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-rw-r--r--src/render/mgl.hpp108
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diff --git a/src/render/mgl.hpp b/src/render/mgl.hpp
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+++ b/src/render/mgl.hpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+defName(glGenRenderbuffers);
+defName(glBindRenderbuffer);
+defName(glRenderbufferStorage);
+defName(glGenFramebuffers);
+defName(glBindFramebuffer);
+defName(glFramebufferTexture2D);
+defName(glFramebufferRenderbuffer);
+defName(glDeleteFramebuffers);
+defName(glDeleteRenderbuffers);
+defName(glGetStringi);
+defName(glGenSamplers);
+defName(glDeleteSamplers);
+defName(glBindSampler);
+defName(glSamplerParameteri);
+defName(glDebugMessageControl);
+defName(glDebugMessageCallback);
+defName(glFrameTerminator);
+defName(glLabelObject);
+defName(glGetObjectLabel);
+defName(glInsertEventMarker);
+defName(glPushGroupMarker);
+defName(glPopGroupMarker);
+defName(glGenVertexArrays);
+defName(glBindVertexArray);
+defName(glDeleteVertexArrays);
+defName(glVertexAttribPointer);
+defName(glEnableVertexAttribArray);
+defName(glDisableVertexAttribArray);
+defName(glGenBuffers);
+defName(glDeleteBuffers);
+defName(glBindBuffer);
+defName(glBufferData);
+defName(glCreateShader);
+defName(glDeleteShader);
+defName(glGetShaderiv);
+defName(glGetShaderInfoLog);
+defName(glGetShaderSource);
+defName(glShaderSource);
+defName(glCompileShader);
+defName(glLinkProgram);
+defName(glDeleteProgram);
+defName(glCreateProgram);
+defName(glAttachShader);
+defName(glDetachShader);
+defName(glGetAttachedShaders);
+defName(glGetUniformLocation);
+defName(glGetActiveUniform);
+defName(glGetProgramiv);
+defName(glBindFragDataLocation);
+defName(glUseProgram);
+defName(glValidateProgram);
+defName(glGetAttribLocation);
+defName(glUniform1f);
+defName(glUniform2f);
+defName(glUniform3f);
+defName(glUniform4f);
+defName(glCheckFramebufferStatus);
+defName(glGetProgramInfoLog);
+defName(glProgramUniform1f);
+defName(glProgramUniform2f);
+defName(glProgramUniform3f);
+defName(glProgramUniform4f);
+defName(glBindVertexBuffer);
+defName(glVertexAttribBinding);
+defName(glVertexAttribFormat);
+defName(glBindVertexBuffers);
+defName(glIsBuffer);
+defName(glVertexAttribIFormat);
+defName(glVertexAttribIPointer);
+defName(glInvalidateTexImage);
+defName(glCopyImageSubData);
+defName(glPushDebugGroup);
+defName(glPopDebugGroup);
+defName(glObjectLabel);
+defName(glTexStorage2D);
+defName(glGenQueries);
+defName(glBeginQuery);
+defName(glEndQuery);
+defName(glDeleteQueries);
+defName(glGetQueryObjectiv);
+defName(glGetQueryObjectui64v);
+defName(glTextureSubImage2D);
+defName(glClearTexImage);
+defName(glClearTexSubImage);
+
+#ifdef WIN32
+defName(wglGetExtensionsString);
+#endif