diff options
Diffstat (limited to 'src/render/safeopenglgraphics.cpp')
-rw-r--r-- | src/render/safeopenglgraphics.cpp | 59 |
1 files changed, 9 insertions, 50 deletions
diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp index 614c4158c..f92455e58 100644 --- a/src/render/safeopenglgraphics.cpp +++ b/src/render/safeopenglgraphics.cpp @@ -221,70 +221,29 @@ void SafeOpenGLGraphics::completeCache() { } -bool SafeOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX, - int srcY, int dstX, int dstY, - const int width, const int height, +bool SafeOpenGLGraphics::drawRescaledImage(const Image *const image, + int dstX, int dstY, const int desiredWidth, - const int desiredHeight, - const bool useColor) -{ - return drawRescaledImage(image, srcX, srcY, - dstX, dstY, - width, height, - desiredWidth, desiredHeight, - useColor, true); -} - -bool SafeOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX, - int srcY, int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor, - bool smooth) + const int desiredHeight) { FUNC_BLOCK("Graphics::drawRescaledImage", 1) if (!image) return false; + const SDL_Rect &imageRect = image->mBounds; + // Just draw the image normally when no resizing is necessary, - if (width == desiredWidth && height == desiredHeight) + if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) return drawImage2(image, dstX, dstY); - // When the desired image is smaller than the current one, - // disable smooth effect. - if (width > desiredWidth && height > desiredHeight) - smooth = false; - - srcX += image->mBounds.x; - srcY += image->mBounds.y; - - if (!useColor) - setColorAlpha(image->mAlpha); - + setColorAlpha(image->mAlpha); bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); // Draw a textured quad. glBegin(GL_QUADS); - drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, - desiredWidth, desiredHeight); - - if (smooth) // A basic smooth effect... - { - setColorAlpha(0.2F); - drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); - - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); - drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); - } - + drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY, + imageRect.w, imageRect.h, desiredWidth, desiredHeight); glEnd(); return true; |