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-rw-r--r--src/render/mobileopengl2graphics.cpp1389
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diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
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index 03fe5d016..000000000
--- a/src/render/mobileopengl2graphics.cpp
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@@ -1,1389 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#if defined USE_OPENGL && !defined ANDROID
-
-#include "render/mobileopengl2graphics.h"
-
-#include "graphicsmanager.h"
-
-#include "render/opengl/mgl.h"
-#ifdef __native_client__
-#include "render/opengl/naclglfunctions.h"
-#endif // __native_client__
-
-#include "render/shaders/shaderprogram.h"
-#include "render/shaders/shadersmanager.h"
-
-#include "render/vertexes/imagecollection.h"
-
-#include "resources/imagerect.h"
-
-#include "resources/image/image.h"
-
-#include "utils/delete2.h"
-#include "utils/foreach.h"
-#include "utils/sdlcheckutils.h"
-
-#include "debug.h"
-
-#define vertFill2D(var, x1, y1, x2, y2, dstX, dstY, w, h) \
- var[vp + 0] = dstX; \
- var[vp + 1] = dstY; \
- var[vp + 2] = x1; \
- var[vp + 3] = y1; \
- \
- var[vp + 4] = dstX + w; \
- var[vp + 5] = dstY; \
- var[vp + 6] = x2; \
- var[vp + 7] = y1; \
- \
- var[vp + 8] = dstX + w; \
- var[vp + 9] = dstY + h; \
- var[vp + 10] = x2; \
- var[vp + 11] = y2; \
- \
- var[vp + 12] = dstX; \
- var[vp + 13] = dstY; \
- var[vp + 14] = x1; \
- var[vp + 15] = y1; \
- \
- var[vp + 16] = dstX; \
- var[vp + 17] = dstY + h; \
- var[vp + 18] = x1; \
- var[vp + 19] = y2; \
- \
- var[vp + 20] = dstX + w; \
- var[vp + 21] = dstY + h; \
- var[vp + 22] = x2; \
- var[vp + 23] = y2;
-
-#define toGL static_cast<GLfloat>
-
-GLuint MobileOpenGL2Graphics::mTextureBinded = 0U;
-GLuint MobileOpenGL2Graphics::mTextureSizeUniform = 0U;
-int MobileOpenGL2Graphics::mTextureWidth = 1;
-int MobileOpenGL2Graphics::mTextureHeight = 1;
-#ifdef DEBUG_DRAW_CALLS
-unsigned int MobileOpenGL2Graphics::mDrawCalls = 0U;
-unsigned int MobileOpenGL2Graphics::mLastDrawCalls = 0U;
-#endif // DEBUG_DRAW_CALLS
-
-MobileOpenGL2Graphics::MobileOpenGL2Graphics() :
- mFloatArray(nullptr),
- mFloatArrayCached(nullptr),
- mProgram(nullptr),
- mAlphaCached(1.0F),
- mVpCached(0),
- mFloatColor(1.0F),
- mMaxVertices(500),
- mProgramId(0U),
- mSimpleColorUniform(0U),
- mPosAttrib(0),
- mTextureColorUniform(0U),
- mScreenUniform(0U),
- mDrawTypeUniform(0U),
-#ifndef __native_client__
- mVao(0U),
-#endif // __native_client__
- mVbo(0U),
- mVboBinded(0U),
- mAttributesBinded(0U),
- mColorAlpha(false),
- mTextureDraw(false),
-#ifdef DEBUG_BIND_TEXTURE
- mOldTexture(),
- mOldTextureId(0),
-#endif // DEBUG_BIND_TEXTURE
- mFbo()
-{
- mOpenGL = RENDER_GLES2_OPENGL;
- mName = "mobile OpenGL ES 2";
-}
-
-MobileOpenGL2Graphics::~MobileOpenGL2Graphics()
-{
- deleteArraysInternal();
- deleteGLObjects();
-}
-
-void MobileOpenGL2Graphics::deleteGLObjects() restrict2
-{
- delete2(mProgram);
- if (mVbo != 0u)
- mglDeleteBuffers(1, &mVbo);
-#ifndef __native_client__
- if (mVao != 0u)
- mglDeleteVertexArrays(1, &mVao);
-#endif // __native_client__
-}
-
-void MobileOpenGL2Graphics::initArrays(const int vertCount) restrict2
-{
- mMaxVertices = vertCount;
- if (mMaxVertices < 500)
- mMaxVertices = 500;
- else if (mMaxVertices > 1024)
- mMaxVertices = 1024;
-
- // need alocate small size, after if limit reached reallocate to double size
- const size_t sz = mMaxVertices * 4 + 30;
- vertexBufSize = mMaxVertices;
- if (mFloatArray == nullptr)
- mFloatArray = new GLfloat[sz];
- if (mFloatArrayCached == nullptr)
- mFloatArrayCached = new GLfloat[sz];
-}
-
-void MobileOpenGL2Graphics::postInit() restrict2
-{
-#ifndef __native_client__
- mglGenVertexArrays(1, &mVao);
- mglBindVertexArray(mVao);
-#endif // __native_client__
- mglGenBuffers(1, &mVbo);
-// logger->log("gen vbo buffer: %u", mVbo);
- bindArrayBuffer(mVbo);
-
- logger->log("Compiling shaders");
- mProgram = shaders.getGles2Program();
- if (mProgram == nullptr)
- {
- graphicsManager.logError();
- logger->safeError("Shader creation error. See manaplus.log.");
- }
- mProgramId = mProgram->getProgramId();
- if (mProgramId == 0u)
- logger->safeError("Shaders compilation error.");
-
- logger->log("Shaders compilation done.");
- mglUseProgram(mProgramId);
-
- mPosAttrib = 0;
-
- mSimpleColorUniform = mglGetUniformLocation(mProgramId, "color");
- mScreenUniform = mglGetUniformLocation(mProgramId, "screen");
- mDrawTypeUniform = mglGetUniformLocation(mProgramId, "drawType");
- mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha");
- mTextureSizeUniform = mglGetUniformLocation(mProgramId, "textureSize");
-
- mglUniform1f(mTextureColorUniform, 1.0f);
-
- mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
- mglEnableVertexAttribArray(0);
- mAttributesBinded = mVbo;
-
- mglUniform2f(mScreenUniform,
- static_cast<float>(mWidth) / 2.0f,
- static_cast<float>(mHeight) / 2.0f);
- // for safty init texture size to 1x1
- mglUniform2f(mTextureSizeUniform,
- 1.0f,
- 1.0f);
- mglUniform4f(mSimpleColorUniform,
- 0.0F,
- 0.0F,
- 0.0F,
- 0.0F);
-
- mglActiveTexture(GL_TEXTURE0);
-}
-
-void MobileOpenGL2Graphics::screenResized() restrict2
-{
- deleteGLObjects();
- mVboBinded = 0U;
- mAttributesBinded = 0U;
- mColor = Color(0, 0, 0, 0);
- postInit();
-}
-
-void MobileOpenGL2Graphics::deleteArrays() restrict2
-{
- deleteArraysInternal();
-}
-
-void MobileOpenGL2Graphics::deleteArraysInternal() restrict2
-{
- delete [] mFloatArray;
- mFloatArray = nullptr;
- delete [] mFloatArrayCached;
- mFloatArrayCached = nullptr;
-}
-
-bool MobileOpenGL2Graphics::setVideoMode(const int w, const int h,
- const int scale,
- const int bpp,
- const bool fs,
- const bool hwaccel,
- const bool resize,
- const bool noFrame,
- const bool allowHighDPI) restrict2
-{
- setMainFlags(w, h,
- scale,
- bpp,
- fs,
- hwaccel,
- resize,
- noFrame,
- allowHighDPI);
-
- return setOpenGLMode();
-}
-
-void MobileOpenGL2Graphics::setColor(const Color &restrict color) restrict2
-{
- mColorAlpha = (color.a != 255);
- if (mColor != color)
- {
- mColor = color;
- mglUniform4f(mSimpleColorUniform,
- static_cast<float>(color.r) / 255.0F,
- static_cast<float>(color.g) / 255.0F,
- static_cast<float>(color.b) / 255.0F,
- static_cast<float>(color.a) / 255.0F);
- }
-}
-
-void MobileOpenGL2Graphics::setColorAlpha(const float alpha) restrict2
-{
- if (mAlphaCached != alpha)
- {
- mAlphaCached = alpha;
- mglUniform1f(mTextureColorUniform, alpha);
- }
-}
-
-void MobileOpenGL2Graphics::drawQuad(const int srcX,
- const int srcY,
- const int dstX,
- const int dstY,
- const int width,
- const int height) restrict2
-{
- const GLfloat texX2 = static_cast<GLfloat>(srcX + width);
- const GLfloat texY2 = static_cast<GLfloat>(srcY + height);
- const GLfloat x2 = static_cast<GLfloat>(dstX + width);
- const GLfloat y2 = static_cast<GLfloat>(dstY + height);
- const GLfloat srcX2 = toGL(srcX);
- const GLfloat srcY2 = toGL(srcY);
- const GLfloat dstX2 = toGL(dstX);
- const GLfloat dstY2 = toGL(dstY);
-
- GLfloat vertices[] =
- {
- dstX2, dstY2, srcX2, srcY2,
- x2, dstY2, texX2, srcY2,
- dstX2, y2, srcX2, texY2,
- x2, y2, texX2, texY2
- };
-
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight) restrict2
-{
- const GLfloat texX2 = static_cast<GLfloat>(srcX + width);
- const GLfloat texY2 = static_cast<GLfloat>(srcY + height);
- const GLfloat x2 = static_cast<GLfloat>(dstX + desiredWidth);
- const GLfloat y2 = static_cast<GLfloat>(dstY + desiredHeight);
- const GLfloat srcX2 = toGL(srcX);
- const GLfloat srcY2 = toGL(srcY);
- const GLfloat dstX2 = toGL(dstX);
- const GLfloat dstY2 = toGL(dstY);
-
- GLfloat vertices[] =
- {
- dstX2, dstY2, srcX2, srcY2,
- x2, dstY2, texX2, srcY2,
- dstX2, y2, srcX2, texY2,
- x2, y2, texX2, texY2
- };
-
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::drawImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void MobileOpenGL2Graphics::drawImageInline(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- FUNC_BLOCK("Graphics::drawImage", 1)
- if (image == nullptr)
- return;
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture2(GL_TEXTURE_2D, image);
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- setColorAlpha(image->mAlpha);
-
- const ClipRect &clipArea = mClipStack.top();
- const SDL_Rect &imageRect = image->mBounds;
- drawQuad(imageRect.x,
- imageRect.y,
- dstX + clipArea.xOffset,
- dstY + clipArea.yOffset,
- imageRect.w,
- imageRect.h);
-}
-
-void MobileOpenGL2Graphics::copyImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void MobileOpenGL2Graphics::testDraw() restrict2
-{
-/*
- GLfloat vertices[] =
- {
- 0, 0, 0, 0,
- 800, 0, 800, 0,
- 0, 600, 0, 600,
- 800, 600, 800, 600
- };
-*/
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
-// mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
-// vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-// glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::drawImageCached(const Image *restrict const image
- A_UNUSED,
- int A_UNUSED x,
- int y A_UNUSED) restrict2
-{
-}
-
-void MobileOpenGL2Graphics::drawPatternCached(const Image *restrict const image
- A_UNUSED,
- const int x A_UNUSED,
- const int y A_UNUSED,
- const int w A_UNUSED,
- const int h A_UNUSED) restrict2
-{
-}
-
-void MobileOpenGL2Graphics::completeCache() restrict2
-{
-}
-
-void MobileOpenGL2Graphics::drawRescaledImage(const Image *
- restrict const image,
- int dstX, int dstY,
- const int desiredWidth,
- const int desiredHeight)
- restrict2
-{
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
-
- // Just draw the image normally when no resizing is necessary,
- if (imageRect.w == desiredWidth && imageRect.h == desiredHeight)
- {
- drawImageInline(image, dstX, dstY);
- return;
- }
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture2(GL_TEXTURE_2D, image);
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
-
- const ClipRect &clipArea = mClipStack.top();
- // Draw a textured quad.
- drawRescaledQuad(imageRect.x,
- imageRect.y,
- dstX + clipArea.xOffset,
- dstY + clipArea.yOffset,
- imageRect.w,
- imageRect.h,
- desiredWidth,
- desiredHeight);
-}
-
-void MobileOpenGL2Graphics::drawPattern(const Image *restrict const image,
- const int x, const int y,
- const int w, const int h) restrict2
-{
- drawPatternInline(image, x, y, w, h);
-}
-
-void MobileOpenGL2Graphics::drawPatternInline(const Image *
- restrict const image,
- const int x, const int y,
- const int w, const int h)
- restrict2
-{
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const GLfloat srcX2 = toGL(srcX);
- const GLfloat srcY2 = toGL(srcY);
- const ClipRect &clipArea = mClipStack.top();
- const int x2 = x + clipArea.xOffset;
- const int y2 = y + clipArea.yOffset;
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture2(GL_TEXTURE_2D, image);
-
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- setColorAlpha(image->mAlpha);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const GLfloat texY2 = static_cast<GLfloat>(srcY + height);
- const GLfloat dstY = static_cast<GLfloat>(y2 + py);
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const GLfloat dstX = static_cast<GLfloat>(x2 + px);
- const GLfloat texX2 = static_cast<GLfloat>(srcX + width);
-
- vertFill2D(mFloatArray,
- srcX2, srcY2, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 24;
- if (vp >= vLimit)
- {
- drawTriangleArray(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArray(vp);
-}
-
-void MobileOpenGL2Graphics::drawRescaledPattern(const Image *
- restrict const image,
- const int x, const int y,
- const int w, const int h,
- const int scaledWidth,
- const int scaledHeight)
- restrict2
-{
- if (image == nullptr)
- return;
-
- if (scaledWidth == 0 || scaledHeight == 0)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const GLfloat srcX2 = toGL(srcX);
- const GLfloat srcY2 = toGL(srcY);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture2(GL_TEXTURE_2D, image);
-
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- setColorAlpha(image->mAlpha);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- const ClipRect &clipArea = mClipStack.top();
- const int x2 = x + clipArea.xOffset;
- const int y2 = y + clipArea.yOffset;
-
- const float scaleFactorW = static_cast<float>(scaledWidth) / iw;
- const float scaleFactorH = static_cast<float>(scaledHeight) / ih;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const GLfloat dstY = static_cast<GLfloat>(y2 + py);
- const GLfloat scaledY = srcY + height / scaleFactorH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const GLfloat dstX = static_cast<GLfloat>(x2 + px);
- const GLfloat scaledX = srcX + width / scaleFactorW;
-
- vertFill2D(mFloatArray,
- srcX2, srcY2,
- scaledX, scaledY,
- dstX, dstY,
- static_cast<GLfloat>(width), static_cast<GLfloat>(height));
-
- vp += 24;
- if (vp >= vLimit)
- {
- drawTriangleArray(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArray(vp);
-}
-
-inline void MobileOpenGL2Graphics::drawVertexes(const
- OpenGLGraphicsVertexes &
- restrict ogl) restrict2
-{
- const STD_VECTOR<int> &vp = ogl.mVp;
- const STD_VECTOR<GLuint> &vbos = ogl.mVbo;
- STD_VECTOR<int>::const_iterator ivp;
- STD_VECTOR<GLuint>::const_iterator ivbo;
- const STD_VECTOR<int>::const_iterator ivp_end = vp.end();
-
- for (ivp = vp.begin(), ivbo = vbos.begin();
- ivp != ivp_end;
- ++ ivp, ++ ivbo)
- {
- bindArrayBufferAndAttributes(*ivbo);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
- }
-}
-
-void MobileOpenGL2Graphics::calcPattern(ImageVertexes *restrict const vert,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- calcPatternInline(vert, image, x, y, w, h);
-}
-
-void MobileOpenGL2Graphics::calcPatternInline(ImageVertexes *
- restrict const vert,
- const Image *
- restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- if (image == nullptr || vert == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const GLfloat srcX2 = toGL(srcX);
- const GLfloat srcY2 = toGL(srcY);
-
- const ClipRect &clipArea = mClipStack.top();
- const int x2 = x + clipArea.xOffset;
- const int y2 = y + clipArea.yOffset;
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- OpenGLGraphicsVertexes &ogl = vert->ogl;
- unsigned int vp = ogl.continueVp();
-
- GLfloat *floatArray = ogl.continueFloatTexArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const GLfloat height = static_cast<GLfloat>(
- (py + ih >= h) ? h - py : ih);
- const GLfloat dstY = static_cast<GLfloat>(y2 + py);
- const GLfloat texY2 = srcY + height;
- for (int px = 0; px < w; px += iw)
- {
- const GLfloat width = static_cast<GLfloat>(
- (px + iw >= w) ? w - px : iw);
- const GLfloat dstX = static_cast<GLfloat>(x2 + px);
- const GLfloat texX2 = srcX2 + width;
-
- vertFill2D(floatArray,
- srcX2, srcY2, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 24;
- if (vp >= vLimit)
- {
- floatArray = ogl.switchFloatTexArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- }
- ogl.switchVp(vp);
-}
-
-void MobileOpenGL2Graphics::calcTileCollection(ImageCollection *
- restrict const vertCol,
- const Image *
- restrict const image,
- int x, int y) restrict2
-{
- if (vertCol == nullptr || image == nullptr)
- return;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- ImageVertexes *const vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- calcTileVertexesInline(vert, image, x, y);
- }
- else
- {
- calcTileVertexesInline(vertCol->currentVert, image, x, y);
- }
-}
-
-void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection
- *restrict const vertCol)
- restrict2
-{
- enableTexturingAndBlending();
- const ImageVertexesVector &draws = vertCol->draws;
- const ImageCollectionCIter it_end = draws.end();
- for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
- {
- const ImageVertexes *const vert = *it;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture2(GL_TEXTURE_2D, image);
- drawVertexes(vert->ogl);
- }
-}
-
-void MobileOpenGL2Graphics::calcPattern(ImageCollection *restrict const
- vertCol,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- if (vertCol == nullptr || image == nullptr)
- return;
- ImageVertexes *vert = nullptr;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- calcPatternInline(vert, image, x, y, w, h);
-}
-
-void MobileOpenGL2Graphics::calcTileVertexes(ImageVertexes *
- restrict const vert,
- const Image *restrict const image,
- int dstX,
- int dstY) const restrict2
-{
- calcTileVertexesInline(vert, image, dstX, dstY);
-}
-
-void MobileOpenGL2Graphics::calcTileVertexesInline(ImageVertexes *
- restrict const vert,
- const Image *
- restrict const image,
- int dstX,
- int dstY) const restrict2
-{
- const SDL_Rect &imageRect = image->mBounds;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const GLfloat srcX2 = toGL(srcX);
- const GLfloat srcY2 = toGL(srcY);
-
- const ClipRect &clipArea = mClipStack.top();
- const GLfloat x2 = static_cast<GLfloat>(dstX + clipArea.xOffset);
- const GLfloat y2 = static_cast<GLfloat>(dstY + clipArea.yOffset);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- OpenGLGraphicsVertexes &ogl = vert->ogl;
-
- unsigned int vp = ogl.continueVp();
-
- GLfloat texX2 = static_cast<GLfloat>(srcX + w);
- GLfloat texY2 = static_cast<GLfloat>(srcY + h);
-
- GLfloat *const floatArray = ogl.continueFloatTexArray();
-
- vertFill2D(floatArray,
- srcX2, srcY2, texX2, texY2,
- x2, y2, w, h);
-
- vp += 24;
- if (vp >= vLimit)
- {
- ogl.switchFloatTexArray();
- ogl.switchVp(vp);
- vp = 0;
- }
-
- ogl.switchVp(vp);
-}
-
-void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes *
- restrict const vert) restrict2
-{
- if (vert == nullptr)
- return;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture2(GL_TEXTURE_2D, image);
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
-
- drawVertexes(vert->ogl);
-}
-
-void MobileOpenGL2Graphics::calcWindow(ImageCollection *restrict const vertCol,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- ImageVertexes *vert = nullptr;
- const Image *const image = imgRect.grid[4];
- if (image == nullptr)
- return;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
- calcImageRect(vert, x, y, w, h, imgRect);
-}
-
-void MobileOpenGL2Graphics::updateScreen() restrict2
-{
- BLOCK_START("Graphics::updateScreen")
-#ifdef DEBUG_DRAW_CALLS
- mLastDrawCalls = mDrawCalls;
- mDrawCalls = 0;
-#endif // DEBUG_DRAW_CALLS
-#ifdef USE_SDL2
- SDL_GL_SwapWindow(mWindow);
-#else // USE_SDL2
- SDL_GL_SwapBuffers();
-#endif // USE_SDL2
-#ifdef DEBUG_OPENGL
- if (isGLNotNull(mglFrameTerminator))
- mglFrameTerminator();
-#endif // DEBUG_OPENGL
- BLOCK_END("Graphics::updateScreen")
-}
-
-void MobileOpenGL2Graphics::beginDraw() restrict2
-{
- setOpenGLFlags();
-#ifndef __native_client__
- mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
- mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST);
-#endif // __native_client__
- pushClipArea(Rect(0, 0, mRect.w, mRect.h));
-}
-
-void MobileOpenGL2Graphics::endDraw() restrict2
-{
- popClipArea();
-}
-
-void MobileOpenGL2Graphics::pushClipArea(const Rect &restrict area) restrict2
-{
- Graphics::pushClipArea(area);
- const ClipRect &clipArea = mClipStack.top();
-
- mglScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-void MobileOpenGL2Graphics::popClipArea() restrict2
-{
- if (mClipStack.empty())
- return;
- Graphics::popClipArea();
- if (mClipStack.empty())
- return;
-
- const ClipRect &clipArea = mClipStack.top();
- mglScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- GLfloat vertices[] =
- {
- toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0f, 0.0f
- };
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_POINTS, 0, 1);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::drawLine(int x1, int y1,
- int x2, int y2) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- GLfloat vertices[] =
- {
- toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0f, 0.0f,
- toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0f, 0.0f
- };
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_LINES, 0, 2);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset);
- const GLfloat y1 = static_cast<GLfloat>(rect.y + clipArea.yOffset);
- const GLfloat x2 = x1 + static_cast<GLfloat>(rect.width);
- const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height);
- GLfloat vertices[] =
- {
- x1, y1, 0.0f, 0.0f,
- x1, y2, 0.0f, 0.0f,
- x2, y2, 0.0f, 0.0f,
- x2, y1, 0.0f, 0.0f
- };
-
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_LINE_LOOP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset);
- const GLfloat y1 = static_cast<GLfloat>(rect.y + clipArea.yOffset);
- const GLfloat x2 = x1 + static_cast<GLfloat>(rect.width);
- const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height);
- GLfloat vertices[] =
- {
- x1, y1, 0.0f, 0.0f,
- x2, y1, 0.0f, 0.0f,
- x1, y2, 0.0f, 0.0f,
- x2, y2, 0.0f, 0.0f
- };
-
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2
-{
- if (!mTextureDraw)
- {
- mTextureDraw = true;
- mglUniform1f(mDrawTypeUniform, 1.0f);
- }
- if (!mAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
-}
-
-void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2
-{
- if (mTextureDraw)
- {
- mTextureDraw = false;
- mglUniform1f(mDrawTypeUniform, 0.0f);
- }
- if (mAlpha && !mColorAlpha)
- {
- mglDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
-}
-
-void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect A_UNUSED,
- const bool filled A_UNUSED) restrict2
-{
-}
-
-void MobileOpenGL2Graphics::drawNet(const int x1,
- const int y1,
- const int x2,
- const int y2,
- const int width,
- const int height) restrict2
-{
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- const GLfloat dx = static_cast<GLfloat>(clipArea.xOffset);
- const GLfloat dy = static_cast<GLfloat>(clipArea.yOffset);
-
- const GLfloat xs1 = x1 + dx;
- const GLfloat xs2 = x2 + dx;
- const GLfloat ys1 = y1 + dy;
- const GLfloat ys2 = y2 + dy;
-
- for (int y = y1; y < y2; y += height)
- {
- mFloatArray[vp + 0] = xs1;
- mFloatArray[vp + 1] = toGL(y);
- mFloatArray[vp + 2] = 0.0f;
- mFloatArray[vp + 3] = 0.0f;
-
- mFloatArray[vp + 4] = xs2;
- mFloatArray[vp + 5] = toGL(y);
- mFloatArray[vp + 6] = 0.0f;
- mFloatArray[vp + 7] = 0.0f;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- for (int x = x1; x < x2; x += width)
- {
- mFloatArray[vp + 0] = toGL(x);
- mFloatArray[vp + 1] = ys1;
- mFloatArray[vp + 2] = 0.0f;
- mFloatArray[vp + 3] = 0.0f;
-
- mFloatArray[vp + 4] = toGL(x);
- mFloatArray[vp + 5] = ys2;
- mFloatArray[vp + 6] = 0.0f;
- mFloatArray[vp + 7] = 0.0f;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- if (vp > 0)
- drawLineArrays(vp);
-}
-
-void MobileOpenGL2Graphics::bindTexture2(const GLenum target,
- const Image *restrict const image)
-{
- const GLuint texture = image->mGLImage;
- if (mTextureBinded != texture)
- {
- mTextureBinded = texture;
- mglBindTexture(target, texture);
- if (mTextureWidth != image->mTexWidth ||
- mTextureHeight != image->mTexHeight)
- {
- mTextureWidth = image->mTexWidth;
- mTextureHeight = image->mTexHeight;
- mglUniform2f(mTextureSizeUniform,
- static_cast<GLfloat>(image->mTexWidth),
- static_cast<GLfloat>(image->mTexHeight));
- }
- }
-}
-
-void MobileOpenGL2Graphics::bindTexture(const GLenum target,
- const GLuint texture)
-{
- if (mTextureBinded != texture)
- {
- // for safty not storing textures because cant update size uniform
- mTextureBinded = 0;
- mglBindTexture(target, texture);
- }
-}
-
-void MobileOpenGL2Graphics::removeArray(const uint32_t sz,
- uint32_t *restrict const arr) restrict2
-{
- mglDeleteBuffers(sz, arr);
- for (size_t f = 0; f < sz; f ++)
- {
- if (arr[f] == mVboBinded)
- mVboBinded = 0;
- }
-}
-
-void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo) restrict2
-{
- if (mVboBinded != vbo)
- {
- mVboBinded = vbo;
- mglBindBuffer(GL_ARRAY_BUFFER, vbo);
- mAttributesBinded = 0U;
- }
-}
-
-void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo)
- restrict2
-{
- if (mVboBinded != vbo)
- {
- mVboBinded = vbo;
- mglBindBuffer(GL_ARRAY_BUFFER, vbo);
-
- mAttributesBinded = mVboBinded;
- mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
- }
- else if (mAttributesBinded != mVboBinded)
- {
- mAttributesBinded = mVboBinded;
- mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
- }
-}
-
-void MobileOpenGL2Graphics::bindAttributes() restrict2
-{
- if (mAttributesBinded != mVboBinded)
- {
- mAttributesBinded = mVboBinded;
- mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
- }
-}
-
-void MobileOpenGL2Graphics::dumpSettings()
-{
- GLint test[1000];
- logger->log("\n\n");
- logger->log("start opengl dump");
- for (int f = 0; f < 65535; f ++)
- {
- test[0] = 0;
- test[1] = 0;
- test[2] = 0;
- test[3] = 0;
- mglGetIntegerv(f, &test[0]);
- if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0)
- {
- logger->log("\n%d = %d, %d, %d, %d", f,
- test[0], test[1], test[2], test[3]);
- }
- }
-}
-
-void MobileOpenGL2Graphics::drawImageRect(const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_drawImageRect.hpp"
-}
-
-void MobileOpenGL2Graphics::calcImageRect(ImageVertexes *restrict const vert,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_calcImageRect.hpp"
-}
-
-void MobileOpenGL2Graphics::clearScreen() const restrict2
-{
- mglClear(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
-}
-
-void MobileOpenGL2Graphics::createGLContext(const bool custom) restrict2
-{
- Graphics::createGLContext(custom);
-/*
- if (mGLContext)
- SDL::makeCurrentContext(mGLContext);
- else
- mGLContext = SDL::createGLContext(mWindow, 2, 0, 0x04);
-*/
-}
-
-void MobileOpenGL2Graphics::finalize(ImageCollection *restrict const col)
- restrict2
-{
- if (col == nullptr)
- return;
- FOR_EACH (ImageCollectionIter, it, col->draws)
- finalize(*it);
-}
-
-void MobileOpenGL2Graphics::finalize(ImageVertexes *restrict const vert)
- restrict2
-{
- // in future need convert in each switchVp/continueVp
-
- if (vert == nullptr)
- return;
- OpenGLGraphicsVertexes &ogl = vert->ogl;
- const STD_VECTOR<int> &vp = ogl.mVp;
- STD_VECTOR<int>::const_iterator ivp;
- const STD_VECTOR<int>::const_iterator ivp_end = vp.end();
- STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- STD_VECTOR<GLfloat*>::const_iterator ft;
- const STD_VECTOR<GLfloat*>::const_iterator ft_end = floatTexPool.end();
- STD_VECTOR<GLuint> &vbos = ogl.mVbo;
- STD_VECTOR<GLuint>::const_iterator ivbo;
-
- const int sz = CAST_S32(floatTexPool.size());
- vbos.resize(sz);
- mglGenBuffers(sz, &vbos[0]);
-
- for (ft = floatTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin();
- ft != ft_end && ivp != ivp_end;
- ++ ft, ++ ivp, ++ ivbo)
- {
- bindArrayBuffer(*ivbo);
- mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLfloat),
- *ft, GL_STATIC_DRAW);
- }
-
- for (STD_VECTOR<GLfloat*>::iterator it = floatTexPool.begin();
- it != floatTexPool.end(); ++ it)
- {
- delete [] (*it);
- }
- floatTexPool.clear();
-}
-
-void MobileOpenGL2Graphics::drawTriangleArray(const int size) restrict2
-{
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
- mFloatArray, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLES, 0, size / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const
- array,
- const int size) restrict2
-{
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
- array, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLES, 0, size / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2
-{
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
- mFloatArray, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_LINES, 0, size / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-#ifdef DEBUG_BIND_TEXTURE
-void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image)
- restrict2
-{
- const std::string texture = image->mIdPath;
- if (mOldTexture != texture)
- {
- if ((!mOldTexture.empty() || !texture.empty())
- && mOldTextureId != image->mGLImage)
- {
- logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(),
- mOldTextureId, texture.c_str(), image->mGLImage);
- }
- mOldTextureId = image->mGLImage;
- mOldTexture = texture;
- }
-}
-#else // DEBUG_BIND_TEXTURE
-void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const
- image A_UNUSED) restrict2
-{
-}
-#endif // DEBUG_BIND_TEXTURE
-
-#endif // USE_OPENGL