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-rw-r--r--src/render/shaders/shadersmanager.cpp146
1 files changed, 0 insertions, 146 deletions
diff --git a/src/render/shaders/shadersmanager.cpp b/src/render/shaders/shadersmanager.cpp
deleted file mode 100644
index 8c4cd79e6..000000000
--- a/src/render/shaders/shadersmanager.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2014-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "render/shaders/shadersmanager.h"
-
-#ifdef USE_OPENGL
-
-#include "configuration.h"
-#include "logger.h"
-
-#include "fs/virtfs/tools.h"
-
-#include "utils/cast.h"
-
-#include "render/opengl/mgl.h"
-#ifdef __native_client__
-#include "render/opengl/naclglfunctions.h"
-#endif // __native_client__
-
-#include "render/shaders/shader.h"
-#include "render/shaders/shaderprogram.h"
-
-#include "resources/loaders/shaderloader.h"
-
-#include "debug.h"
-
-ShadersManager shaders;
-
-Shader *ShadersManager::createShader(const unsigned int type,
- const std::string &fileName)
-{
- const std::string str = VirtFs::loadTextFileString(fileName);
- const char *ptrStr = str.c_str();
- GLuint shaderId = mglCreateShader(type);
- mglShaderSource(shaderId, 1, &ptrStr, nullptr);
- mglCompileShader(shaderId);
-
- GLint isCompiled = 0;
- mglGetShaderiv(shaderId, GL_COMPILE_STATUS, &isCompiled);
- if (isCompiled == GL_TRUE)
- return new Shader(shaderId);
- GLint len = 0;
- mglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &len);
- char *buf = new char[CAST_SIZE(len) + 1];
- mglGetShaderInfoLog(shaderId, len, &len, buf);
- buf[len] = 0;
- logger->log("Shader '%s' compilation error: %s", fileName.c_str(), buf);
- delete [] buf;
- mglDeleteShader(shaderId);
- return nullptr;
-}
-
-ShaderProgram *ShadersManager::createProgram(const std::string &vertex,
- const std::string &fragment,
- const bool isNewShader)
-{
- Shader *const vertexShader = static_cast<Shader*>(
- Loader::getShader(GL_VERTEX_SHADER, vertex));
- if (vertexShader == nullptr)
- return nullptr;
-
- Shader *const fragmentShader = static_cast<Shader*>(
- Loader::getShader(GL_FRAGMENT_SHADER, fragment));
-
- if (fragmentShader == nullptr)
- {
- vertexShader->decRef();
- return nullptr;
- }
-
- GLuint programId = mglCreateProgram();
- if (programId == 0u)
- {
- vertexShader->decRef();
- fragmentShader->decRef();
- return nullptr;
- }
-
- mglAttachShader(programId, vertexShader->getShaderId());
- mglAttachShader(programId, fragmentShader->getShaderId());
- if (isNewShader)
- mglBindFragDataLocation(programId, 0, "outColor");
- else
- mglBindAttribLocation(programId, 0, "position");
- mglLinkProgram(programId);
- GLint isLinked = 0;
- mglGetProgramiv(programId, GL_LINK_STATUS, &isLinked);
- if (isLinked == GL_TRUE)
- {
- mglValidateProgram(programId);
- GLint isValidated = 0;
- mglGetProgramiv(programId, GL_VALIDATE_STATUS, &isValidated);
- if (isValidated == GL_TRUE)
- return new ShaderProgram(programId, vertexShader, fragmentShader);
- mglDeleteProgram(programId);
- return nullptr;
- }
-
- GLint len = 0;
- mglGetProgramiv(programId, GL_INFO_LOG_LENGTH, &len);
- char *buf = new char[CAST_SIZE(len) + 1];
- mglGetProgramInfoLog(programId, len, &len, buf);
- buf[len] = 0;
- logger->log("Program '%s, %s' compilation error: %s",
- vertexShader->mIdPath.c_str(),
- fragmentShader->mIdPath.c_str(),
- buf);
- delete [] buf;
- mglDeleteProgram(programId);
- return nullptr;
-}
-
-ShaderProgram *ShadersManager::getSimpleProgram()
-{
- const std::string dir = paths.getStringValue("shaders");
- return createProgram(dir + paths.getStringValue("simpleVertexShader"),
- dir + paths.getStringValue("simpleFragmentShader"),
- true);
-}
-
-ShaderProgram *ShadersManager::getGles2Program()
-{
- const std::string dir = paths.getStringValue("shaders");
- return createProgram(dir + paths.getStringValue("gles2VertexShader"),
- dir + paths.getStringValue("gles2FragmentShader"),
- false);
-}
-
-#endif // USE_OPENGL