diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/naclglfunctions.h | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/src/render/naclglfunctions.h b/src/render/naclglfunctions.h index 7d8810ec3..8691c997c 100644 --- a/src/render/naclglfunctions.h +++ b/src/render/naclglfunctions.h @@ -70,8 +70,34 @@ extern PP_Resource gles2Context; gles2Interface->Uniform1f(gles2Context, __VA_ARGS__) #define mglUniform2f(...) \ gles2Interface->Uniform2f(gles2Context, __VA_ARGS__) +#define mglUniform3f(...) \ + gles2Interface->Uniform3f(gles2Context, __VA_ARGS__) #define mglUniform4f(...) \ gles2Interface->Uniform4f(gles2Context, __VA_ARGS__) +#define mglUniform1i(...) \ + gles2Interface->Uniform1i(gles2Context, __VA_ARGS__) +#define mglUniform2i(...) \ + gles2Interface->Uniform2i(gles2Context, __VA_ARGS__) +#define mglUniform3i(...) \ + gles2Interface->Uniform3i(gles2Context, __VA_ARGS__) +#define mglUniform4i(...) \ + gles2Interface->Uniform4i(gles2Context, __VA_ARGS__) +#define mglUniform1fv(...) \ + gles2Interface->Uniform1fv(gles2Context, __VA_ARGS__) +#define mglUniform2fv(...) \ + gles2Interface->Uniform2fv(gles2Context, __VA_ARGS__) +#define mglUniform3fv(...) \ + gles2Interface->Uniform3fv(gles2Context, __VA_ARGS__) +#define mglUniform4fv(...) \ + gles2Interface->Uniform4fv(gles2Context, __VA_ARGS__) +#define mglUniform1iv(...) \ + gles2Interface->Uniform1iv(gles2Context, __VA_ARGS__) +#define mglUniform2iv(...) \ + gles2Interface->Uniform2iv(gles2Context, __VA_ARGS__) +#define mglUniform3iv(...) \ + gles2Interface->Uniform3iv(gles2Context, __VA_ARGS__) +#define mglUniform4iv(...) \ + gles2Interface->Uniform4iv(gles2Context, __VA_ARGS__) #define mglActiveTexture(...) \ gles2Interface->ActiveTexture(gles2Context, __VA_ARGS__) #define mglBindTexture(...) \ @@ -100,6 +126,197 @@ extern PP_Resource gles2Context; gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__) #define mglGetString(...) \ gles2Interface->GetString(gles2Context, __VA_ARGS__) +#define mglBindFramebuffer(...) \ + gles2Interface->BindFramebuffer(gles2Context, __VA_ARGS__) +#define mglBindRenderbuffer(...) \ + gles2Interface->BindRenderbuffer(gles2Context, __VA_ARGS__) +#define mglBlendColor(...) \ + gles2Interface->BlendColor(gles2Context, __VA_ARGS__) +#define mglBlendEquation(...) \ + gles2Interface->BlendEquation(gles2Context, __VA_ARGS__) +#define mglBlendEquationSeparate(...) \ + gles2Interface->BlendEquationSeparate(gles2Context, __VA_ARGS__) +#define mglBlendFunc(...) \ + gles2Interface->BlendFunc(gles2Context, __VA_ARGS__) +#define mglBlendFuncSeparate(...) \ + gles2Interface->BlendFuncSeparate(gles2Context, __VA_ARGS__) +#define mglBufferSubData(...) \ + gles2Interface->BufferSubData(gles2Context, __VA_ARGS__) +#define mglCheckFramebufferStatus(...) \ + gles2Interface->CheckFramebufferStatus(gles2Context, __VA_ARGS__) +#define mglClearDepthf(...) \ + gles2Interface->ClearDepthf(gles2Context, __VA_ARGS__) +#define mglClearStencil(...) \ + gles2Interface->ClearStencil(gles2Context, __VA_ARGS__) +#define mglColorMask(...) \ + gles2Interface->ColorMask(gles2Context, __VA_ARGS__) +#define mglCompressedTexImage2D(...) \ + gles2Interface->CompressedTexImage2D(gles2Context, __VA_ARGS__) +#define mglCompressedTexSubImage2D(...) \ + gles2Interface->CompressedTexSubImage2D(gles2Context, __VA_ARGS__) +#define mglCopyTexImage2D(...) \ + gles2Interface->CopyTexImage2D(gles2Context, __VA_ARGS__) +#define mglCopyTexSubImage2D(...) \ + gles2Interface->CopyTexSubImage2D(gles2Context, __VA_ARGS__) +#define mglCullFace(...) \ + gles2Interface->CullFace(gles2Context, __VA_ARGS__) +#define mglDeleteFramebuffers(...) \ + gles2Interface->DeleteFramebuffers(gles2Context, __VA_ARGS__) +#define mglDeleteRenderbuffers(...) \ + gles2Interface->DeleteRenderbuffers(gles2Context, __VA_ARGS__) +#define mglDeleteShader(...) \ + gles2Interface->DeleteShader(gles2Context, __VA_ARGS__) +#define mglDeleteTextures(...) \ + gles2Interface->DeleteTextures(gles2Context, __VA_ARGS__) +#define mglDepthFunc(...) \ + gles2Interface->DepthFunc(gles2Context, __VA_ARGS__) +#define mglDepthMask(...) \ + gles2Interface->DepthMask(gles2Context, __VA_ARGS__) +#define mglDepthRangef(...) \ + gles2Interface->DepthRangef(gles2Context, __VA_ARGS__) +#define mglDetachShader(...) \ + gles2Interface->DetachShader(gles2Context, __VA_ARGS__) +#define mglDisableVertexAttribArray(...) \ + gles2Interface->DisableVertexAttribArray(gles2Context, __VA_ARGS__) +#define mglDrawElements(...) \ + gles2Interface->DrawElements(gles2Context, __VA_ARGS__) +#define mglFinish(...) \ + gles2Interface->Finish(gles2Context, __VA_ARGS__) +#define mglFlush(...) \ + gles2Interface->Flush(gles2Context, __VA_ARGS__) +#define mglFramebufferRenderbuffer(...) \ + gles2Interface->FramebufferRenderbuffer(gles2Context, __VA_ARGS__) +#define mglFramebufferTexture2D(...) \ + gles2Interface->FramebufferTexture2D(gles2Context, __VA_ARGS__) +#define mglFrontFace(...) \ + gles2Interface->FrontFace(gles2Context, __VA_ARGS__) +#define mglGenerateMipmap(...) \ + gles2Interface->GenerateMipmap(gles2Context, __VA_ARGS__) +#define mglGenFramebuffers(...) \ + gles2Interface->GenFramebuffers(gles2Context, __VA_ARGS__) +#define mglGenRenderbuffers(...) \ + gles2Interface->GenRenderbuffers(gles2Context, __VA_ARGS__) +#define mglGenTextures(...) \ + gles2Interface->GenTextures(gles2Context, __VA_ARGS__) +#define mglGetActiveAttrib(...) \ + gles2Interface->GetActiveAttrib(gles2Context, __VA_ARGS__) +#define mglGetActiveUniform(...) \ + gles2Interface->GetActiveUniform(gles2Context, __VA_ARGS__) +#define mglGetAttachedShaders(...) \ + gles2Interface->GetAttachedShaders(gles2Context, __VA_ARGS__) +#define mglGetAttribLocation(...) \ + gles2Interface->GetAttribLocation(gles2Context, __VA_ARGS__) +#define mglGetBooleanv(...) \ + gles2Interface->GetBooleanv(gles2Context, __VA_ARGS__) +#define mglGetBufferParameteriv(...) \ + gles2Interface->GetBufferParameteriv(gles2Context, __VA_ARGS__) +#define mglGetError(...) \ + gles2Interface->GetError(gles2Context, __VA_ARGS__) +#define mglGetFloatv(...) \ + gles2Interface->GetFloatv(gles2Context, __VA_ARGS__) +#define mglGetFramebufferAttachmentParameteriv(...) \ + gles2Interface->GetFramebufferAttachmentParameteriv(gles2Context, \ + __VA_ARGS__) +#define mglGetIntegerv(...) \ + gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__) +#define mglGetRenderbufferParameteriv(...) \ + gles2Interface->GetRenderbufferParameteriv(gles2Context, __VA_ARGS__) +#define mglGetShaderInfoLog(...) \ + gles2Interface->GetShaderInfoLog(gles2Context, __VA_ARGS__) +#define mglGetShaderPrecisionFormat(...) \ + gles2Interface->GetShaderPrecisionFormat(gles2Context, __VA_ARGS__) +#define mglGetShaderSource(...) \ + gles2Interface->GetShaderSource(gles2Context, __VA_ARGS__) +#define mglGetTexParameterfv(...) \ + gles2Interface->GetTexParameterfv(gles2Context, __VA_ARGS__) +#define mglGetTexParameteriv(...) \ + gles2Interface->GetTexParameteriv(gles2Context, __VA_ARGS__) +#define mglGetUniformfv(...) \ + gles2Interface->GetUniformfv(gles2Context, __VA_ARGS__) +#define mglGetUniformiv(...) \ + gles2Interface->GetUniformiv(gles2Context, __VA_ARGS__) +#define mglGetVertexAttribfv(...) \ + gles2Interface->GetVertexAttribfv(gles2Context, __VA_ARGS__) +#define mglGetVertexAttribiv(...) \ + gles2Interface->GetVertexAttribiv(gles2Context, __VA_ARGS__) +#define mglGetVertexAttribPointerv(...) \ + gles2Interface->GetVertexAttribPointerv(gles2Context, __VA_ARGS__) +#define mglIsBuffer(...) \ + gles2Interface->IsBuffer(gles2Context, __VA_ARGS__) +#define mglIsEnabled(...) \ + gles2Interface->IsEnabled(gles2Context, __VA_ARGS__) +#define mglIsFramebuffer(...) \ + gles2Interface->IsFramebuffer(gles2Context, __VA_ARGS__) +#define mglIsProgram(...) \ + gles2Interface->IsProgram(gles2Context, __VA_ARGS__) +#define mglIsRenderbuffer(...) \ + gles2Interface->IsRenderbuffer(gles2Context, __VA_ARGS__) +#define mglIsShader(...) \ + gles2Interface->IsShader(gles2Context, __VA_ARGS__) +#define mglIsTexture(...) \ + gles2Interface->IsTexture(gles2Context, __VA_ARGS__) +#define mglLineWidth(...) \ + gles2Interface->LineWidth(gles2Context, __VA_ARGS__) +#define mglPixelStorei(...) \ + gles2Interface->PixelStorei(gles2Context, __VA_ARGS__) +#define mglPolygonOffset(...) \ + gles2Interface->PolygonOffset(gles2Context, __VA_ARGS__) +#define mglReadPixels(...) \ + gles2Interface->ReadPixels(gles2Context, __VA_ARGS__) +#define mglReleaseShaderCompiler(...) \ + gles2Interface->ReleaseShaderCompiler(gles2Context, __VA_ARGS__) +#define mglRenderbufferStorage(...) \ + gles2Interface->RenderbufferStorage(gles2Context, __VA_ARGS__) +#define mglSampleCoverage(...) \ + gles2Interface->SampleCoverage(gles2Context, __VA_ARGS__) +#define mglShaderBinary(...) \ + gles2Interface->ShaderBinary(gles2Context, __VA_ARGS__) +#define mglStencilFunc(...) \ + gles2Interface->StencilFunc(gles2Context, __VA_ARGS__) +#define mglStencilFuncSeparate(...) \ + gles2Interface->StencilFuncSeparate(gles2Context, __VA_ARGS__) +#define mglStencilMask(...) \ + gles2Interface->StencilMask(gles2Context, __VA_ARGS__) +#define mglStencilMaskSeparate(...) \ + gles2Interface->StencilMaskSeparate(gles2Context, __VA_ARGS__) +#define mglStencilOp(...) \ + gles2Interface->StencilOp(gles2Context, __VA_ARGS__) +#define mglStencilOpSeparate(...) \ + gles2Interface->StencilOpSeparate(gles2Context, __VA_ARGS__) +#define mglTexImage2D(...) \ + gles2Interface->TexImage2D(gles2Context, __VA_ARGS__) +#define mglTexParameterf(...) \ + gles2Interface->TexParameterf(gles2Context, __VA_ARGS__) +#define mglTexParameterfv(...) \ + gles2Interface->TexParameterfv(gles2Context, __VA_ARGS__) +#define mglTexParameteri(...) \ + gles2Interface->TexParameteri(gles2Context, __VA_ARGS__) +#define mglTexParameteriv(...) \ + gles2Interface->TexParameteriv(gles2Context, __VA_ARGS__) +#define mglTexSubImage2D(...) \ + gles2Interface->TexSubImage2D(gles2Context, __VA_ARGS__) +#define mglUniformMatrix2fv(...) \ + gles2Interface->UniformMatrix2fv(gles2Context, __VA_ARGS__) +#define mglUniformMatrix3fv(...) \ + gles2Interface->UniformMatrix3fv(gles2Context, __VA_ARGS__) +#define mglUniformMatrix4fv(...) \ + gles2Interface->UniformMatrix4fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib1f(...) \ + gles2Interface->VertexAttrib1f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib2f(...) \ + gles2Interface->VertexAttrib2f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib3f(...) \ + gles2Interface->VertexAttrib3f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib4f(...) \ + gles2Interface->VertexAttrib4f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib1fv(...) \ + gles2Interface->VertexAttrib1fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib2fv(...) \ + gles2Interface->VertexAttrib2fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib3fv(...) \ + gles2Interface->VertexAttrib3fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib4fv(...) \ + gles2Interface->VertexAttrib4fv(gles2Context, __VA_ARGS__) #endif // defined(__native_client__) && defined(USE_OPENGL) #endif // RENDER_NACLGLFUNCTIONS_H |