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path: root/src/render/mobileopengl2graphics.cpp
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Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 8a46f05fb..f165ec11a 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -287,7 +287,7 @@ void MobileOpenGL2Graphics::drawQuad(const int srcX, const int srcY,
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY,
@@ -318,7 +318,7 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY,
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void MobileOpenGL2Graphics::drawImage(const Image *const image,
@@ -375,7 +375,7 @@ void MobileOpenGL2Graphics::testDraw()
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
}
@@ -589,7 +589,7 @@ inline void MobileOpenGL2Graphics::drawVertexes(const
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_TRIANGLES, 0, *ivp / 4);
+ mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4);
}
}
@@ -841,8 +841,6 @@ void MobileOpenGL2Graphics::updateScreen()
if (isGLNotNull(mglFrameTerminator))
mglFrameTerminator();
#endif
-// may be need clear?
-// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
BLOCK_END("Graphics::updateScreen")
}
@@ -850,8 +848,8 @@ void MobileOpenGL2Graphics::beginDraw()
{
setOpenGLFlags();
#ifndef __native_client__
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
- glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST);
+ mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
+ mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST);
#endif
pushClipArea(Rect(0, 0, mRect.w, mRect.h));
}
@@ -887,7 +885,7 @@ SDL_Surface* MobileOpenGL2Graphics::getScreenshot()
GLubyte *const buf = new GLubyte[lineSize];
// Grap the pixel buffer and write it to the SDL surface
- glGetIntegerv(GL_PACK_ALIGNMENT, &pack);
+ mglGetIntegerv(GL_PACK_ALIGNMENT, &pack);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels);
@@ -923,7 +921,7 @@ void MobileOpenGL2Graphics::pushClipArea(const Rect &area)
Graphics::pushClipArea(area);
const ClipRect &clipArea = mClipStack.top();
- glScissor(clipArea.x * mScale,
+ mglScissor(clipArea.x * mScale,
(mRect.h - clipArea.y - clipArea.height) * mScale,
clipArea.width * mScale,
clipArea.height * mScale);
@@ -938,7 +936,7 @@ void MobileOpenGL2Graphics::popClipArea()
return;
const ClipRect &clipArea = mClipStack.top();
- glScissor(clipArea.x * mScale,
+ mglScissor(clipArea.x * mScale,
(mRect.h - clipArea.y - clipArea.height) * mScale,
clipArea.width * mScale,
clipArea.height * mScale);
@@ -958,7 +956,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y)
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_POINTS, 0, 1);
+ mglDrawArrays(GL_POINTS, 0, 1);
}
void MobileOpenGL2Graphics::drawLine(int x1, int y1, int x2, int y2)
@@ -976,7 +974,7 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, int x2, int y2)
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_LINES, 0, 2);
+ mglDrawArrays(GL_LINES, 0, 2);
}
void MobileOpenGL2Graphics::drawRectangle(const Rect& rect)
@@ -1001,7 +999,7 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect& rect)
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_LINE_LOOP, 0, 4);
+ mglDrawArrays(GL_LINE_LOOP, 0, 4);
}
void MobileOpenGL2Graphics::fillRectangle(const Rect& rect)
@@ -1026,7 +1024,7 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect& rect)
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable)
@@ -1040,7 +1038,7 @@ void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable)
}
if (!mAlpha)
{
- glEnable(GL_BLEND);
+ mglEnable(GL_BLEND);
mAlpha = true;
}
}
@@ -1053,12 +1051,12 @@ void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable)
}
if (mAlpha && !mColorAlpha)
{
- glDisable(GL_BLEND);
+ mglDisable(GL_BLEND);
mAlpha = false;
}
else if (!mAlpha && mColorAlpha)
{
- glEnable(GL_BLEND);
+ mglEnable(GL_BLEND);
mAlpha = true;
}
}
@@ -1138,7 +1136,7 @@ void MobileOpenGL2Graphics::bindTexture2(const GLenum target,
if (mTextureBinded != texture)
{
mTextureBinded = texture;
- glBindTexture(target, texture);
+ mglBindTexture(target, texture);
if (mTextureWidth != image->mTexWidth ||
mTextureHeight != image->mTexHeight)
{
@@ -1158,7 +1156,7 @@ void MobileOpenGL2Graphics::bindTexture(const GLenum target A_UNUSED,
{
// for safty not storing textures because cant update size uniform
mTextureBinded = 0;
- glBindTexture(target, texture);
+ mglBindTexture(target, texture);
}
}
@@ -1220,7 +1218,7 @@ void MobileOpenGL2Graphics::dumpSettings()
test[1] = 0;
test[2] = 0;
test[3] = 0;
- glGetIntegerv(f, &test[0]);
+ mglGetIntegerv(f, &test[0]);
if (test[0] || test[1] || test[2] || test[3])
{
logger->log("\n%d = %d, %d, %d, %d", f,
@@ -1246,7 +1244,9 @@ void MobileOpenGL2Graphics::calcImageRect(ImageVertexes *const vert,
void MobileOpenGL2Graphics::clearScreen() const
{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ mglClear(GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
}
void MobileOpenGL2Graphics::createGLContext()
@@ -1312,7 +1312,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const int size)
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_TRIANGLES, 0, size / 4);
+ mglDrawArrays(GL_TRIANGLES, 0, size / 4);
}
void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *const array,
@@ -1323,7 +1323,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *const array,
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_TRIANGLES, 0, size / 4);
+ mglDrawArrays(GL_TRIANGLES, 0, size / 4);
}
void MobileOpenGL2Graphics::drawLineArrays(const int size)
@@ -1333,7 +1333,7 @@ void MobileOpenGL2Graphics::drawLineArrays(const int size)
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
- glDrawArrays(GL_LINES, 0, size / 4);
+ mglDrawArrays(GL_LINES, 0, size / 4);
}
#ifdef DEBUG_BIND_TEXTURE