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path: root/src/render/mobileopengl2graphics.cpp
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Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index a9bb2dbeb..7ec1d601f 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -289,6 +289,9 @@ void MobileOpenGL2Graphics::drawQuad(const int srcX,
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY,
@@ -320,6 +323,9 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY,
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::drawImage(const Image *restrict const image,
@@ -378,6 +384,9 @@ void MobileOpenGL2Graphics::testDraw() restrict2
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::drawImageCached(const Image *restrict const image
@@ -603,6 +612,9 @@ inline void MobileOpenGL2Graphics::drawVertexes(const
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
}
@@ -927,6 +939,9 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_POINTS, 0, 1);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::drawLine(int x1, int y1,
@@ -946,6 +961,9 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1,
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_LINES, 0, 2);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2
@@ -971,6 +989,9 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_LINE_LOOP, 0, 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2
@@ -996,6 +1017,9 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable)
@@ -1293,6 +1317,9 @@ void MobileOpenGL2Graphics::drawTriangleArray(const int size) restrict2
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_TRIANGLES, 0, size / 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const
@@ -1305,6 +1332,9 @@ void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_TRIANGLES, 0, size / 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2
@@ -1315,6 +1345,9 @@ void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2
mDrawCalls ++;
#endif // DEBUG_DRAW_CALLS
mglDrawArrays(GL_LINES, 0, size / 4);
+#ifdef OPENGLERRORS
+ graphicsManager.logError();
+#endif // OPENGLERRORS
}
#ifdef DEBUG_BIND_TEXTURE