diff options
Diffstat (limited to 'src/render/mgl.hpp')
-rw-r--r-- | src/render/mgl.hpp | 141 |
1 files changed, 0 insertions, 141 deletions
diff --git a/src/render/mgl.hpp b/src/render/mgl.hpp deleted file mode 100644 index edf3882cf..000000000 --- a/src/render/mgl.hpp +++ /dev/null @@ -1,141 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2012-2015 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -defName(glGenRenderbuffers); -defName(glBindRenderbuffer); -defName(glRenderbufferStorage); -defName(glGenFramebuffers); -defName(glBindFramebuffer); -defName(glFramebufferTexture2D); -defName(glFramebufferRenderbuffer); -defName(glDeleteFramebuffers); -defName(glDeleteRenderbuffers); -defName(glGetStringi); -defName(glGenSamplers); -defName(glDeleteSamplers); -defName(glBindSampler); -defName(glSamplerParameteri); -defName(glDebugMessageControl); -defName(glDebugMessageCallback); -defName(glFrameTerminator); -defName(glLabelObject); -defName(glGetObjectLabel); -defName(glInsertEventMarker); -defName(glPushGroupMarker); -defName(glPopGroupMarker); -defName(glGenVertexArrays); -defName(glBindVertexArray); -defName(glDeleteVertexArrays); -defName(glDisableVertexAttribArray); -defName(glDeleteShader); -defName(glGetShaderInfoLog); -defName(glGetShaderSource); -defName(glDetachShader); -defName(glGetAttachedShaders); -defName(glGetActiveUniform); -defName(glBindFragDataLocation); -#ifndef __native_client__ -defName(glDeleteProgram); -defName(glCreateProgram); -defName(glGetProgramiv); -defName(glLinkProgram); -defName(glAttachShader); -defName(glGetShaderiv); -defName(glCompileShader); -defName(glShaderSource); -defName(glCreateShader); -defName(glGetUniformLocation); -defName(glGenBuffers); -defName(glDeleteBuffers); -defName(glBindBuffer); -defName(glBufferData); -defName(glEnableVertexAttribArray); -defName(glVertexAttribPointer); -defName(glUseProgram); -defName(glUniform1f); -defName(glUniform2f); -defName(glUniform4f); -defName(glValidateProgram); -defName(glGetProgramInfoLog); -defName(glBindAttribLocation); -defName(glActiveTexture); - -#define mglDrawArrays(...) \ - glDrawArrays(__VA_ARGS__) -#define mglDisable(...) \ - glDisable(__VA_ARGS__) -#define mglHint(...) \ - glHint(__VA_ARGS__) -#define mglScissor(...) \ - glScissor(__VA_ARGS__) -#define mglEnable(...) \ - glEnable(__VA_ARGS__) -#define mglBindTexture(...) \ - glBindTexture(__VA_ARGS__) -#define mglGetIntegerv(...) \ - glGetIntegerv(__VA_ARGS__) -#define mglClear(...) \ - glClear(__VA_ARGS__) -#define mglGetString(...) \ - glGetString(__VA_ARGS__) -#define mglTexParameteri(...) \ - glTexParameteri(__VA_ARGS__) -#define mglTexImage2D(...) \ - glTexImage2D(__VA_ARGS__) -#define mglGenTextures(...) \ - glGenTextures(__VA_ARGS__) -#define mglPixelStorei(...) \ - glPixelStorei(__VA_ARGS__) -#define mglReadPixels(...) \ - glReadPixels(__VA_ARGS__) - -#endif -defName(glGetAttribLocation); -defName(glUniform3f); -defName(glCheckFramebufferStatus); -defName(glProgramUniform1f); -defName(glProgramUniform2f); -defName(glProgramUniform3f); -defName(glProgramUniform4f); -defName(glBindVertexBuffer); -defName(glVertexAttribBinding); -defName(glVertexAttribFormat); -defName(glBindVertexBuffers); -defName(glIsBuffer); -defName(glVertexAttribIFormat); -defName(glVertexAttribIPointer); -defName(glInvalidateTexImage); -defName(glCopyImageSubData); -defName(glPushDebugGroup); -defName(glPopDebugGroup); -defName(glObjectLabel); -defName(glTexStorage2D); -defName(glGenQueries); -defName(glBeginQuery); -defName(glEndQuery); -defName(glDeleteQueries); -defName(glGetQueryObjectiv); -defName(glGetQueryObjectui64v); -defName(glTextureSubImage2D); -defName(glClearTexImage); -defName(glClearTexSubImage); -#ifdef WIN32 -defName(wglGetExtensionsString); -#endif |