diff options
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index b049d2ede..6cb88c34d 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -97,9 +97,7 @@ MobileOpenGL2Graphics::MobileOpenGL2Graphics() : mDrawTypeUniform(0U), mVao(0U), mVbo(0U), - mEbo(0U), mVboBinded(0U), - mEboBinded(0U), mAttributesBinded(0U), mColorAlpha(false), mTextureDraw(false), @@ -127,11 +125,6 @@ void MobileOpenGL2Graphics::deleteGLObjects() // logger->log("delete buffer vbo: %u", mVbo); mglDeleteBuffers(1, &mVbo); } - if (mEbo) - { -// logger->log("delete buffer ebo: %u", mEbo); - mglDeleteBuffers(1, &mEbo); - } if (mVao) mglDeleteVertexArrays(1, &mVao); } @@ -160,9 +153,6 @@ void MobileOpenGL2Graphics::postInit() mglGenBuffers(1, &mVbo); // logger->log("gen vbo buffer: %u", mVbo); bindArrayBuffer(mVbo); - mglGenBuffers(1, &mEbo); -// logger->log("gen ebo buffer: %u", mEbo); - bindElementBuffer(mEbo); logger->log("Compiling shaders"); mProgram = shaders.getSimpleProgram(); @@ -203,7 +193,6 @@ void MobileOpenGL2Graphics::screenResized() { deleteGLObjects(); mVboBinded = 0U; - mEboBinded = 0U; mAttributesBinded = 0U; postInit(); } @@ -357,11 +346,8 @@ void MobileOpenGL2Graphics::testDraw() }; */ // logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices)); -// logger->log("allocate ebo: %d, %ld", mEboBinded, sizeof(elements)); // mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), // vertices, GL_STREAM_DRAW); -// mglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements), -// elements, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif @@ -1159,20 +1145,6 @@ void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo) } } -void MobileOpenGL2Graphics::bindElementBuffer(const GLuint ebo) -{ - if (mEboBinded != ebo) - { - mEboBinded = ebo; - logger->log("bind element: %u", ebo); - mglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); -/* - if (mglIsBuffer(ebo) != GL_TRUE) - logger->log("bind wrong buffer: %u", vbo); -*/ - } -} - void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo) { if (mVboBinded != vbo) |