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Diffstat (limited to 'src/resources/animation/simpleanimation.h')
-rw-r--r-- | src/resources/animation/simpleanimation.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/resources/animation/simpleanimation.h b/src/resources/animation/simpleanimation.h new file mode 100644 index 000000000..1f89e82b3 --- /dev/null +++ b/src/resources/animation/simpleanimation.h @@ -0,0 +1,99 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RESOURCES_ANIMATION_SIMPLEANIMATION_H +#define RESOURCES_ANIMATION_SIMPLEANIMATION_H + +#include "utils/xml.h" + +#include "localconsts.h" + +class Animation; +class Graphics; +class Image; +class ImageSet; + +struct Frame; + +/** + * This class is a leightweight alternative to the AnimatedSprite class. + * It hosts a looping animation without actions and directions. + */ +class SimpleAnimation final +{ + public: + /** + * Creates a simple animation with an already created \a animation. + * Takes ownership over the given animation. + */ + explicit SimpleAnimation(Animation *const animation); + + /** + * Creates a simple animation that creates its animation from XML Data. + */ + SimpleAnimation(const XmlNodePtr animationNode, + const std::string& dyePalettes); + + A_DELETE_COPY(SimpleAnimation) + + ~SimpleAnimation(); + + void setFrame(int frame); + + int getLength() const A_WARN_UNUSED; + + bool update(const int timePassed); + + void draw(Graphics *const graphics, + const int posX, const int posY) const A_NONNULL(2); + + /** + * Resets the animation. + */ + void reset(); + + Image *getCurrentImage() const A_WARN_UNUSED; + + private: + void initializeAnimation(const XmlNodePtr animationNode, + const std::string& + dyePalettes = std::string()); + + /** The hosted animation. */ + Animation *mAnimation; + + /** Time in game ticks the current frame is shown. */ + int mAnimationTime; + + /** Index of current animation phase. */ + int mAnimationPhase; + + /** Current animation phase. */ + const Frame *mCurrentFrame; + + /** Tell whether the animation is ready */ + bool mInitialized; + + ImageSet *mImageSet; +}; + +#endif // RESOURCES_ANIMATION_SIMPLEANIMATION_H |