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-rw-r--r--src/render/modernopenglgraphics.cpp100
-rw-r--r--src/render/modernopenglgraphics.h10
2 files changed, 106 insertions, 4 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index c4d6e8ec9..59c2b0303 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -44,6 +44,38 @@
#include "debug.h"
+#define vertFill2D(var, x1, y1, x2, y2, dstX, dstY, w, h) \
+ var[vp + 0] = dstX; \
+ var[vp + 1] = dstY; \
+ var[vp + 2] = x1; \
+ var[vp + 3] = y1; \
+ \
+ var[vp + 4] = dstX + w; \
+ var[vp + 5] = dstY; \
+ var[vp + 6] = x2; \
+ var[vp + 7] = y1; \
+ \
+ var[vp + 8] = dstX + w; \
+ var[vp + 9] = dstY + h; \
+ var[vp + 10] = x2; \
+ var[vp + 11] = y2; \
+ \
+ var[vp + 12] = dstX; \
+ var[vp + 13] = dstY; \
+ var[vp + 14] = x1; \
+ var[vp + 15] = y1; \
+ \
+ var[vp + 16] = dstX; \
+ var[vp + 17] = dstY + h; \
+ var[vp + 18] = x1; \
+ var[vp + 19] = y2; \
+ \
+ var[vp + 20] = dstX + w; \
+ var[vp + 21] = dstY + h; \
+ var[vp + 22] = x2; \
+ var[vp + 23] = y2;
+
+
GLuint ModernOpenGLGraphics::mLastImage = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int ModernOpenGLGraphics::mDrawCalls = 0;
@@ -340,7 +372,65 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
const int x, const int y,
const int w, const int h)
{
+ if (!image)
+ return;
+
+ const SDL_Rect &imageRect = image->mBounds;
+ const int srcX = imageRect.x;
+ const int srcY = imageRect.y;
+ const int iw = imageRect.w;
+ const int ih = imageRect.h;
+
+ if (iw == 0 || ih == 0)
+ return;
+
+ const float tw = static_cast<float>(image->mTexWidth);
+ const float th = static_cast<float>(image->mTexHeight);
+ const ClipRect &clipArea = mClipStack.top();
+ const int x2 = x + clipArea.xOffset;
+ const int y2 = y + clipArea.yOffset;
+
+ setColorAlpha(image->mAlpha);
+
+#ifdef DEBUG_BIND_TEXTURE
+ debugBindTexture(image);
+#endif
+ bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
+
+ setTexturingAndBlending(true);
+
+ unsigned int vp = 0;
+ const unsigned int vLimit = mMaxVertices * 4;
+
+ const float texX1 = static_cast<float>(srcX) / tw;
+ const float texY1 = static_cast<float>(srcY) / th;
+
+ for (int py = 0; py < h; py += ih)
+ {
+ const int height = (py + ih >= h) ? h - py : ih;
+ const float texY2 = static_cast<float>(srcY + height) / th;
+ const int dstY = y2 + py;
+ for (int px = 0; px < w; px += iw)
+ {
+ const int width = (px + iw >= w) ? w - px : iw;
+ const int dstX = x2 + px;
+
+ const float texX2 = static_cast<float>(srcX + width) / tw;
+
+ vertFill2D(mFloatArray,
+ texX1, texY1, texX2, texY2,
+ dstX, dstY, width, height);
+ if (vp >= vLimit)
+ {
+ drawTriangleArray(vp);
+ vp = 0;
+ }
+ vp += 24;
+ }
+ }
+ if (vp > 0)
+ drawTriangleArray(vp);
}
void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image,
@@ -754,6 +844,16 @@ void ModernOpenGLGraphics::clearScreen() const
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
+void ModernOpenGLGraphics::drawTriangleArray(const int size)
+{
+ mglBufferData(GL_ARRAY_BUFFER, size, mFloatArray, GL_DYNAMIC_DRAW);
+ mglVertexAttribPointer(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE,
+ 4 * sizeof(GLfloat), 0);
+ mglVertexAttribPointer(mTexAttrib, 2, GL_FLOAT, GL_FALSE,
+ 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
+ glDrawArrays(GL_TRIANGLES, 0, size / 2);;
+}
+
#ifdef DEBUG_BIND_TEXTURE
void ModernOpenGLGraphics::debugBindTexture(const Image *const image)
{
diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h
index 34124bacc..1fed5d371 100644
--- a/src/render/modernopenglgraphics.h
+++ b/src/render/modernopenglgraphics.h
@@ -73,10 +73,12 @@ class ModernOpenGLGraphics final : public Graphics
#include "render/openglgraphicsdefadvanced.hpp"
private:
- void drawQuad(const Image *const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height);
+ inline void drawQuad(const Image *const image,
+ const int srcX, const int srcY,
+ const int dstX, const int dstY,
+ const int width, const int height);
+
+ inline void drawTriangleArray(const int size);
GLfloat *mFloatArray;
GLfloat *mFloatArrayCached;