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diff --git a/src/render/opengl/naclglfunctions.h b/src/render/opengl/naclglfunctions.h
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+++ b/src/render/opengl/naclglfunctions.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2014-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RENDER_OPENGL_NACLGLFUNCTIONS_H
+#define RENDER_OPENGL_NACLGLFUNCTIONS_H
+
+#if defined(__native_client__) && defined(USE_OPENGL)
+
+#include <ppapi/c/ppb_opengles2.h>
+
+extern const struct PPB_OpenGLES2* gles2Interface;
+extern PP_Resource gles2Context;
+
+#define mglDrawArrays(...) \
+ gles2Interface->DrawArrays(gles2Context, __VA_ARGS__)
+#define mglEnableVertexAttribArray(...) \
+ gles2Interface->EnableVertexAttribArray(gles2Context, __VA_ARGS__)
+#define mglVertexAttribPointer(...) \
+ gles2Interface->VertexAttribPointer(gles2Context, __VA_ARGS__)
+#define mglUseProgram(...) \
+ gles2Interface->UseProgram(gles2Context, __VA_ARGS__)
+#define mglViewport(...) \
+ gles2Interface->Viewport(gles2Context, __VA_ARGS__)
+#define mglGenBuffers(...) \
+ gles2Interface->GenBuffers(gles2Context, __VA_ARGS__)
+#define mglBindBuffer(...) \
+ gles2Interface->BindBuffer(gles2Context, __VA_ARGS__)
+#define mglBufferData(...) \
+ gles2Interface->BufferData(gles2Context, __VA_ARGS__)
+#define mglDeleteBuffers(...) \
+ gles2Interface->DeleteBuffers(gles2Context, __VA_ARGS__)
+#define mglGetUniformLocation(...) \
+ gles2Interface->GetUniformLocation(gles2Context, __VA_ARGS__)
+#define mglCreateShader(...) \
+ gles2Interface->CreateShader(gles2Context, __VA_ARGS__)
+#define mglShaderSource(...) \
+ gles2Interface->ShaderSource(gles2Context, __VA_ARGS__)
+#define mglCompileShader(...) \
+ gles2Interface->CompileShader(gles2Context, __VA_ARGS__)
+#define mglGetShaderiv(...) \
+ gles2Interface->GetShaderiv(gles2Context, __VA_ARGS__)
+#define mglAttachShader(...) \
+ gles2Interface->AttachShader(gles2Context, __VA_ARGS__)
+#define mglBindAttribLocation(...) \
+ gles2Interface->BindAttribLocation(gles2Context, __VA_ARGS__)
+#define mglLinkProgram(...) \
+ gles2Interface->LinkProgram(gles2Context, __VA_ARGS__)
+#define mglGetProgramiv(...) \
+ gles2Interface->GetProgramiv(gles2Context, __VA_ARGS__)
+#define mglClearColor(...) \
+ gles2Interface->ClearColor(gles2Context, __VA_ARGS__)
+#define mglUniform1f(...) \
+ gles2Interface->Uniform1f(gles2Context, __VA_ARGS__)
+#define mglUniform2f(...) \
+ gles2Interface->Uniform2f(gles2Context, __VA_ARGS__)
+#define mglUniform3f(...) \
+ gles2Interface->Uniform3f(gles2Context, __VA_ARGS__)
+#define mglUniform4f(...) \
+ gles2Interface->Uniform4f(gles2Context, __VA_ARGS__)
+#define mglUniform1i(...) \
+ gles2Interface->Uniform1i(gles2Context, __VA_ARGS__)
+#define mglUniform2i(...) \
+ gles2Interface->Uniform2i(gles2Context, __VA_ARGS__)
+#define mglUniform3i(...) \
+ gles2Interface->Uniform3i(gles2Context, __VA_ARGS__)
+#define mglUniform4i(...) \
+ gles2Interface->Uniform4i(gles2Context, __VA_ARGS__)
+#define mglUniform1fv(...) \
+ gles2Interface->Uniform1fv(gles2Context, __VA_ARGS__)
+#define mglUniform2fv(...) \
+ gles2Interface->Uniform2fv(gles2Context, __VA_ARGS__)
+#define mglUniform3fv(...) \
+ gles2Interface->Uniform3fv(gles2Context, __VA_ARGS__)
+#define mglUniform4fv(...) \
+ gles2Interface->Uniform4fv(gles2Context, __VA_ARGS__)
+#define mglUniform1iv(...) \
+ gles2Interface->Uniform1iv(gles2Context, __VA_ARGS__)
+#define mglUniform2iv(...) \
+ gles2Interface->Uniform2iv(gles2Context, __VA_ARGS__)
+#define mglUniform3iv(...) \
+ gles2Interface->Uniform3iv(gles2Context, __VA_ARGS__)
+#define mglUniform4iv(...) \
+ gles2Interface->Uniform4iv(gles2Context, __VA_ARGS__)
+#define mglActiveTexture(...) \
+ gles2Interface->ActiveTexture(gles2Context, __VA_ARGS__)
+#define mglBindTexture(...) \
+ gles2Interface->BindTexture(gles2Context, __VA_ARGS__)
+#define mglEnable(...) \
+ gles2Interface->Enable(gles2Context, __VA_ARGS__)
+#define mglClear(...) \
+ gles2Interface->Clear(gles2Context, __VA_ARGS__)
+#define mglValidateProgram(...) \
+ gles2Interface->ValidateProgram(gles2Context, __VA_ARGS__)
+#define mglDeleteProgram(...) \
+ gles2Interface->DeleteProgram(gles2Context, __VA_ARGS__)
+#define mglCreateProgram() \
+ gles2Interface->CreateProgram(gles2Context)
+#define mglGetProgramInfoLog(...) \
+ gles2Interface->GetProgramInfoLog(gles2Context, __VA_ARGS__)
+#define mglDisable(...) \
+ gles2Interface->Disable(gles2Context, __VA_ARGS__)
+#define mglHint(...) \
+ gles2Interface->Hint(gles2Context, __VA_ARGS__)
+#define mglScissor(...) \
+ gles2Interface->Scissor(gles2Context, __VA_ARGS__)
+#define mglEnable(...) \
+ gles2Interface->Enable(gles2Context, __VA_ARGS__)
+#define mglGetIntegerv(...) \
+ gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__)
+#define mglGetString(...) \
+ gles2Interface->GetString(gles2Context, __VA_ARGS__)
+#define mglBindFramebuffer(...) \
+ gles2Interface->BindFramebuffer(gles2Context, __VA_ARGS__)
+#define mglBindRenderbuffer(...) \
+ gles2Interface->BindRenderbuffer(gles2Context, __VA_ARGS__)
+#define mglBlendColor(...) \
+ gles2Interface->BlendColor(gles2Context, __VA_ARGS__)
+#define mglBlendEquation(...) \
+ gles2Interface->BlendEquation(gles2Context, __VA_ARGS__)
+#define mglBlendEquationSeparate(...) \
+ gles2Interface->BlendEquationSeparate(gles2Context, __VA_ARGS__)
+#define mglBlendFunc(...) \
+ gles2Interface->BlendFunc(gles2Context, __VA_ARGS__)
+#define mglBlendFuncSeparate(...) \
+ gles2Interface->BlendFuncSeparate(gles2Context, __VA_ARGS__)
+#define mglBufferSubData(...) \
+ gles2Interface->BufferSubData(gles2Context, __VA_ARGS__)
+#define mglCheckFramebufferStatus(...) \
+ gles2Interface->CheckFramebufferStatus(gles2Context, __VA_ARGS__)
+#define mglClearDepthf(...) \
+ gles2Interface->ClearDepthf(gles2Context, __VA_ARGS__)
+#define mglClearStencil(...) \
+ gles2Interface->ClearStencil(gles2Context, __VA_ARGS__)
+#define mglColorMask(...) \
+ gles2Interface->ColorMask(gles2Context, __VA_ARGS__)
+#define mglCompressedTexImage2D(...) \
+ gles2Interface->CompressedTexImage2D(gles2Context, __VA_ARGS__)
+#define mglCompressedTexSubImage2D(...) \
+ gles2Interface->CompressedTexSubImage2D(gles2Context, __VA_ARGS__)
+#define mglCopyTexImage2D(...) \
+ gles2Interface->CopyTexImage2D(gles2Context, __VA_ARGS__)
+#define mglCopyTexSubImage2D(...) \
+ gles2Interface->CopyTexSubImage2D(gles2Context, __VA_ARGS__)
+#define mglCullFace(...) \
+ gles2Interface->CullFace(gles2Context, __VA_ARGS__)
+#define mglDeleteFramebuffers(...) \
+ gles2Interface->DeleteFramebuffers(gles2Context, __VA_ARGS__)
+#define mglDeleteRenderbuffers(...) \
+ gles2Interface->DeleteRenderbuffers(gles2Context, __VA_ARGS__)
+#define mglDeleteShader(...) \
+ gles2Interface->DeleteShader(gles2Context, __VA_ARGS__)
+#define mglDeleteTextures(...) \
+ gles2Interface->DeleteTextures(gles2Context, __VA_ARGS__)
+#define mglDepthFunc(...) \
+ gles2Interface->DepthFunc(gles2Context, __VA_ARGS__)
+#define mglDepthMask(...) \
+ gles2Interface->DepthMask(gles2Context, __VA_ARGS__)
+#define mglDepthRangef(...) \
+ gles2Interface->DepthRangef(gles2Context, __VA_ARGS__)
+#define mglDetachShader(...) \
+ gles2Interface->DetachShader(gles2Context, __VA_ARGS__)
+#define mglDisableVertexAttribArray(...) \
+ gles2Interface->DisableVertexAttribArray(gles2Context, __VA_ARGS__)
+#define mglDrawElements(...) \
+ gles2Interface->DrawElements(gles2Context, __VA_ARGS__)
+#define mglFinish(...) \
+ gles2Interface->Finish(gles2Context, __VA_ARGS__)
+#define mglFlush(...) \
+ gles2Interface->Flush(gles2Context, __VA_ARGS__)
+#define mglFramebufferRenderbuffer(...) \
+ gles2Interface->FramebufferRenderbuffer(gles2Context, __VA_ARGS__)
+#define mglFramebufferTexture2D(...) \
+ gles2Interface->FramebufferTexture2D(gles2Context, __VA_ARGS__)
+#define mglFrontFace(...) \
+ gles2Interface->FrontFace(gles2Context, __VA_ARGS__)
+#define mglGenerateMipmap(...) \
+ gles2Interface->GenerateMipmap(gles2Context, __VA_ARGS__)
+#define mglGenFramebuffers(...) \
+ gles2Interface->GenFramebuffers(gles2Context, __VA_ARGS__)
+#define mglGenRenderbuffers(...) \
+ gles2Interface->GenRenderbuffers(gles2Context, __VA_ARGS__)
+#define mglGenTextures(...) \
+ gles2Interface->GenTextures(gles2Context, __VA_ARGS__)
+#define mglGetActiveAttrib(...) \
+ gles2Interface->GetActiveAttrib(gles2Context, __VA_ARGS__)
+#define mglGetActiveUniform(...) \
+ gles2Interface->GetActiveUniform(gles2Context, __VA_ARGS__)
+#define mglGetAttachedShaders(...) \
+ gles2Interface->GetAttachedShaders(gles2Context, __VA_ARGS__)
+#define mglGetAttribLocation(...) \
+ gles2Interface->GetAttribLocation(gles2Context, __VA_ARGS__)
+#define mglGetBooleanv(...) \
+ gles2Interface->GetBooleanv(gles2Context, __VA_ARGS__)
+#define mglGetBufferParameteriv(...) \
+ gles2Interface->GetBufferParameteriv(gles2Context, __VA_ARGS__)
+#define mglGetError(...) \
+ gles2Interface->GetError(gles2Context, __VA_ARGS__)
+#define mglGetFloatv(...) \
+ gles2Interface->GetFloatv(gles2Context, __VA_ARGS__)
+#define mglGetFramebufferAttachmentParameteriv(...) \
+ gles2Interface->GetFramebufferAttachmentParameteriv(gles2Context, \
+ __VA_ARGS__)
+#define mglGetIntegerv(...) \
+ gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__)
+#define mglGetRenderbufferParameteriv(...) \
+ gles2Interface->GetRenderbufferParameteriv(gles2Context, __VA_ARGS__)
+#define mglGetShaderInfoLog(...) \
+ gles2Interface->GetShaderInfoLog(gles2Context, __VA_ARGS__)
+#define mglGetShaderPrecisionFormat(...) \
+ gles2Interface->GetShaderPrecisionFormat(gles2Context, __VA_ARGS__)
+#define mglGetShaderSource(...) \
+ gles2Interface->GetShaderSource(gles2Context, __VA_ARGS__)
+#define mglGetTexParameterfv(...) \
+ gles2Interface->GetTexParameterfv(gles2Context, __VA_ARGS__)
+#define mglGetTexParameteriv(...) \
+ gles2Interface->GetTexParameteriv(gles2Context, __VA_ARGS__)
+#define mglGetUniformfv(...) \
+ gles2Interface->GetUniformfv(gles2Context, __VA_ARGS__)
+#define mglGetUniformiv(...) \
+ gles2Interface->GetUniformiv(gles2Context, __VA_ARGS__)
+#define mglGetVertexAttribfv(...) \
+ gles2Interface->GetVertexAttribfv(gles2Context, __VA_ARGS__)
+#define mglGetVertexAttribiv(...) \
+ gles2Interface->GetVertexAttribiv(gles2Context, __VA_ARGS__)
+#define mglGetVertexAttribPointerv(...) \
+ gles2Interface->GetVertexAttribPointerv(gles2Context, __VA_ARGS__)
+#define mglIsBuffer(...) \
+ gles2Interface->IsBuffer(gles2Context, __VA_ARGS__)
+#define mglIsEnabled(...) \
+ gles2Interface->IsEnabled(gles2Context, __VA_ARGS__)
+#define mglIsFramebuffer(...) \
+ gles2Interface->IsFramebuffer(gles2Context, __VA_ARGS__)
+#define mglIsProgram(...) \
+ gles2Interface->IsProgram(gles2Context, __VA_ARGS__)
+#define mglIsRenderbuffer(...) \
+ gles2Interface->IsRenderbuffer(gles2Context, __VA_ARGS__)
+#define mglIsShader(...) \
+ gles2Interface->IsShader(gles2Context, __VA_ARGS__)
+#define mglIsTexture(...) \
+ gles2Interface->IsTexture(gles2Context, __VA_ARGS__)
+#define mglLineWidth(...) \
+ gles2Interface->LineWidth(gles2Context, __VA_ARGS__)
+#define mglPixelStorei(...) \
+ gles2Interface->PixelStorei(gles2Context, __VA_ARGS__)
+#define mglPolygonOffset(...) \
+ gles2Interface->PolygonOffset(gles2Context, __VA_ARGS__)
+#define mglReadPixels(...) \
+ gles2Interface->ReadPixels(gles2Context, __VA_ARGS__)
+#define mglReleaseShaderCompiler(...) \
+ gles2Interface->ReleaseShaderCompiler(gles2Context, __VA_ARGS__)
+#define mglRenderbufferStorage(...) \
+ gles2Interface->RenderbufferStorage(gles2Context, __VA_ARGS__)
+#define mglSampleCoverage(...) \
+ gles2Interface->SampleCoverage(gles2Context, __VA_ARGS__)
+#define mglShaderBinary(...) \
+ gles2Interface->ShaderBinary(gles2Context, __VA_ARGS__)
+#define mglStencilFunc(...) \
+ gles2Interface->StencilFunc(gles2Context, __VA_ARGS__)
+#define mglStencilFuncSeparate(...) \
+ gles2Interface->StencilFuncSeparate(gles2Context, __VA_ARGS__)
+#define mglStencilMask(...) \
+ gles2Interface->StencilMask(gles2Context, __VA_ARGS__)
+#define mglStencilMaskSeparate(...) \
+ gles2Interface->StencilMaskSeparate(gles2Context, __VA_ARGS__)
+#define mglStencilOp(...) \
+ gles2Interface->StencilOp(gles2Context, __VA_ARGS__)
+#define mglStencilOpSeparate(...) \
+ gles2Interface->StencilOpSeparate(gles2Context, __VA_ARGS__)
+#define mglTexImage2D(...) \
+ gles2Interface->TexImage2D(gles2Context, __VA_ARGS__)
+#define mglTexParameterf(...) \
+ gles2Interface->TexParameterf(gles2Context, __VA_ARGS__)
+#define mglTexParameterfv(...) \
+ gles2Interface->TexParameterfv(gles2Context, __VA_ARGS__)
+#define mglTexParameteri(...) \
+ gles2Interface->TexParameteri(gles2Context, __VA_ARGS__)
+#define mglTexParameteriv(...) \
+ gles2Interface->TexParameteriv(gles2Context, __VA_ARGS__)
+#define mglTexSubImage2D(...) \
+ gles2Interface->TexSubImage2D(gles2Context, __VA_ARGS__)
+#define mglUniformMatrix2fv(...) \
+ gles2Interface->UniformMatrix2fv(gles2Context, __VA_ARGS__)
+#define mglUniformMatrix3fv(...) \
+ gles2Interface->UniformMatrix3fv(gles2Context, __VA_ARGS__)
+#define mglUniformMatrix4fv(...) \
+ gles2Interface->UniformMatrix4fv(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib1f(...) \
+ gles2Interface->VertexAttrib1f(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib2f(...) \
+ gles2Interface->VertexAttrib2f(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib3f(...) \
+ gles2Interface->VertexAttrib3f(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib4f(...) \
+ gles2Interface->VertexAttrib4f(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib1fv(...) \
+ gles2Interface->VertexAttrib1fv(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib2fv(...) \
+ gles2Interface->VertexAttrib2fv(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib3fv(...) \
+ gles2Interface->VertexAttrib3fv(gles2Context, __VA_ARGS__)
+#define mglVertexAttrib4fv(...) \
+ gles2Interface->VertexAttrib4fv(gles2Context, __VA_ARGS__)
+
+#endif // defined(__native_client__) && defined(USE_OPENGL)
+#endif // RENDER_OPENGL_NACLGLFUNCTIONS_H