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-/*
- * The ManaPlus Client
- * Copyright (C) 2008-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef PLAYERRELATIONS_H
-#define PLAYERRELATIONS_H
-
-#include "utils/stringvector.h"
-
-#include <list>
-#include <map>
-
-#include "localconsts.h"
-
-class Being;
-
-struct PlayerRelation final
-{
- static const unsigned int EMOTE = (1 << 0);
- static const unsigned int SPEECH_FLOAT = (1 << 1);
- static const unsigned int SPEECH_LOG = (1 << 2);
- static const unsigned int WHISPER = (1 << 3);
- static const unsigned int TRADE = (1 << 4);
- static const unsigned int INVISIBLE = (1 << 5);
- static const unsigned int BLACKLIST = (1 << 6);
- static const unsigned int ENEMY = (1 << 7);
-
- static const unsigned int RELATIONS_NR = 7;
- static const unsigned int RELATION_PERMISSIONS[RELATIONS_NR];
-
- static const unsigned int DEFAULT = EMOTE
- | SPEECH_FLOAT
- | SPEECH_LOG
- | WHISPER
- | TRADE;
- enum Relation
- {
- NEUTRAL = 0,
- FRIEND = 1,
- DISREGARDED = 2,
- IGNORED = 3,
- ERASED = 4,
- BLACKLISTED = 5,
- ENEMY2 = 6
- };
-
- explicit PlayerRelation(const Relation relation);
-
- A_DELETE_COPY(PlayerRelation)
-
- Relation mRelation; // bitmask for all of the above
-};
-
-
-/**
- * Ignore strategy: describes how we should handle ignores.
- */
-class PlayerIgnoreStrategy
-{
- public:
- std::string mDescription;
- std::string mShortName;
-
- PlayerIgnoreStrategy() :
- mDescription(),
- mShortName()
- {
- }
-
- A_DELETE_COPY(PlayerIgnoreStrategy)
-
- virtual ~PlayerIgnoreStrategy()
- { }
-
- /**
- * Handle the ignoring of the indicated action by the indicated player.
- */
- virtual void ignore(Being *const being,
- const unsigned int flags) const = 0;
-};
-
-class PlayerRelationsListener
-{
- public:
- PlayerRelationsListener()
- { }
-
- virtual ~PlayerRelationsListener()
- { }
-
- virtual void updatedPlayer(const std::string &name) = 0;
-
- virtual void updateAll() = 0;
-};
-
-/**
- * Player relations class, represents any particular relations and/or
- * preferences the user of the local client has wrt other players (identified
- * by std::string).
- */
-class PlayerRelationsManager final
-{
- public:
- PlayerRelationsManager();
-
- A_DELETE_COPY(PlayerRelationsManager)
-
- ~PlayerRelationsManager();
-
- /**
- * Initialise player relations manager (load config file etc.)
- */
- void init();
-
- /**
- * Load configuration from our config file, or substitute defaults.
- */
- void load(const bool oldConfig = false);
-
- /**
- * Save configuration to our config file.
- */
- void store() const;
-
- /**
- * Determines whether the player in question is being ignored, filtered by
- * the specified flags.
- */
- unsigned int checkPermissionSilently(const std::string &player_name,
- const unsigned int flags)
- const A_WARN_UNUSED;
-
- /**
- * Tests whether the player in question is being ignored for any of the
- * actions in the specified flags. If so, trigger appropriate side effects
- * if requested by the player.
- */
- bool hasPermission(const Being *const being,
- const unsigned int flags) const A_WARN_UNUSED;
-
- bool hasPermission(const std::string &being,
- const unsigned int flags) const A_WARN_UNUSED;
-
- /**
- * Updates the relationship with this player.
- */
- void setRelation(const std::string &name,
- const PlayerRelation::Relation relation);
-
- /**
- * Updates the relationship with this player.
- */
- PlayerRelation::Relation getRelation(const std::string &name)
- const A_WARN_UNUSED;
-
- /**
- * Deletes the information recorded for a player.
- */
- void removePlayer(const std::string &name);
-
- /**
- * Retrieves the default permissions.
- */
- unsigned int getDefault() const A_WARN_UNUSED;
-
- /**
- * Sets the default permissions.
- */
- void setDefault(const unsigned int permissions);
-
- /**
- * Retrieves all known player ignore strategies.
- *
- * The player ignore strategies are allocated statically and must
- * not be deleted.
- */
- std::vector<PlayerIgnoreStrategy *> *getPlayerIgnoreStrategies()
- A_WARN_UNUSED;
-
- /**
- * Return the current player ignore strategy.
- *
- * \return A player ignore strategy, or nullptr
- */
- const PlayerIgnoreStrategy *getPlayerIgnoreStrategy() const
- A_WARN_UNUSED
- { return mIgnoreStrategy; }
-
- /**
- * Sets the strategy to call when ignoring players.
- */
- void setPlayerIgnoreStrategy(PlayerIgnoreStrategy *const strategy)
- { mIgnoreStrategy = strategy; }
-
- /**
- * For a given ignore strategy short name, find the appropriate index
- * in the ignore strategies vector.
- *
- * \param The short name of the ignore strategy to look up
- * \return The appropriate index, or -1
- */
- int getPlayerIgnoreStrategyIndex(const std::string &shortname)
- A_WARN_UNUSED;
-
- /**
- * Retrieves a sorted vector of all players for which we have any
- * relations recorded.
- */
- StringVect *getPlayers() const A_WARN_UNUSED;
-
- StringVect *getPlayersByRelation(const PlayerRelation::Relation rel)
- const A_WARN_UNUSED;
-
- /**
- * Removes all recorded player info.
- */
- void clear();
-
- /**
- * Do we persist our `ignore' setup?
- */
- bool getPersistIgnores() const
- { return mPersistIgnores; }
-
- void ignoreTrade(const std::string &name);
-
- bool isGoodName(Being *const being) const A_WARN_UNUSED;
-
- bool isGoodName(const std::string &name) const A_WARN_UNUSED;
-
- /**
- * Change the `ignore persist' flag.
- *
- * @param value Whether to persist ignores
- */
- void setPersistIgnores(const bool value)
- { mPersistIgnores = value; }
-
- void addListener(PlayerRelationsListener *const listener)
- { mListeners.push_back(listener); }
-
- void removeListener(PlayerRelationsListener *const listener)
- { mListeners.remove(listener); }
-
- bool checkBadRelation(const std::string &name) const A_WARN_UNUSED;
-
- private:
- void signalUpdate(const std::string &name);
-
- bool mPersistIgnores; // If NOT set, we delete the
- // ignored data upon reloading
- unsigned int mDefaultPermissions;
-
- bool checkName(const std::string &name) const A_WARN_UNUSED;
-
- PlayerIgnoreStrategy *mIgnoreStrategy;
- std::map<std::string, PlayerRelation *> mRelations;
- std::list<PlayerRelationsListener *> mListeners;
- std::vector<PlayerIgnoreStrategy *> mIgnoreStrategies;
-};
-
-
-extern PlayerRelationsManager player_relations; // singleton representation
- // of player relations
-
-
-#endif // PLAYERRELATIONS_H