diff options
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r-- | src/render/mobileopenglgraphics.cpp | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index a56510871..df11dae0a 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -49,9 +49,14 @@ MobileOpenGLGraphics::MobileOpenGLGraphics(): mIntTexArray(nullptr), mIntVertArray(nullptr), mShortVertArray(nullptr), + mFloatTexArrayCached(nullptr), + mShortVertArrayCached(nullptr), + mAlphaCached(1.0F), + mVpCached(0), mTexture(false), mIsByteColor(false), mByteColor(), + mImageCached(0), mFloatColor(1.0F), mMaxVertices(500), mColorAlpha(false), @@ -71,6 +76,8 @@ MobileOpenGLGraphics::~MobileOpenGLGraphics() delete [] mIntTexArray; delete [] mIntVertArray; delete [] mShortVertArray; + delete [] mFloatTexArrayCached; + delete [] mShortVertArrayCached; } void MobileOpenGLGraphics::initArrays() @@ -88,6 +95,8 @@ void MobileOpenGLGraphics::initArrays() mIntTexArray = new GLint[sz]; mIntVertArray = new GLint[sz]; mShortVertArray = new GLshort[sz]; + mFloatTexArrayCached = new GLfloat[sz]; + mShortVertArrayCached = new GLshort[sz]; } bool MobileOpenGLGraphics::setVideoMode(const int w, const int h, @@ -216,6 +225,208 @@ bool MobileOpenGLGraphics::drawImage2(const Image *const image, return true; } +void MobileOpenGLGraphics::drawImageCached(const Image *const image, + int x, int y) +{ + if (!image) + return; + + if (image->mGLImage != mImageCached) + { + completeCache(); + mImageCached = image->mGLImage; + mAlphaCached = image->mAlpha; + } + + const SDL_Rect &imageRect = image->mBounds; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const int w = imageRect.w; + const int h = imageRect.h; + + if (w == 0 || h == 0) + return; + + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + + const unsigned int vLimit = mMaxVertices * 4; + + unsigned int vp = mVpCached; + + // Draw a set of textured rectangles +// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) + { + float texX1 = static_cast<float>(srcX) / tw; + float texY1 = static_cast<float>(srcY) / th; + float texX2 = static_cast<float>(srcX + w) / tw; + float texY2 = static_cast<float>(srcY + h) / th; + + mFloatTexArrayCached[vp + 0] = texX1; + mFloatTexArrayCached[vp + 1] = texY1; + + mFloatTexArrayCached[vp + 2] = texX2; + mFloatTexArrayCached[vp + 3] = texY1; + + mFloatTexArrayCached[vp + 4] = texX2; + mFloatTexArrayCached[vp + 5] = texY2; + + mFloatTexArrayCached[vp + 6] = texX1; + mFloatTexArrayCached[vp + 7] = texY1; + + mFloatTexArrayCached[vp + 8] = texX1; + mFloatTexArrayCached[vp + 9] = texY2; + + mFloatTexArrayCached[vp + 10] = texX2; + mFloatTexArrayCached[vp + 11] = texY2; + + mShortVertArray[vp + 0] = x; + mShortVertArray[vp + 1] = y; + + mShortVertArray[vp + 2] = x + w; + mShortVertArray[vp + 3] = y; + + mShortVertArray[vp + 4] = x + w; + mShortVertArray[vp + 5] = y + h; + + mShortVertArray[vp + 6] = x; + mShortVertArray[vp + 7] = y; + + mShortVertArray[vp + 8] = x; + mShortVertArray[vp + 9] = y + h; + + mShortVertArray[vp + 10] = x + w; + mShortVertArray[vp + 11] = y + h; + + vp += 12; + if (vp >= vLimit) + { + completeCache(); + vp = 0; + } + else + { + mVpCached = vp; + } + } +} + +void MobileOpenGLGraphics::drawPatternCached(const Image *const image, + const int x, const int y, + const int w, const int h) +{ + if (!image) + return; + + if (image->mGLImage != mImageCached) + { + completeCache(); + mImageCached = image->mGLImage; + } + + const SDL_Rect &imageRect = image->mBounds; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const int iw = imageRect.w; + const int ih = imageRect.h; + + if (iw == 0 || ih == 0) + return; + + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + + unsigned int vp = mVpCached; + const unsigned int vLimit = mMaxVertices * 4; + // Draw a set of textured rectangles +// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) +// { + const float texX1 = static_cast<float>(srcX) / tw; + const float texY1 = static_cast<float>(srcY) / th; + + for (int py = 0; py < h; py += ih) + { + const int height = (py + ih >= h) ? h - py : ih; + const float texY2 = static_cast<float>(srcY + height) / th; + const int dstY = y + py; + for (int px = 0; px < w; px += iw) + { + const int width = (px + iw >= w) ? w - px : iw; + const int dstX = x + px; + + const float texX2 = static_cast<float>(srcX + width) / tw; + + mFloatTexArrayCached[vp + 0] = texX1; // 1 + mFloatTexArrayCached[vp + 1] = texY1; + + mFloatTexArrayCached[vp + 2] = texX2; // 2 + mFloatTexArrayCached[vp + 3] = texY1; + + mFloatTexArrayCached[vp + 4] = texX2; // 3 + mFloatTexArrayCached[vp + 5] = texY2; + + mFloatTexArrayCached[vp + 6] = texX1; // 1 + mFloatTexArrayCached[vp + 7] = texY1; + + mFloatTexArrayCached[vp + 8] = texX1; // 4 + mFloatTexArrayCached[vp + 9] = texY2; + + mFloatTexArrayCached[vp + 10] = texX2; // 3 + mFloatTexArrayCached[vp + 11] = texY2; + + mShortVertArrayCached[vp + 0] = static_cast<GLshort>(dstX); + mShortVertArrayCached[vp + 1] = static_cast<GLshort>(dstY); + + mShortVertArrayCached[vp + 2] = static_cast<GLshort>( + dstX + width); + mShortVertArrayCached[vp + 3] = static_cast<GLshort>(dstY); + + mShortVertArrayCached[vp + 4] = static_cast<GLshort>( + dstX + width); + mShortVertArrayCached[vp + 5] = static_cast<GLshort>( + dstY + height); + + mShortVertArrayCached[vp + 6] = static_cast<GLshort>(dstX); + mShortVertArrayCached[vp + 7] = static_cast<GLshort>(dstY); + + mShortVertArrayCached[vp + 8] = static_cast<GLshort>(dstX); + mShortVertArrayCached[vp + 9] = static_cast<GLshort>( + dstY + height); + + mShortVertArrayCached[vp + 10] = static_cast<GLshort>( + dstX + width); + mShortVertArrayCached[vp + 11] = static_cast<GLshort>( + dstY + height); + + vp += 12; + if (vp >= vLimit) + { + completeCache(); + vp = 0; + } + } + } +// } + mVpCached = vp; +} + +void MobileOpenGLGraphics::completeCache() +{ + if (!mImageCached) + return; + + setColorAlpha(mAlphaCached); +#ifdef DEBUG_BIND_TEXTURE +// debugBindTexture(image); +#endif + bindTexture(OpenGLImageHelper::mTextureType, mImageCached); + setTexturingAndBlending(true); + + drawTriangleArrayfsCached(mVpCached); + mImageCached = 0; + mVpCached = 0; +} + bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX, int srcY, int dstX, int dstY, @@ -1202,6 +1413,17 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size) glDrawArrays(GL_TRIANGLES, 0, size / 2); } +inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size) +{ + glVertexPointer(2, GL_SHORT, 0, mShortVertArrayCached); + glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArrayCached); + +#ifdef DEBUG_DRAW_CALLS + mDrawCalls ++; +#endif + glDrawArrays(GL_TRIANGLES, 0, size / 2); +} + inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const shortVertArray, const GLfloat *const |