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Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 1389 |
1 files changed, 0 insertions, 1389 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp deleted file mode 100644 index 03fe5d016..000000000 --- a/src/render/mobileopengl2graphics.cpp +++ /dev/null @@ -1,1389 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#if defined USE_OPENGL && !defined ANDROID - -#include "render/mobileopengl2graphics.h" - -#include "graphicsmanager.h" - -#include "render/opengl/mgl.h" -#ifdef __native_client__ -#include "render/opengl/naclglfunctions.h" -#endif // __native_client__ - -#include "render/shaders/shaderprogram.h" -#include "render/shaders/shadersmanager.h" - -#include "render/vertexes/imagecollection.h" - -#include "resources/imagerect.h" - -#include "resources/image/image.h" - -#include "utils/delete2.h" -#include "utils/foreach.h" -#include "utils/sdlcheckutils.h" - -#include "debug.h" - -#define vertFill2D(var, x1, y1, x2, y2, dstX, dstY, w, h) \ - var[vp + 0] = dstX; \ - var[vp + 1] = dstY; \ - var[vp + 2] = x1; \ - var[vp + 3] = y1; \ - \ - var[vp + 4] = dstX + w; \ - var[vp + 5] = dstY; \ - var[vp + 6] = x2; \ - var[vp + 7] = y1; \ - \ - var[vp + 8] = dstX + w; \ - var[vp + 9] = dstY + h; \ - var[vp + 10] = x2; \ - var[vp + 11] = y2; \ - \ - var[vp + 12] = dstX; \ - var[vp + 13] = dstY; \ - var[vp + 14] = x1; \ - var[vp + 15] = y1; \ - \ - var[vp + 16] = dstX; \ - var[vp + 17] = dstY + h; \ - var[vp + 18] = x1; \ - var[vp + 19] = y2; \ - \ - var[vp + 20] = dstX + w; \ - var[vp + 21] = dstY + h; \ - var[vp + 22] = x2; \ - var[vp + 23] = y2; - -#define toGL static_cast<GLfloat> - -GLuint MobileOpenGL2Graphics::mTextureBinded = 0U; -GLuint MobileOpenGL2Graphics::mTextureSizeUniform = 0U; -int MobileOpenGL2Graphics::mTextureWidth = 1; -int MobileOpenGL2Graphics::mTextureHeight = 1; -#ifdef DEBUG_DRAW_CALLS -unsigned int MobileOpenGL2Graphics::mDrawCalls = 0U; -unsigned int MobileOpenGL2Graphics::mLastDrawCalls = 0U; -#endif // DEBUG_DRAW_CALLS - -MobileOpenGL2Graphics::MobileOpenGL2Graphics() : - mFloatArray(nullptr), - mFloatArrayCached(nullptr), - mProgram(nullptr), - mAlphaCached(1.0F), - mVpCached(0), - mFloatColor(1.0F), - mMaxVertices(500), - mProgramId(0U), - mSimpleColorUniform(0U), - mPosAttrib(0), - mTextureColorUniform(0U), - mScreenUniform(0U), - mDrawTypeUniform(0U), -#ifndef __native_client__ - mVao(0U), -#endif // __native_client__ - mVbo(0U), - mVboBinded(0U), - mAttributesBinded(0U), - mColorAlpha(false), - mTextureDraw(false), -#ifdef DEBUG_BIND_TEXTURE - mOldTexture(), - mOldTextureId(0), -#endif // DEBUG_BIND_TEXTURE - mFbo() -{ - mOpenGL = RENDER_GLES2_OPENGL; - mName = "mobile OpenGL ES 2"; -} - -MobileOpenGL2Graphics::~MobileOpenGL2Graphics() -{ - deleteArraysInternal(); - deleteGLObjects(); -} - -void MobileOpenGL2Graphics::deleteGLObjects() restrict2 -{ - delete2(mProgram); - if (mVbo != 0u) - mglDeleteBuffers(1, &mVbo); -#ifndef __native_client__ - if (mVao != 0u) - mglDeleteVertexArrays(1, &mVao); -#endif // __native_client__ -} - -void MobileOpenGL2Graphics::initArrays(const int vertCount) restrict2 -{ - mMaxVertices = vertCount; - if (mMaxVertices < 500) - mMaxVertices = 500; - else if (mMaxVertices > 1024) - mMaxVertices = 1024; - - // need alocate small size, after if limit reached reallocate to double size - const size_t sz = mMaxVertices * 4 + 30; - vertexBufSize = mMaxVertices; - if (mFloatArray == nullptr) - mFloatArray = new GLfloat[sz]; - if (mFloatArrayCached == nullptr) - mFloatArrayCached = new GLfloat[sz]; -} - -void MobileOpenGL2Graphics::postInit() restrict2 -{ -#ifndef __native_client__ - mglGenVertexArrays(1, &mVao); - mglBindVertexArray(mVao); -#endif // __native_client__ - mglGenBuffers(1, &mVbo); -// logger->log("gen vbo buffer: %u", mVbo); - bindArrayBuffer(mVbo); - - logger->log("Compiling shaders"); - mProgram = shaders.getGles2Program(); - if (mProgram == nullptr) - { - graphicsManager.logError(); - logger->safeError("Shader creation error. See manaplus.log."); - } - mProgramId = mProgram->getProgramId(); - if (mProgramId == 0u) - logger->safeError("Shaders compilation error."); - - logger->log("Shaders compilation done."); - mglUseProgram(mProgramId); - - mPosAttrib = 0; - - mSimpleColorUniform = mglGetUniformLocation(mProgramId, "color"); - mScreenUniform = mglGetUniformLocation(mProgramId, "screen"); - mDrawTypeUniform = mglGetUniformLocation(mProgramId, "drawType"); - mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha"); - mTextureSizeUniform = mglGetUniformLocation(mProgramId, "textureSize"); - - mglUniform1f(mTextureColorUniform, 1.0f); - - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); - mglEnableVertexAttribArray(0); - mAttributesBinded = mVbo; - - mglUniform2f(mScreenUniform, - static_cast<float>(mWidth) / 2.0f, - static_cast<float>(mHeight) / 2.0f); - // for safty init texture size to 1x1 - mglUniform2f(mTextureSizeUniform, - 1.0f, - 1.0f); - mglUniform4f(mSimpleColorUniform, - 0.0F, - 0.0F, - 0.0F, - 0.0F); - - mglActiveTexture(GL_TEXTURE0); -} - -void MobileOpenGL2Graphics::screenResized() restrict2 -{ - deleteGLObjects(); - mVboBinded = 0U; - mAttributesBinded = 0U; - mColor = Color(0, 0, 0, 0); - postInit(); -} - -void MobileOpenGL2Graphics::deleteArrays() restrict2 -{ - deleteArraysInternal(); -} - -void MobileOpenGL2Graphics::deleteArraysInternal() restrict2 -{ - delete [] mFloatArray; - mFloatArray = nullptr; - delete [] mFloatArrayCached; - mFloatArrayCached = nullptr; -} - -bool MobileOpenGL2Graphics::setVideoMode(const int w, const int h, - const int scale, - const int bpp, - const bool fs, - const bool hwaccel, - const bool resize, - const bool noFrame, - const bool allowHighDPI) restrict2 -{ - setMainFlags(w, h, - scale, - bpp, - fs, - hwaccel, - resize, - noFrame, - allowHighDPI); - - return setOpenGLMode(); -} - -void MobileOpenGL2Graphics::setColor(const Color &restrict color) restrict2 -{ - mColorAlpha = (color.a != 255); - if (mColor != color) - { - mColor = color; - mglUniform4f(mSimpleColorUniform, - static_cast<float>(color.r) / 255.0F, - static_cast<float>(color.g) / 255.0F, - static_cast<float>(color.b) / 255.0F, - static_cast<float>(color.a) / 255.0F); - } -} - -void MobileOpenGL2Graphics::setColorAlpha(const float alpha) restrict2 -{ - if (mAlphaCached != alpha) - { - mAlphaCached = alpha; - mglUniform1f(mTextureColorUniform, alpha); - } -} - -void MobileOpenGL2Graphics::drawQuad(const int srcX, - const int srcY, - const int dstX, - const int dstY, - const int width, - const int height) restrict2 -{ - const GLfloat texX2 = static_cast<GLfloat>(srcX + width); - const GLfloat texY2 = static_cast<GLfloat>(srcY + height); - const GLfloat x2 = static_cast<GLfloat>(dstX + width); - const GLfloat y2 = static_cast<GLfloat>(dstY + height); - const GLfloat srcX2 = toGL(srcX); - const GLfloat srcY2 = toGL(srcY); - const GLfloat dstX2 = toGL(dstX); - const GLfloat dstY2 = toGL(dstY); - - GLfloat vertices[] = - { - dstX2, dstY2, srcX2, srcY2, - x2, dstY2, texX2, srcY2, - dstX2, y2, srcX2, texY2, - x2, y2, texX2, texY2 - }; - - mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), - vertices, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight) restrict2 -{ - const GLfloat texX2 = static_cast<GLfloat>(srcX + width); - const GLfloat texY2 = static_cast<GLfloat>(srcY + height); - const GLfloat x2 = static_cast<GLfloat>(dstX + desiredWidth); - const GLfloat y2 = static_cast<GLfloat>(dstY + desiredHeight); - const GLfloat srcX2 = toGL(srcX); - const GLfloat srcY2 = toGL(srcY); - const GLfloat dstX2 = toGL(dstX); - const GLfloat dstY2 = toGL(dstY); - - GLfloat vertices[] = - { - dstX2, dstY2, srcX2, srcY2, - x2, dstY2, texX2, srcY2, - dstX2, y2, srcX2, texY2, - x2, y2, texX2, texY2 - }; - - mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), - vertices, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::drawImage(const Image *restrict const image, - int dstX, int dstY) restrict2 -{ - drawImageInline(image, dstX, dstY); -} - -void MobileOpenGL2Graphics::drawImageInline(const Image *restrict const image, - int dstX, int dstY) restrict2 -{ - FUNC_BLOCK("Graphics::drawImage", 1) - if (image == nullptr) - return; - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif // DEBUG_BIND_TEXTURE - bindTexture2(GL_TEXTURE_2D, image); - enableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - setColorAlpha(image->mAlpha); - - const ClipRect &clipArea = mClipStack.top(); - const SDL_Rect &imageRect = image->mBounds; - drawQuad(imageRect.x, - imageRect.y, - dstX + clipArea.xOffset, - dstY + clipArea.yOffset, - imageRect.w, - imageRect.h); -} - -void MobileOpenGL2Graphics::copyImage(const Image *restrict const image, - int dstX, int dstY) restrict2 -{ - drawImageInline(image, dstX, dstY); -} - -void MobileOpenGL2Graphics::testDraw() restrict2 -{ -/* - GLfloat vertices[] = - { - 0, 0, 0, 0, - 800, 0, 800, 0, - 0, 600, 0, 600, - 800, 600, 800, 600 - }; -*/ -// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices)); -// mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), -// vertices, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); -// glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::drawImageCached(const Image *restrict const image - A_UNUSED, - int A_UNUSED x, - int y A_UNUSED) restrict2 -{ -} - -void MobileOpenGL2Graphics::drawPatternCached(const Image *restrict const image - A_UNUSED, - const int x A_UNUSED, - const int y A_UNUSED, - const int w A_UNUSED, - const int h A_UNUSED) restrict2 -{ -} - -void MobileOpenGL2Graphics::completeCache() restrict2 -{ -} - -void MobileOpenGL2Graphics::drawRescaledImage(const Image * - restrict const image, - int dstX, int dstY, - const int desiredWidth, - const int desiredHeight) - restrict2 -{ - if (image == nullptr) - return; - - const SDL_Rect &imageRect = image->mBounds; - - // Just draw the image normally when no resizing is necessary, - if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) - { - drawImageInline(image, dstX, dstY); - return; - } - - setColorAlpha(image->mAlpha); -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif // DEBUG_BIND_TEXTURE - bindTexture2(GL_TEXTURE_2D, image); - enableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - - const ClipRect &clipArea = mClipStack.top(); - // Draw a textured quad. - drawRescaledQuad(imageRect.x, - imageRect.y, - dstX + clipArea.xOffset, - dstY + clipArea.yOffset, - imageRect.w, - imageRect.h, - desiredWidth, - desiredHeight); -} - -void MobileOpenGL2Graphics::drawPattern(const Image *restrict const image, - const int x, const int y, - const int w, const int h) restrict2 -{ - drawPatternInline(image, x, y, w, h); -} - -void MobileOpenGL2Graphics::drawPatternInline(const Image * - restrict const image, - const int x, const int y, - const int w, const int h) - restrict2 -{ - if (image == nullptr) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int iw = imageRect.w; - const int ih = imageRect.h; - - if (iw == 0 || ih == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const GLfloat srcX2 = toGL(srcX); - const GLfloat srcY2 = toGL(srcY); - const ClipRect &clipArea = mClipStack.top(); - const int x2 = x + clipArea.xOffset; - const int y2 = y + clipArea.yOffset; - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif // DEBUG_BIND_TEXTURE - bindTexture2(GL_TEXTURE_2D, image); - - enableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - setColorAlpha(image->mAlpha); - - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const GLfloat texY2 = static_cast<GLfloat>(srcY + height); - const GLfloat dstY = static_cast<GLfloat>(y2 + py); - for (int px = 0; px < w; px += iw) - { - const int width = (px + iw >= w) ? w - px : iw; - const GLfloat dstX = static_cast<GLfloat>(x2 + px); - const GLfloat texX2 = static_cast<GLfloat>(srcX + width); - - vertFill2D(mFloatArray, - srcX2, srcY2, texX2, texY2, - dstX, dstY, width, height); - - vp += 24; - if (vp >= vLimit) - { - drawTriangleArray(vp); - vp = 0; - } - } - } - if (vp > 0) - drawTriangleArray(vp); -} - -void MobileOpenGL2Graphics::drawRescaledPattern(const Image * - restrict const image, - const int x, const int y, - const int w, const int h, - const int scaledWidth, - const int scaledHeight) - restrict2 -{ - if (image == nullptr) - return; - - if (scaledWidth == 0 || scaledHeight == 0) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int iw = imageRect.w; - const int ih = imageRect.h; - if (iw == 0 || ih == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const GLfloat srcX2 = toGL(srcX); - const GLfloat srcY2 = toGL(srcY); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif // DEBUG_BIND_TEXTURE - bindTexture2(GL_TEXTURE_2D, image); - - enableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - setColorAlpha(image->mAlpha); - - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - - const ClipRect &clipArea = mClipStack.top(); - const int x2 = x + clipArea.xOffset; - const int y2 = y + clipArea.yOffset; - - const float scaleFactorW = static_cast<float>(scaledWidth) / iw; - const float scaleFactorH = static_cast<float>(scaledHeight) / ih; - - for (int py = 0; py < h; py += scaledHeight) - { - const int height = (py + scaledHeight >= h) - ? h - py : scaledHeight; - const GLfloat dstY = static_cast<GLfloat>(y2 + py); - const GLfloat scaledY = srcY + height / scaleFactorH; - for (int px = 0; px < w; px += scaledWidth) - { - const int width = (px + scaledWidth >= w) - ? w - px : scaledWidth; - const GLfloat dstX = static_cast<GLfloat>(x2 + px); - const GLfloat scaledX = srcX + width / scaleFactorW; - - vertFill2D(mFloatArray, - srcX2, srcY2, - scaledX, scaledY, - dstX, dstY, - static_cast<GLfloat>(width), static_cast<GLfloat>(height)); - - vp += 24; - if (vp >= vLimit) - { - drawTriangleArray(vp); - vp = 0; - } - } - } - if (vp > 0) - drawTriangleArray(vp); -} - -inline void MobileOpenGL2Graphics::drawVertexes(const - OpenGLGraphicsVertexes & - restrict ogl) restrict2 -{ - const STD_VECTOR<int> &vp = ogl.mVp; - const STD_VECTOR<GLuint> &vbos = ogl.mVbo; - STD_VECTOR<int>::const_iterator ivp; - STD_VECTOR<GLuint>::const_iterator ivbo; - const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); - - for (ivp = vp.begin(), ivbo = vbos.begin(); - ivp != ivp_end; - ++ ivp, ++ ivbo) - { - bindArrayBufferAndAttributes(*ivbo); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS - } -} - -void MobileOpenGL2Graphics::calcPattern(ImageVertexes *restrict const vert, - const Image *restrict const image, - const int x, - const int y, - const int w, - const int h) const restrict2 -{ - calcPatternInline(vert, image, x, y, w, h); -} - -void MobileOpenGL2Graphics::calcPatternInline(ImageVertexes * - restrict const vert, - const Image * - restrict const image, - const int x, - const int y, - const int w, - const int h) const restrict2 -{ - if (image == nullptr || vert == nullptr) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int iw = imageRect.w; - const int ih = imageRect.h; - - if (iw == 0 || ih == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const GLfloat srcX2 = toGL(srcX); - const GLfloat srcY2 = toGL(srcY); - - const ClipRect &clipArea = mClipStack.top(); - const int x2 = x + clipArea.xOffset; - const int y2 = y + clipArea.yOffset; - - const unsigned int vLimit = mMaxVertices * 4; - - OpenGLGraphicsVertexes &ogl = vert->ogl; - unsigned int vp = ogl.continueVp(); - - GLfloat *floatArray = ogl.continueFloatTexArray(); - - for (int py = 0; py < h; py += ih) - { - const GLfloat height = static_cast<GLfloat>( - (py + ih >= h) ? h - py : ih); - const GLfloat dstY = static_cast<GLfloat>(y2 + py); - const GLfloat texY2 = srcY + height; - for (int px = 0; px < w; px += iw) - { - const GLfloat width = static_cast<GLfloat>( - (px + iw >= w) ? w - px : iw); - const GLfloat dstX = static_cast<GLfloat>(x2 + px); - const GLfloat texX2 = srcX2 + width; - - vertFill2D(floatArray, - srcX2, srcY2, texX2, texY2, - dstX, dstY, width, height); - - vp += 24; - if (vp >= vLimit) - { - floatArray = ogl.switchFloatTexArray(); - ogl.switchVp(vp); - vp = 0; - } - } - } - ogl.switchVp(vp); -} - -void MobileOpenGL2Graphics::calcTileCollection(ImageCollection * - restrict const vertCol, - const Image * - restrict const image, - int x, int y) restrict2 -{ - if (vertCol == nullptr || image == nullptr) - return; - if (vertCol->currentGLImage != image->mGLImage) - { - ImageVertexes *const vert = new ImageVertexes; - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - calcTileVertexesInline(vert, image, x, y); - } - else - { - calcTileVertexesInline(vertCol->currentVert, image, x, y); - } -} - -void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection - *restrict const vertCol) - restrict2 -{ - enableTexturingAndBlending(); - const ImageVertexesVector &draws = vertCol->draws; - const ImageCollectionCIter it_end = draws.end(); - for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) - { - const ImageVertexes *const vert = *it; - const Image *const image = vert->image; - - setColorAlpha(image->mAlpha); -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif // DEBUG_BIND_TEXTURE - bindTexture2(GL_TEXTURE_2D, image); - drawVertexes(vert->ogl); - } -} - -void MobileOpenGL2Graphics::calcPattern(ImageCollection *restrict const - vertCol, - const Image *restrict const image, - const int x, - const int y, - const int w, - const int h) const restrict2 -{ - if (vertCol == nullptr || image == nullptr) - return; - ImageVertexes *vert = nullptr; - if (vertCol->currentGLImage != image->mGLImage) - { - vert = new ImageVertexes; - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - } - else - { - vert = vertCol->currentVert; - } - - calcPatternInline(vert, image, x, y, w, h); -} - -void MobileOpenGL2Graphics::calcTileVertexes(ImageVertexes * - restrict const vert, - const Image *restrict const image, - int dstX, - int dstY) const restrict2 -{ - calcTileVertexesInline(vert, image, dstX, dstY); -} - -void MobileOpenGL2Graphics::calcTileVertexesInline(ImageVertexes * - restrict const vert, - const Image * - restrict const image, - int dstX, - int dstY) const restrict2 -{ - const SDL_Rect &imageRect = image->mBounds; - const int w = imageRect.w; - const int h = imageRect.h; - - if (w == 0 || h == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const GLfloat srcX2 = toGL(srcX); - const GLfloat srcY2 = toGL(srcY); - - const ClipRect &clipArea = mClipStack.top(); - const GLfloat x2 = static_cast<GLfloat>(dstX + clipArea.xOffset); - const GLfloat y2 = static_cast<GLfloat>(dstY + clipArea.yOffset); - - const unsigned int vLimit = mMaxVertices * 4; - - OpenGLGraphicsVertexes &ogl = vert->ogl; - - unsigned int vp = ogl.continueVp(); - - GLfloat texX2 = static_cast<GLfloat>(srcX + w); - GLfloat texY2 = static_cast<GLfloat>(srcY + h); - - GLfloat *const floatArray = ogl.continueFloatTexArray(); - - vertFill2D(floatArray, - srcX2, srcY2, texX2, texY2, - x2, y2, w, h); - - vp += 24; - if (vp >= vLimit) - { - ogl.switchFloatTexArray(); - ogl.switchVp(vp); - vp = 0; - } - - ogl.switchVp(vp); -} - -void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes * - restrict const vert) restrict2 -{ - if (vert == nullptr) - return; - const Image *const image = vert->image; - - setColorAlpha(image->mAlpha); -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif // DEBUG_BIND_TEXTURE - bindTexture2(GL_TEXTURE_2D, image); - enableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - - drawVertexes(vert->ogl); -} - -void MobileOpenGL2Graphics::calcWindow(ImageCollection *restrict const vertCol, - const int x, const int y, - const int w, const int h, - const ImageRect &restrict imgRect) - restrict2 -{ - ImageVertexes *vert = nullptr; - const Image *const image = imgRect.grid[4]; - if (image == nullptr) - return; - if (vertCol->currentGLImage != image->mGLImage) - { - vert = new ImageVertexes; - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - } - else - { - vert = vertCol->currentVert; - } - calcImageRect(vert, x, y, w, h, imgRect); -} - -void MobileOpenGL2Graphics::updateScreen() restrict2 -{ - BLOCK_START("Graphics::updateScreen") -#ifdef DEBUG_DRAW_CALLS - mLastDrawCalls = mDrawCalls; - mDrawCalls = 0; -#endif // DEBUG_DRAW_CALLS -#ifdef USE_SDL2 - SDL_GL_SwapWindow(mWindow); -#else // USE_SDL2 - SDL_GL_SwapBuffers(); -#endif // USE_SDL2 -#ifdef DEBUG_OPENGL - if (isGLNotNull(mglFrameTerminator)) - mglFrameTerminator(); -#endif // DEBUG_OPENGL - BLOCK_END("Graphics::updateScreen") -} - -void MobileOpenGL2Graphics::beginDraw() restrict2 -{ - setOpenGLFlags(); -#ifndef __native_client__ - mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); -#endif // __native_client__ - pushClipArea(Rect(0, 0, mRect.w, mRect.h)); -} - -void MobileOpenGL2Graphics::endDraw() restrict2 -{ - popClipArea(); -} - -void MobileOpenGL2Graphics::pushClipArea(const Rect &restrict area) restrict2 -{ - Graphics::pushClipArea(area); - const ClipRect &clipArea = mClipStack.top(); - - mglScissor(clipArea.x * mScale, - (mRect.h - clipArea.y - clipArea.height) * mScale, - clipArea.width * mScale, - clipArea.height * mScale); -} - -void MobileOpenGL2Graphics::popClipArea() restrict2 -{ - if (mClipStack.empty()) - return; - Graphics::popClipArea(); - if (mClipStack.empty()) - return; - - const ClipRect &clipArea = mClipStack.top(); - mglScissor(clipArea.x * mScale, - (mRect.h - clipArea.y - clipArea.height) * mScale, - clipArea.width * mScale, - clipArea.height * mScale); -} - -void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 -{ - disableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - const ClipRect &clipArea = mClipStack.top(); - GLfloat vertices[] = - { - toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0f, 0.0f - }; - mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), - vertices, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_POINTS, 0, 1); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::drawLine(int x1, int y1, - int x2, int y2) restrict2 -{ - disableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - const ClipRect &clipArea = mClipStack.top(); - GLfloat vertices[] = - { - toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0f, 0.0f, - toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0f, 0.0f - }; - mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), - vertices, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_LINES, 0, 2); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 -{ - disableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - const ClipRect &clipArea = mClipStack.top(); - const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset); - const GLfloat y1 = static_cast<GLfloat>(rect.y + clipArea.yOffset); - const GLfloat x2 = x1 + static_cast<GLfloat>(rect.width); - const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height); - GLfloat vertices[] = - { - x1, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f - }; - - mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), - vertices, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_LINE_LOOP, 0, 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 -{ - disableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - const ClipRect &clipArea = mClipStack.top(); - const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset); - const GLfloat y1 = static_cast<GLfloat>(rect.y + clipArea.yOffset); - const GLfloat x2 = x1 + static_cast<GLfloat>(rect.width); - const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height); - GLfloat vertices[] = - { - x1, y1, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f - }; - - mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), - vertices, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2 -{ - if (!mTextureDraw) - { - mTextureDraw = true; - mglUniform1f(mDrawTypeUniform, 1.0f); - } - if (!mAlpha) - { - mglEnable(GL_BLEND); - mAlpha = true; - } -} - -void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2 -{ - if (mTextureDraw) - { - mTextureDraw = false; - mglUniform1f(mDrawTypeUniform, 0.0f); - } - if (mAlpha && !mColorAlpha) - { - mglDisable(GL_BLEND); - mAlpha = false; - } - else if (!mAlpha && mColorAlpha) - { - mglEnable(GL_BLEND); - mAlpha = true; - } -} - -void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect A_UNUSED, - const bool filled A_UNUSED) restrict2 -{ -} - -void MobileOpenGL2Graphics::drawNet(const int x1, - const int y1, - const int x2, - const int y2, - const int width, - const int height) restrict2 -{ - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - - disableTexturingAndBlending(); - bindArrayBufferAndAttributes(mVbo); - const ClipRect &clipArea = mClipStack.top(); - const GLfloat dx = static_cast<GLfloat>(clipArea.xOffset); - const GLfloat dy = static_cast<GLfloat>(clipArea.yOffset); - - const GLfloat xs1 = x1 + dx; - const GLfloat xs2 = x2 + dx; - const GLfloat ys1 = y1 + dy; - const GLfloat ys2 = y2 + dy; - - for (int y = y1; y < y2; y += height) - { - mFloatArray[vp + 0] = xs1; - mFloatArray[vp + 1] = toGL(y); - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; - - mFloatArray[vp + 4] = xs2; - mFloatArray[vp + 5] = toGL(y); - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; - - vp += 8; - if (vp >= vLimit) - { - drawLineArrays(vp); - vp = 0; - } - } - - for (int x = x1; x < x2; x += width) - { - mFloatArray[vp + 0] = toGL(x); - mFloatArray[vp + 1] = ys1; - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; - - mFloatArray[vp + 4] = toGL(x); - mFloatArray[vp + 5] = ys2; - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; - - vp += 8; - if (vp >= vLimit) - { - drawLineArrays(vp); - vp = 0; - } - } - - if (vp > 0) - drawLineArrays(vp); -} - -void MobileOpenGL2Graphics::bindTexture2(const GLenum target, - const Image *restrict const image) -{ - const GLuint texture = image->mGLImage; - if (mTextureBinded != texture) - { - mTextureBinded = texture; - mglBindTexture(target, texture); - if (mTextureWidth != image->mTexWidth || - mTextureHeight != image->mTexHeight) - { - mTextureWidth = image->mTexWidth; - mTextureHeight = image->mTexHeight; - mglUniform2f(mTextureSizeUniform, - static_cast<GLfloat>(image->mTexWidth), - static_cast<GLfloat>(image->mTexHeight)); - } - } -} - -void MobileOpenGL2Graphics::bindTexture(const GLenum target, - const GLuint texture) -{ - if (mTextureBinded != texture) - { - // for safty not storing textures because cant update size uniform - mTextureBinded = 0; - mglBindTexture(target, texture); - } -} - -void MobileOpenGL2Graphics::removeArray(const uint32_t sz, - uint32_t *restrict const arr) restrict2 -{ - mglDeleteBuffers(sz, arr); - for (size_t f = 0; f < sz; f ++) - { - if (arr[f] == mVboBinded) - mVboBinded = 0; - } -} - -void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo) restrict2 -{ - if (mVboBinded != vbo) - { - mVboBinded = vbo; - mglBindBuffer(GL_ARRAY_BUFFER, vbo); - mAttributesBinded = 0U; - } -} - -void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo) - restrict2 -{ - if (mVboBinded != vbo) - { - mVboBinded = vbo; - mglBindBuffer(GL_ARRAY_BUFFER, vbo); - - mAttributesBinded = mVboBinded; - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); - } - else if (mAttributesBinded != mVboBinded) - { - mAttributesBinded = mVboBinded; - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); - } -} - -void MobileOpenGL2Graphics::bindAttributes() restrict2 -{ - if (mAttributesBinded != mVboBinded) - { - mAttributesBinded = mVboBinded; - mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); - } -} - -void MobileOpenGL2Graphics::dumpSettings() -{ - GLint test[1000]; - logger->log("\n\n"); - logger->log("start opengl dump"); - for (int f = 0; f < 65535; f ++) - { - test[0] = 0; - test[1] = 0; - test[2] = 0; - test[3] = 0; - mglGetIntegerv(f, &test[0]); - if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0) - { - logger->log("\n%d = %d, %d, %d, %d", f, - test[0], test[1], test[2], test[3]); - } - } -} - -void MobileOpenGL2Graphics::drawImageRect(const int x, const int y, - const int w, const int h, - const ImageRect &restrict imgRect) - restrict2 -{ - #include "render/graphics_drawImageRect.hpp" -} - -void MobileOpenGL2Graphics::calcImageRect(ImageVertexes *restrict const vert, - const int x, const int y, - const int w, const int h, - const ImageRect &restrict imgRect) - restrict2 -{ - #include "render/graphics_calcImageRect.hpp" -} - -void MobileOpenGL2Graphics::clearScreen() const restrict2 -{ - mglClear(GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); -} - -void MobileOpenGL2Graphics::createGLContext(const bool custom) restrict2 -{ - Graphics::createGLContext(custom); -/* - if (mGLContext) - SDL::makeCurrentContext(mGLContext); - else - mGLContext = SDL::createGLContext(mWindow, 2, 0, 0x04); -*/ -} - -void MobileOpenGL2Graphics::finalize(ImageCollection *restrict const col) - restrict2 -{ - if (col == nullptr) - return; - FOR_EACH (ImageCollectionIter, it, col->draws) - finalize(*it); -} - -void MobileOpenGL2Graphics::finalize(ImageVertexes *restrict const vert) - restrict2 -{ - // in future need convert in each switchVp/continueVp - - if (vert == nullptr) - return; - OpenGLGraphicsVertexes &ogl = vert->ogl; - const STD_VECTOR<int> &vp = ogl.mVp; - STD_VECTOR<int>::const_iterator ivp; - const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); - STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool; - STD_VECTOR<GLfloat*>::const_iterator ft; - const STD_VECTOR<GLfloat*>::const_iterator ft_end = floatTexPool.end(); - STD_VECTOR<GLuint> &vbos = ogl.mVbo; - STD_VECTOR<GLuint>::const_iterator ivbo; - - const int sz = CAST_S32(floatTexPool.size()); - vbos.resize(sz); - mglGenBuffers(sz, &vbos[0]); - - for (ft = floatTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin(); - ft != ft_end && ivp != ivp_end; - ++ ft, ++ ivp, ++ ivbo) - { - bindArrayBuffer(*ivbo); - mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLfloat), - *ft, GL_STATIC_DRAW); - } - - for (STD_VECTOR<GLfloat*>::iterator it = floatTexPool.begin(); - it != floatTexPool.end(); ++ it) - { - delete [] (*it); - } - floatTexPool.clear(); -} - -void MobileOpenGL2Graphics::drawTriangleArray(const int size) restrict2 -{ - mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), - mFloatArray, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_TRIANGLES, 0, size / 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const - array, - const int size) restrict2 -{ - mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), - array, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_TRIANGLES, 0, size / 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2 -{ - mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), - mFloatArray, GL_STREAM_DRAW); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif // DEBUG_DRAW_CALLS - mglDrawArrays(GL_LINES, 0, size / 4); -#ifdef OPENGLERRORS - graphicsManager.logError(); -#endif // OPENGLERRORS -} - -#ifdef DEBUG_BIND_TEXTURE -void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image) - restrict2 -{ - const std::string texture = image->mIdPath; - if (mOldTexture != texture) - { - if ((!mOldTexture.empty() || !texture.empty()) - && mOldTextureId != image->mGLImage) - { - logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), - mOldTextureId, texture.c_str(), image->mGLImage); - } - mOldTextureId = image->mGLImage; - mOldTexture = texture; - } -} -#else // DEBUG_BIND_TEXTURE -void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const - image A_UNUSED) restrict2 -{ -} -#endif // DEBUG_BIND_TEXTURE - -#endif // USE_OPENGL |