diff options
Diffstat (limited to 'src/render/modernopenglgraphics.cpp')
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 3241821ba..a1c2d2bb6 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -100,6 +100,7 @@ ModernOpenGLGraphics::ModernOpenGLGraphics() : mSimpleColorUniform(0U), mSimplePosAttrib(0), mTexturePosAttrib(0), + mTextureColorUniform(0U), mSimpleScreenUniform(0U), mTextureScreenUniform(0U), mVao(0U), @@ -168,6 +169,8 @@ void ModernOpenGLGraphics::postInit() mglVertexAttribFormat(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0); mTexturePosAttrib = mglGetAttribLocation(mTextureProgramId, "position"); + mTextureColorUniform = mglGetUniformLocation(mTextureProgramId, "color"); + mglUniform1f(mTextureColorUniform, 1.0f); mTextureScreenUniform = mglGetUniformLocation(mTextureProgramId, "screen"); mglVertexAttribFormat(mTexturePosAttrib, 4, GL_FLOAT, GL_FALSE, 0); @@ -247,15 +250,11 @@ void ModernOpenGLGraphics::setColorAll(const Color &color, void ModernOpenGLGraphics::setColorAlpha(const float alpha) { - // here need set alpha uniform for textures only -/* - if (!mIsByteColor && mFloatColor == alpha) - return; - - glColor4f(1.0F, 1.0F, 1.0F, alpha); - mIsByteColor = false; - mFloatColor = alpha; -*/ + if (mAlphaCached != alpha) + { + mAlphaCached = alpha; + mglUniform1f(mTextureColorUniform, alpha); + } } void ModernOpenGLGraphics::drawQuad(const Image *const image, @@ -317,12 +316,12 @@ bool ModernOpenGLGraphics::drawImageInline(const Image *const image, if (!image) return false; - setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); #endif bindTexture(GL_TEXTURE_2D, image->mGLImage); setTexturingAndBlending(true); + setColorAlpha(image->mAlpha); const ClipRect &clipArea = mClipStack.top(); const SDL_Rect &imageRect = image->mBounds; @@ -385,14 +384,13 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image, const int x2 = x + clipArea.xOffset; const int y2 = y + clipArea.yOffset; - setColorAlpha(image->mAlpha); - #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); #endif bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); + setColorAlpha(image->mAlpha); unsigned int vp = 0; const unsigned int vLimit = mMaxVertices * 4; |