseOpenGL; } + + int getTextureWidth() const + { return mTexWidth; } + + int getTextureHeight() const + { return mTexHeight; } + + static int getTextureType() + { return mTextureType; } +#endif + + protected: + + // ----------------------- + // Generic protected members + // ----------------------- + + SDL_Rect mBounds; + bool mLoaded; + float mAlpha; + bool mHasAlphaChannel; + + // ----------------------- + // SDL protected members + // ----------------------- + + /** SDL Constructor */ + Image(SDL_Surface *image, bool hasAlphaChannel = false, + Uint8 *alphaChannel = NULL); + + /** SDL_Surface to SDL_Surface Image loader */ + static Image *_SDLload(SDL_Surface *tmpImage); + + SDL_Surface *getByAlpha(float alpha); + + SDL_Surface *mSDLSurface; + + /** Alpha Channel pointer used for 32bit based SDL surfaces */ + Uint8 *mAlphaChannel; + + std::map<float, SDL_Surface*> mAlphaCache; + + bool mUseAlphaCache; + + static bool mEnableAlphaCache; + static bool mEnableAlpha; + + // ----------------------- + // OpenGL protected members + // ----------------------- +#ifdef USE_OPENGL + /** + * OpenGL Constructor. + */ + Image(GLuint glimage, int width, int height, + int texWidth, int texHeight); + + /** + * Returns the first power of two equal or bigger than the input. + */ + static int powerOfTwo(int input); + + static Image *_GLload(SDL_Surface *tmpImage); + + GLuint mGLImage; + int mTexWidth, mTexHeight; + + static int mUseOpenGL; + static int mTextureType; + static int mTextureSize; +#endif +}; + +/** + * A clipped version of a larger image. + */ +class SubImage : public Image +{ + public: + /** + * Constructor. + */ + SubImage(Image *parent, SDL_Surface *image, + int x, int y, int width, int height); +#ifdef USE_OPENGL + SubImage(Image *parent, GLuint image, int x, int y, + int width, int height, int texWidth, int textHeight); +#endif + + /** + * Destructor. + */ + ~SubImage(); + + /** + * Creates a new image with the desired clipping rectangle. + * + * @return <code>NULL</code> if creation failed and a valid + * image otherwise. + */ + Image *getSubImage(int x, int y, int width, int height); + + private: + Image *mParent; +}; + +#endif |