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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RENDER_OPENGL_MGLTYPES_H
+#define RENDER_OPENGL_MGLTYPES_H
+
+#include "main.h"
+
+#ifdef USE_OPENGL
+
+#include "render/opengl/mgldefines.h"
+
+#ifdef ANDROID
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#define APIENTRY GL_APIENTRY
+#else
+#ifndef USE_SDL2
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include <SDL_opengl.h>
+#ifdef __native_client__
+#include <GL/Regal.h>
+#else
+#include <GL/glext.h>
+#endif
+#endif
+
+#if defined(__GXX_EXPERIMENTAL_CXX0X__)
+#include <cstdint>
+#else
+#include <stdint.h>
+#endif
+
+typedef void (APIENTRY *glGenRenderbuffers_t)(GLsizei, GLuint *);
+typedef void (APIENTRY *glBindRenderbuffer_t)(GLenum target,
+ GLuint renderbuffer);
+typedef void (APIENTRY *glRenderbufferStorage_t)(GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRY *glGenFramebuffers_t)(GLsizei n, GLuint *framebuffers);
+typedef void (APIENTRY *glBindFramebuffer_t)(GLenum target,
+ GLuint framebuffer);
+typedef void (APIENTRY *glFramebufferTexture2D_t)(GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRY *glFramebufferRenderbuffer_t)(GLenum target,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRY *glDeleteFramebuffers_t) (GLsizei, const GLuint *);
+typedef void (APIENTRY *glDeleteRenderbuffers_t) (GLsizei, const GLuint *);
+typedef const GLubyte *(APIENTRY *glGetStringi_t) (GLenum, GLuint);
+typedef void (APIENTRY *glGenSamplers_t) (GLsizei count, GLuint *samplers);
+typedef void (APIENTRY *glDeleteSamplers_t)
+ (GLsizei count, const GLuint * samplers);
+typedef void (APIENTRY *glBindSampler_t) (GLuint unit, GLuint sampler);
+typedef void (APIENTRY *glSamplerParameteri_t)
+ (GLuint sampler, GLenum pname, GLint param);
+typedef void (APIENTRY *glDebugMessageControl_t) (GLenum source, GLenum type,
+ GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (APIENTRY *glFrameTerminator_t) (void);
+typedef void (APIENTRY *glLabelObject_t) (GLenum type, GLuint object,
+ GLsizei length, const GLchar *label);
+typedef void (APIENTRY *glGetObjectLabel_t) (GLenum type, GLuint object,
+ GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (APIENTRY *glInsertEventMarker_t)
+ (GLsizei length, const char *marker);
+typedef void (APIENTRY *glPushGroupMarker_t)
+ (GLsizei length, const char *marker);
+typedef void (APIENTRY *glPopGroupMarker_t) (void);
+typedef void (APIENTRY *glGenVertexArrays_t) (GLsizei n, GLuint *arrays);
+typedef void (APIENTRY *glBindVertexArray_t) (GLuint array);
+typedef void (APIENTRY *glDeleteVertexArrays_t) (GLsizei n, GLuint *arrays);
+typedef void (APIENTRY *glDisableVertexAttribArray_t) (GLuint index);
+typedef void (APIENTRY *glDeleteShader_t) (GLenum shader);
+typedef void (APIENTRY *glGetShaderInfoLog_t) (GLuint shader,
+ GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRY *glGetShaderSource_t) (GLuint shader,
+ GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef void (APIENTRY *glDetachShader_t) (GLuint program, GLuint shader);
+typedef void (APIENTRY *glGetAttachedShaders_t) (GLuint program,
+ GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef void (APIENTRY *glGetActiveUniform_t) (GLuint program, GLuint index,
+ GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef GLint (APIENTRY *glBindFragDataLocation_t) (GLuint program,
+ GLuint colorNumber, const char *name);
+#ifndef __native_client__
+typedef void (APIENTRY *glDeleteProgram_t) (GLuint program);
+typedef GLuint (APIENTRY *glCreateProgram_t) (void);
+typedef void (APIENTRY *glGetProgramiv_t) (GLuint program,
+ GLenum pname, GLint *params);
+typedef void (APIENTRY *glLinkProgram_t) (GLuint program);
+typedef void (APIENTRY *glAttachShader_t) (GLuint program, GLuint shader);
+typedef void (APIENTRY *glGetShaderiv_t) (GLuint shader,
+ GLenum pname, GLint *params);
+typedef void (APIENTRY *glCompileShader_t) (GLuint shader);
+typedef void (APIENTRY *glShaderSource_t) (GLuint shader,
+ GLsizei count, const GLchar **string, const GLint *length);
+typedef GLuint (APIENTRY *glCreateShader_t) (GLenum shaderType);
+typedef GLint (APIENTRY *glGetUniformLocation_t) (GLuint program,
+ const GLchar *name);
+typedef void (APIENTRY *glGenBuffers_t) (GLsizei n, GLuint *buffers);
+typedef void (APIENTRY *glDeleteBuffers_t) (GLsizei n, GLuint *buffers);
+typedef void (APIENTRY *glBindBuffer_t) (GLenum target, GLuint buffer);
+typedef void (APIENTRY *glBufferData_t) (GLenum target, GLsizeiptr size,
+ const GLvoid *data, GLenum usage);
+typedef void (APIENTRY *glEnableVertexAttribArray_t) (GLuint index);
+typedef void (APIENTRY *glVertexAttribPointer_t) (GLuint index, GLint size,
+ GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY *glUseProgram_t) (GLuint program);
+typedef void (APIENTRY *glUniform1f_t) (GLint location, GLfloat v0);
+typedef void (APIENTRY *glUniform2f_t) (GLint location,
+ GLfloat v0, GLfloat v1);
+typedef void (APIENTRY *glUniform4f_t) (GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRY *glValidateProgram_t) (GLuint program);
+typedef void (APIENTRY *glGetProgramInfoLog_t) (GLuint program,
+ GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRY *glBindAttribLocation_t) (GLuint program,
+ GLuint index, const GLchar *name);
+typedef void (APIENTRY *glActiveTexture_t) (GLenum texture);
+#endif
+typedef GLint (APIENTRY *glGetAttribLocation_t) (GLuint program,
+ const GLchar *name);
+typedef void (APIENTRY *glUniform3f_t) (GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2);
+typedef GLenum (APIENTRY *glCheckFramebufferStatus_t) (GLenum target);
+typedef void (APIENTRY *glProgramUniform1f_t) (GLuint program,
+ GLint location, GLfloat v0);
+typedef void (APIENTRY *glProgramUniform2f_t) (GLuint program,
+ GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRY *glProgramUniform3f_t) (GLuint program,
+ GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRY *glProgramUniform4f_t) (GLuint program,
+ GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRY *glBindVertexBuffer_t) (GLuint bindingindex,
+ GLuint buffer, GLintptr offset, GLintptr stride);
+typedef void (APIENTRY *glVertexAttribBinding_t) (GLuint attribindex,
+ GLuint bindingindex);
+typedef void (APIENTRY *glVertexAttribFormat_t) (GLuint attribindex,
+ GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRY *glBindVertexBuffers_t) (GLuint first, GLsizei count,
+ const GLuint *buffers, const GLuint *offsets, const GLsizei *strides);
+typedef GLboolean (APIENTRY *glIsBuffer_t) (GLuint buffer);
+typedef void (APIENTRY *glVertexAttribIFormat_t) (GLuint attribindex,
+ GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRY *glVertexAttribIPointer_t) (GLuint index, GLint size,
+ GLenum type, GLsizei stride, const GLvoid * pointer);
+typedef void (APIENTRY *glInvalidateTexImage_t) (GLuint texture, GLint level);
+typedef void (APIENTRY *glCopyImageSubData_t) (GLuint srcName,
+ GLenum srcTarget, GLint srcLevel,
+ GLint srcX, GLint srcY, GLint srcZ,
+ GLuint dstName, GLenum dstTarget, GLint dstLevel,
+ GLint dstX, GLint dstY, GLint dstZ,
+ GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (APIENTRY *glPushDebugGroup_t) (GLenum source, GLuint id,
+ GLsizei length, const GLchar * message);
+typedef void (APIENTRY *glPopDebugGroup_t) (void);
+typedef void (APIENTRY *glObjectLabel_t) (GLenum identifier, GLuint name,
+ GLsizei length, const GLchar *label);
+typedef void (APIENTRY *glTexStorage2D_t) (GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRY *glGenQueries_t) (GLsizei n, GLuint *ids);
+typedef void (APIENTRY *glBeginQuery_t) (GLenum target, GLuint id);
+typedef void (APIENTRY *glEndQuery_t) (GLenum target);
+typedef void (APIENTRY *glDeleteQueries_t) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRY *glGetQueryObjectiv_t) (GLuint id,
+ GLenum pname, GLint *params);
+typedef void (APIENTRY *glGetQueryObjectui64v_t) (GLuint id,
+ GLenum pname, uint64_t *params);
+typedef void (APIENTRY *glTextureSubImage2D_t) (GLuint texture, GLenum target,
+ GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRY *glClearTexImage_t) (GLuint texture, GLint level,
+ GLenum format, GLenum type, const void * data);
+typedef void (APIENTRY *glClearTexSubImage_t) (GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLenum type, const void * data);
+
+// callback
+typedef void (APIENTRY *GLDEBUGPROC_t) (GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam);
+
+typedef void (APIENTRY *glDebugMessageCallback_t) (GLDEBUGPROC_t callback,
+ const void *userParam);
+
+
+#ifdef WIN32
+typedef const char* (APIENTRY * wglGetExtensionsString_t) (HDC hdc);
+#else
+#define CALLBACK
+#endif
+
+#endif // USE_OPENGL
+#endif // RENDER_OPENGL_MGLTYPES_H