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-rw-r--r--src/render/mobileopenglgraphics.cpp1385
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diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
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index 0f3ce09ea..000000000
--- a/src/render/mobileopenglgraphics.cpp
+++ /dev/null
@@ -1,1385 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#if defined(USE_OPENGL) && !defined(__native_client__)
-
-#include "render/mobileopenglgraphics.h"
-
-#ifdef OPENGLERRORS
-#include "graphicsmanager.h"
-#endif // OPENGLERRORS
-
-#include "render/opengl/mgl.h"
-#ifdef __native_client__
-#include "render/opengl/naclglfunctions.h"
-#endif // __native_client__
-
-#include "render/vertexes/imagecollection.h"
-
-#include "resources/imagerect.h"
-#include "resources/openglimagehelper.h"
-
-#include "resources/image/image.h"
-
-#include "utils/sdlcheckutils.h"
-
-#include "debug.h"
-
-#define vertFill2D(tVar, vVar, x1, y1, x2, y2, dstX, dstY, w, h) \
- tVar[vp + 0] = x1; \
- tVar[vp + 1] = y1; \
- tVar[vp + 2] = x2; \
- tVar[vp + 3] = y1; \
- tVar[vp + 4] = x2; \
- tVar[vp + 5] = y2; \
- tVar[vp + 6] = x1; \
- tVar[vp + 7] = y1; \
- tVar[vp + 8] = x1; \
- tVar[vp + 9] = y2; \
- tVar[vp + 10] = x2; \
- tVar[vp + 11] = y2; \
- vVar[vp + 0] = static_cast<GLshort>(dstX); \
- vVar[vp + 1] = static_cast<GLshort>(dstY); \
- vVar[vp + 2] = static_cast<GLshort>(dstX + w); \
- vVar[vp + 3] = static_cast<GLshort>(dstY); \
- vVar[vp + 4] = static_cast<GLshort>(dstX + w); \
- vVar[vp + 5] = static_cast<GLshort>(dstY + h); \
- vVar[vp + 6] = static_cast<GLshort>(dstX); \
- vVar[vp + 7] = static_cast<GLshort>(dstY); \
- vVar[vp + 8] = static_cast<GLshort>(dstX); \
- vVar[vp + 9] = static_cast<GLshort>(dstY + h); \
- vVar[vp + 10] = static_cast<GLshort>(dstX + w); \
- vVar[vp + 11] = static_cast<GLshort>(dstY + h);
-
-GLuint MobileOpenGLGraphics::mTextureBinded = 0;
-#ifdef DEBUG_DRAW_CALLS
-unsigned int MobileOpenGLGraphics::mDrawCalls = 0;
-unsigned int MobileOpenGLGraphics::mLastDrawCalls = 0;
-#endif // DEBUG_DRAW_CALLS
-
-MobileOpenGLGraphics::MobileOpenGLGraphics() :
- mFloatTexArray(nullptr),
- mShortVertArray(nullptr),
- mFloatTexArrayCached(nullptr),
- mShortVertArrayCached(nullptr),
- mAlphaCached(1.0F),
- mVpCached(0),
- mTexture(false),
- mIsByteColor(false),
- mByteColor(),
- mImageCached(0),
- mFloatColor(1.0F),
- mMaxVertices(500),
- mColorAlpha(false),
-#ifdef DEBUG_BIND_TEXTURE
- mOldTexture(),
- mOldTextureId(0),
-#endif // DEBUG_BIND_TEXTURE
- mFbo()
-{
- mOpenGL = RENDER_GLES_OPENGL;
- mName = "mobile OpenGL ES";
-}
-
-MobileOpenGLGraphics::~MobileOpenGLGraphics()
-{
- deleteArraysInternal();
-}
-
-void MobileOpenGLGraphics::postInit() restrict2
-{
-// glesTest();
-}
-
-void MobileOpenGLGraphics::initArrays(const int vertCount) restrict2
-{
- mMaxVertices = vertCount;
- if (mMaxVertices < 500)
- mMaxVertices = 500;
- else if (mMaxVertices > 1024)
- mMaxVertices = 1024;
-
- // need alocate small size, after if limit reached reallocate to double size
- const size_t sz = mMaxVertices * 4 + 30;
- vertexBufSize = mMaxVertices;
- if (mFloatTexArray == nullptr)
- mFloatTexArray = new GLfloat[sz];
- if (mShortVertArray == nullptr)
- mShortVertArray = new GLshort[sz];
- if (mFloatTexArrayCached == nullptr)
- mFloatTexArrayCached = new GLfloat[sz];
- if (mShortVertArrayCached == nullptr)
- mShortVertArrayCached = new GLshort[sz];
-}
-
-void MobileOpenGLGraphics::deleteArrays() restrict2
-{
- deleteArraysInternal();
-}
-
-void MobileOpenGLGraphics::deleteArraysInternal() restrict2
-{
- delete [] mFloatTexArray;
- mFloatTexArray = nullptr;
- delete [] mShortVertArray;
- mShortVertArray = nullptr;
- delete [] mFloatTexArrayCached;
- mFloatTexArrayCached = nullptr;
- delete [] mShortVertArrayCached;
- mShortVertArrayCached = nullptr;
-}
-
-bool MobileOpenGLGraphics::setVideoMode(const int w, const int h,
- const int scale,
- const int bpp,
- const bool fs,
- const bool hwaccel,
- const bool resize,
- const bool noFrame,
- const bool allowHighDPI) restrict2
-{
- setMainFlags(w, h,
- scale,
- bpp,
- fs,
- hwaccel,
- resize,
- noFrame,
- allowHighDPI);
-
- return setOpenGLMode();
-}
-
-static inline void drawQuad(const Image *restrict const image,
- const int srcX,
- const int srcY,
- const int dstX,
- const int dstY,
- const int width,
- const int height) A_NONNULL(1) A_INLINE;
-
-static inline void drawQuad(const Image *restrict const image,
- const int srcX,
- const int srcY,
- const int dstX,
- const int dstY,
- const int width,
- const int height)
-{
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX1, texY2,
- texX2, texY2
- };
-
- GLshort vert[] =
- {
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX + width), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY + height),
- static_cast<GLshort>(dstX + width),
- static_cast<GLshort>(dstY + height)
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- MobileOpenGLGraphics::mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
- }
-}
-
-static inline void drawRescaledQuad(const Image *restrict const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight)
- A_NONNULL(1) A_INLINE;
-
-static inline void drawRescaledQuad(const Image *restrict const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight)
-{
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX1, texY2,
- texX2, texY2
- };
-
- GLshort vert[] =
- {
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX + desiredWidth),
- static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX), static_cast<GLshort>(
- dstY + desiredHeight),
- static_cast<GLshort>(dstX + desiredWidth),
- static_cast<GLshort>(dstY + desiredHeight)
- };
- glVertexPointer(2, GL_SHORT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- MobileOpenGLGraphics::mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
- }
-}
-
-void MobileOpenGLGraphics::drawImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void MobileOpenGLGraphics::drawImageInline(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- FUNC_BLOCK("Graphics::drawImage", 1)
- if (image == nullptr)
- return;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- const SDL_Rect &imageRect = image->mBounds;
- drawQuad(image, imageRect.x, imageRect.y,
- dstX, dstY, imageRect.w, imageRect.h);
-}
-
-void MobileOpenGLGraphics::copyImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void MobileOpenGLGraphics::drawImageCached(const Image *restrict const image,
- int x, int y) restrict2
-{
- if (image == nullptr)
- return;
-
- if (image->mGLImage != mImageCached)
- {
- completeCache();
- mImageCached = image->mGLImage;
- mAlphaCached = image->mAlpha;
- }
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- unsigned int vp = mVpCached;
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
- float texX2 = static_cast<float>(srcX + w) / tw;
- float texY2 = static_cast<float>(srcY + h) / th;
-
- vertFill2D(mFloatTexArrayCached, mShortVertArrayCached,
- texX1, texY1, texX2, texY2,
- x, y, w, h);
-
- vp += 12;
- if (vp >= vLimit)
- {
- completeCache();
- vp = 0;
- }
- else
- {
- mVpCached = vp;
- }
- }
-}
-
-void MobileOpenGLGraphics::drawPatternCached(const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) restrict2
-{
- if (image == nullptr)
- return;
-
- if (image->mGLImage != mImageCached)
- {
- completeCache();
- mImageCached = image->mGLImage;
- }
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- unsigned int vp = mVpCached;
- const unsigned int vLimit = mMaxVertices * 4;
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- vertFill2D(mFloatTexArrayCached, mShortVertArrayCached,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- completeCache();
- vp = 0;
- }
- }
- }
- mVpCached = vp;
-}
-
-void MobileOpenGLGraphics::completeCache() restrict2
-{
- if (mImageCached == 0u)
- return;
-
- setColorAlpha(mAlphaCached);
-#ifdef DEBUG_BIND_TEXTURE
-// debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, mImageCached);
- enableTexturingAndBlending();
-
- drawTriangleArrayfsCached(mVpCached);
- mImageCached = 0;
- mVpCached = 0;
-}
-
-void MobileOpenGLGraphics::drawRescaledImage(const Image *restrict const image,
- int dstX, int dstY,
- const int desiredWidth,
- const int desiredHeight) restrict2
-{
- FUNC_BLOCK("Graphics::drawRescaledImage", 1)
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
-
- // Just draw the image normally when no resizing is necessary,
- if (imageRect.w == desiredWidth && imageRect.h == desiredHeight)
- {
- drawImageInline(image, dstX, dstY);
- return;
- }
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- // Draw a textured quad.
- drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY,
- imageRect.w, imageRect.h, desiredWidth, desiredHeight);
-}
-
-void MobileOpenGLGraphics::drawPattern(const Image *restrict const image,
- const int x, const int y,
- const int w, const int h) restrict2
-{
- drawPatternInline(image, x, y, w, h);
-}
-
-void MobileOpenGLGraphics::drawPatternInline(const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) restrict2
-{
- FUNC_BLOCK("Graphics::drawPattern", 1)
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- enableTexturingAndBlending();
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
- // Draw a set of textured rectangles
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- vertFill2D(mFloatTexArray, mShortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArrayfs(vp);
-}
-
-void MobileOpenGLGraphics::drawRescaledPattern(const Image *
- restrict const image,
- const int x, const int y,
- const int w, const int h,
- const int scaledWidth,
- const int scaledHeight)
- restrict2
-{
- if (image == nullptr)
- return;
-
- if (scaledWidth == 0 || scaledHeight == 0)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- enableTexturingAndBlending();
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- // Draw a set of textured rectangles
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- const float tFractionW = iw / tw;
- const float tFractionH = ih / th;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- const float visibleFractionH = static_cast<float>(height)
- / scaledHeight;
- const float texY2 = texY1 + tFractionH * visibleFractionH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x + px;
- const float visibleFractionW = static_cast<float>(width)
- / scaledWidth;
- const float texX2 = texX1 + tFractionW * visibleFractionW;
-
- vertFill2D(mFloatTexArray, mShortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArrayfs(vp);
-}
-
-inline void MobileOpenGLGraphics::drawVertexes(const
- OpenGLGraphicsVertexes
- &restrict ogl) restrict2
-{
- const STD_VECTOR<GLshort*> &shortVertPool = ogl.mShortVertPool;
- STD_VECTOR<GLshort*>::const_iterator iv;
- const STD_VECTOR<GLshort*>::const_iterator iv_end = shortVertPool.end();
- const STD_VECTOR<int> &vp = ogl.mVp;
- STD_VECTOR<int>::const_iterator ivp;
- const STD_VECTOR<int>::const_iterator ivp_end = vp.end();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- STD_VECTOR<GLfloat*>::const_iterator ft;
- const STD_VECTOR<GLfloat*>::const_iterator
- ft_end = floatTexPool.end();
-
- for (iv = shortVertPool.begin(), ft = floatTexPool.begin(),
- ivp = vp.begin();
- iv != iv_end && ft != ft_end && ivp != ivp_end;
- ++ iv, ++ ft, ++ ivp)
- {
- drawTriangleArrayfs(*iv, *ft, *ivp);
- }
- }
-}
-
-void MobileOpenGLGraphics::calcPattern(ImageVertexes *restrict const vert,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- calcPatternInline(vert, image, x, y, w, h);
-}
-
-void MobileOpenGLGraphics::calcPatternInline(ImageVertexes *
- restrict const vert,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- if (image == nullptr || vert == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- OpenGLGraphicsVertexes &ogl = vert->ogl;
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- GLfloat *floatTexArray = ogl.continueFloatTexArray();
- GLshort *shortVertArray = ogl.continueShortVertArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- const float texY2 = static_cast<float>(srcY + height) / th;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- vertFill2D(floatTexArray, shortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- floatTexArray = ogl.switchFloatTexArray();
- shortVertArray = ogl.switchShortVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- }
- }
- ogl.switchVp(vp);
-}
-
-void MobileOpenGLGraphics::calcTileCollection(ImageCollection *
- restrict const vertCol,
- const Image *
- restrict const image,
- int x, int y) restrict2
-{
- if (vertCol == nullptr || image == nullptr)
- return;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- ImageVertexes *const vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- calcTileVertexesInline(vert, image, x, y);
- }
- else
- {
- calcTileVertexesInline(vertCol->currentVert, image, x, y);
- }
-}
-
-void MobileOpenGLGraphics::drawTileCollection(const ImageCollection *
- restrict const vertCol)
- restrict2
-{
- const ImageVertexesVector &draws = vertCol->draws;
- const ImageCollectionCIter it_end = draws.end();
- for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
- {
- const ImageVertexes *const vert = *it;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
- drawVertexes(vert->ogl);
- }
-}
-
-void MobileOpenGLGraphics::calcPattern(ImageCollection *restrict const vertCol,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- if (vertCol == nullptr || image == nullptr)
- return;
- ImageVertexes *vert = nullptr;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- calcPatternInline(vert, image, x, y, w, h);
-}
-
-void MobileOpenGLGraphics::calcTileVertexes(ImageVertexes *restrict const vert,
- const Image *restrict const image,
- int dstX, int dstY) const restrict2
-{
- calcTileVertexesInline(vert, image, dstX, dstY);
-}
-
-void MobileOpenGLGraphics::calcTileVertexesInline(ImageVertexes *
- restrict const vert,
- const Image *
- restrict const image,
- int dstX,
- int dstY) const restrict2
-{
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- OpenGLGraphicsVertexes &ogl = vert->ogl;
-
-// STD_VECTOR<int> *vps = ogl.getVp();
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
- float texX2 = static_cast<float>(srcX + w) / tw;
- float texY2 = static_cast<float>(srcY + h) / th;
-
- GLfloat *const floatTexArray = ogl.continueFloatTexArray();
- GLshort *const shortVertArray = ogl.continueShortVertArray();
-
- vertFill2D(floatTexArray, shortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, w, h);
-
- vp += 12;
- if (vp >= vLimit)
- {
- ogl.switchFloatTexArray();
- ogl.switchShortVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- ogl.switchVp(vp);
-}
-
-void MobileOpenGLGraphics::drawTileVertexes(const ImageVertexes *
- restrict const vert) restrict2
-{
- if (vert == nullptr)
- return;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
- drawVertexes(vert->ogl);
-}
-
-void MobileOpenGLGraphics::calcWindow(ImageCollection *restrict const vertCol,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- ImageVertexes *vert = nullptr;
- const Image *const image = imgRect.grid[4];
- if (image == nullptr)
- return;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
- calcImageRect(vert, x, y, w, h, imgRect);
-}
-
-
-void MobileOpenGLGraphics::updateScreen() restrict2
-{
- BLOCK_START("Graphics::updateScreen")
-// glFlush();
-// glFinish();
-#ifdef DEBUG_DRAW_CALLS
- mLastDrawCalls = mDrawCalls;
- mDrawCalls = 0;
-#endif // DEBUG_DRAW_CALLS
-#ifdef USE_SDL2
- SDL_GL_SwapWindow(mWindow);
-#else // USE_SDL2
-
- SDL_GL_SwapBuffers();
-#endif // USE_SDL2
-#ifdef DEBUG_OPENGL
- if (isGLNotNull(mglFrameTerminator))
- mglFrameTerminator();
-#endif // DEBUG_OPENGL
-
- BLOCK_END("Graphics::updateScreen")
-}
-
-void MobileOpenGLGraphics::beginDraw() restrict2
-{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
-#ifdef ANDROID
- glOrthof(0.0, static_cast<float>(mRect.w),
- static_cast<float>(mRect.h),
- 0.0, -1.0, 1.0);
-#else // ANDROID
-
- glOrtho(0.0, static_cast<double>(mRect.w),
- static_cast<double>(mRect.h),
- 0.0, -1.0, 1.0);
-#endif // ANDROID
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- setOpenGLFlags();
- mglDisable(GL_LIGHTING);
- mglDisable(GL_FOG);
- mglDisable(GL_COLOR_MATERIAL);
-
- glShadeModel(GL_FLAT);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-#ifndef ANDROID
- mglHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
- mglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- mglHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
- mglHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
-#endif // ANDROID
-
- pushClipArea(Rect(0, 0, mRect.w, mRect.h));
-}
-
-void MobileOpenGLGraphics::endDraw() restrict2
-{
- popClipArea();
-}
-
-void MobileOpenGLGraphics::pushClipArea(const Rect &restrict area) restrict2
-{
- int transX = 0;
- int transY = 0;
-
- if (!mClipStack.empty())
- {
- const ClipRect &clipArea = mClipStack.top();
- transX = -clipArea.xOffset;
- transY = -clipArea.yOffset;
- }
-
- Graphics::pushClipArea(area);
-
- const ClipRect &clipArea = mClipStack.top();
- transX += clipArea.xOffset;
- transY += clipArea.yOffset;
-
- if (transX != 0 || transY != 0)
- {
- glTranslatef(static_cast<GLfloat>(transX),
- static_cast<GLfloat>(transY), 0);
- }
- mglScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-void MobileOpenGLGraphics::popClipArea() restrict2
-{
- if (mClipStack.empty())
- return;
-
- const ClipRect &clipArea1 = mClipStack.top();
- int transX = -clipArea1.xOffset;
- int transY = -clipArea1.yOffset;
-
- Graphics::popClipArea();
-
- if (mClipStack.empty())
- return;
-
- const ClipRect &clipArea = mClipStack.top();
- transX += clipArea.xOffset;
- transY += clipArea.yOffset;
- if (transX != 0 || transY != 0)
- {
- glTranslatef(static_cast<GLfloat>(transX),
- static_cast<GLfloat>(transY), 0);
- }
- mglScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-#ifdef ANDROID
-void MobileOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED) restrict2
-#else // ANDROID
-void MobileOpenGLGraphics::drawPoint(int x, int y) restrict2
-#endif // ANDROID
-{
- disableTexturingAndBlending();
- restoreColor();
-
-#ifdef ANDROID
- // TODO need fix
-#else // ANDROID
-
- glBegin(GL_POINTS);
- glVertex2i(x, y);
- glEnd();
-#endif // ANDROID
-}
-
-void MobileOpenGLGraphics::drawLine(int x1, int y1,
- int x2, int y2) restrict2
-{
- disableTexturingAndBlending();
- restoreColor();
-
- mShortVertArray[0] = static_cast<GLshort>(x1);
- mShortVertArray[1] = static_cast<GLshort>(y1);
- mShortVertArray[2] = static_cast<GLshort>(x2);
- mShortVertArray[3] = static_cast<GLshort>(y2);
-
- drawLineArrays(4);
-}
-
-void MobileOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2
-{
- drawRectangle(rect, false);
-}
-
-void MobileOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2
-{
- drawRectangle(rect, true);
-}
-
-void MobileOpenGLGraphics::enableTexturingAndBlending() restrict2
-{
- if (!mTexture)
- {
- mglEnable(OpenGLImageHelper::mTextureType);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = true;
- }
-
- if (!mAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
-}
-
-void MobileOpenGLGraphics::disableTexturingAndBlending() restrict2
-{
- mTextureBinded = 0;
- if (mAlpha && !mColorAlpha)
- {
- mglDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture)
- {
- mglDisable(OpenGLImageHelper::mTextureType);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = false;
- }
-}
-
-void MobileOpenGLGraphics::drawRectangle(const Rect &restrict rect,
- const bool filled) restrict2
-{
- BLOCK_START("Graphics::drawRectangle")
- disableTexturingAndBlending();
- restoreColor();
-
- const GLshort x = static_cast<GLshort>(rect.x);
- const GLshort y = static_cast<GLshort>(rect.y);
- const GLshort width = static_cast<GLshort>(rect.width);
- const GLshort height = static_cast<GLshort>(rect.height);
- const GLshort xw = static_cast<GLshort>(rect.x + width);
- const GLshort yh = static_cast<GLshort>(rect.y + height);
-
- if (filled)
- {
- GLshort vert[] =
- {
- x, y,
- xw, y,
- x, yh,
- xw, yh
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
-
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
- }
- else
- {
- GLshort vert[] =
- {
- x, y,
- xw, y,
- xw, yh,
- x, yh
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
-
- mglDrawArrays(GL_LINE_LOOP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
- }
- BLOCK_END("Graphics::drawRectangle")
-}
-
-void MobileOpenGLGraphics::drawNet(const int x1, const int y1,
- const int x2, const int y2,
- const int width, const int height) restrict2
-{
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- disableTexturingAndBlending();
- restoreColor();
-
- const GLshort xs1 = static_cast<GLshort>(x1);
- const GLshort xs2 = static_cast<GLshort>(x2);
- const GLshort ys1 = static_cast<GLshort>(y1);
- const GLshort ys2 = static_cast<GLshort>(y2);
- const int16_t width1 = CAST_S16(width);
- const int16_t height1 = CAST_S16(height);
-
- for (int16_t y = CAST_S16(y1); y < y2; y += height1)
- {
- mShortVertArray[vp + 0] = xs1;
- mShortVertArray[vp + 1] = y;
-
- mShortVertArray[vp + 2] = xs2;
- mShortVertArray[vp + 3] = y;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- for (int16_t x = CAST_S16(x1); x < x2; x += width1)
- {
- mShortVertArray[vp + 0] = x;
- mShortVertArray[vp + 1] = ys1;
-
- mShortVertArray[vp + 2] = x;
- mShortVertArray[vp + 3] = ys2;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- if (vp > 0)
- drawLineArrays(vp);
-}
-
-void MobileOpenGLGraphics::bindTexture(const GLenum target,
- const GLuint texture)
-{
- if (mTextureBinded != texture)
- {
- mTextureBinded = texture;
- mglBindTexture(target, texture);
- }
-}
-
-inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size) restrict2
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
-
- mglDrawArrays(GL_TRIANGLES, 0, size / 2);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size)
- restrict2
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArrayCached);
- glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArrayCached);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
-
- mglDrawArrays(GL_TRIANGLES, 0, size / 2);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *restrict
- const shortVertArray,
- const GLfloat *restrict
- const floatTexArray,
- const int size) restrict2
-{
- glVertexPointer(2, GL_SHORT, 0, shortVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
-
- mglDrawArrays(GL_TRIANGLES, 0, size / 2);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-inline void MobileOpenGLGraphics::drawLineArrays(const int size) restrict2
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
-
- mglDrawArrays(GL_LINES, 0, size / 2);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGLGraphics::dumpSettings()
-{
- GLint test[1000];
- logger->log("\n\n");
- logger->log("start opengl dump");
- for (int f = 0; f < 65535; f ++)
- {
- test[0] = 0;
- test[1] = 0;
- test[2] = 0;
- test[3] = 0;
- mglGetIntegerv(f, &test[0]);
- if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0)
- {
- logger->log("\n%d = %d, %d, %d, %d", f,
- test[0], test[1], test[2], test[3]);
- }
- }
-}
-
-void MobileOpenGLGraphics::setColorAlpha(const float alpha) restrict2
-{
- if (!mIsByteColor && mFloatColor == alpha)
- return;
-
- glColor4f(1.0F, 1.0F, 1.0F, alpha);
- mIsByteColor = false;
- mFloatColor = alpha;
-}
-
-void MobileOpenGLGraphics::restoreColor() restrict2
-{
- if (mIsByteColor && mByteColor == mColor)
- return;
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- mIsByteColor = true;
- mByteColor = mColor;
-}
-
-void MobileOpenGLGraphics::drawImageRect(const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_drawImageRect.hpp"
-}
-
-void MobileOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_calcImageRect.hpp"
-}
-
-void MobileOpenGLGraphics::clearScreen() const restrict2
-{
- mglClear(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
-}
-
-#ifdef DEBUG_BIND_TEXTURE
-void MobileOpenGLGraphics::debugBindTexture(const Image *restrict const image)
- restrict2
-{
- const std::string texture = image->mIdPath;
- if (mOldTexture != texture)
- {
- if ((!mOldTexture.empty() || !texture.empty())
- && mOldTextureId != image->mGLImage)
- {
- logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(),
- mOldTextureId, texture.c_str(), image->mGLImage);
- }
- mOldTextureId = image->mGLImage;
- mOldTexture = texture;
- }
-}
-#else // DEBUG_BIND_TEXTURE
-
-void MobileOpenGLGraphics::debugBindTexture(const Image *restrict const
- image A_UNUSED) restrict2
-{
-}
-#endif // DEBUG_BIND_TEXTURE
-
-#endif // defined(USE_OPENGL) && !defined(__native_client__)