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Diffstat (limited to 'src/particle/particle.cpp')
-rw-r--r--src/particle/particle.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/particle/particle.cpp b/src/particle/particle.cpp
index a1ca0b265..419105cbd 100644
--- a/src/particle/particle.cpp
+++ b/src/particle/particle.cpp
@@ -88,16 +88,16 @@ Particle::Particle() :
Particle::~Particle()
{
if (mActor != BeingId_zero &&
- actorManager)
+ (actorManager != nullptr))
{
ActorSprite *const actor = actorManager->findActor(mActor);
- if (actor)
+ if (actor != nullptr)
actor->controlParticleDeleted(this);
}
// Delete child emitters and child particles
clear();
delete2(mAnimation);
- if (mImage)
+ if (mImage != nullptr)
{
if (mType == ParticleType::Image)
{
@@ -129,7 +129,7 @@ void Particle::updateSelf() restrict2
if (A_LIKELY(mMomentum != 1.0F))
mVelocity *= mMomentum;
- if (mTarget && mAcceleration != 0.0F)
+ if ((mTarget != nullptr) && mAcceleration != 0.0F)
{
Vector dist = mPos - mTarget->mPos;
dist.x *= SIN45;
@@ -142,7 +142,7 @@ void Particle::updateSelf() restrict2
dist.x * dist.x + dist.y * dist.y + dist.z * dist.z);
break;
case 2:
- if (!dist.x)
+ if (dist.x == 0.0f)
{
invHypotenuse = 0;
break;
@@ -158,7 +158,7 @@ void Particle::updateSelf() restrict2
break;
}
- if (invHypotenuse)
+ if (invHypotenuse != 0.0f)
{
if (mInvDieDistance > 0.0F && invHypotenuse > mInvDieDistance)
mAlive = AliveStatus::DEAD_IMPACT;
@@ -210,7 +210,7 @@ void Particle::updateSelf() restrict2
}
// Update child emitters
- if (ParticleEngine::emitterSkip &&
+ if ((ParticleEngine::emitterSkip != 0) &&
(mLifetimePast - 1) % ParticleEngine::emitterSkip == 0)
{
FOR_EACH (EmitterConstIterator, e, mChildEmitters)
@@ -239,7 +239,7 @@ void Particle::updateSelf() restrict2
{
Particle *restrict const deathEffect = particleEngine->addEffect(
mDeathEffect, 0, 0);
- if (deathEffect)
+ if (deathEffect != nullptr)
deathEffect->moveBy(mPos);
}
mAlive = AliveStatus::DEAD_LONG_AGO;
@@ -262,7 +262,7 @@ bool Particle::update() restrict2
}
else
{
- if (mAnimation)
+ if (mAnimation != nullptr)
{
if (mType == ParticleType::Animation)
{
@@ -273,7 +273,7 @@ bool Particle::update() restrict2
{
// TODO: cache velocities to avoid spamming atan2()
const int size = mAnimation->getLength();
- if (!size)
+ if (size == 0)
return false;
float rad = static_cast<float>(atan2(mVelocity.x,
@@ -415,11 +415,11 @@ Particle *Particle::addEffect(const std::string &restrict particleEffectFile,
XML::Document *doc = Loader::getXml(particleEffectFile.substr(0, pos),
UseVirtFs_true,
SkipError_false);
- if (!doc)
+ if (doc == nullptr)
return nullptr;
XmlNodeConstPtrConst rootNode = doc->rootNode();
- if (!rootNode || !xmlNameEqual(rootNode, "effect"))
+ if ((rootNode == nullptr) || !xmlNameEqual(rootNode, "effect"))
{
logger->log("Error loading particle: %s", particleEffectFile.c_str());
doc->decRef();
@@ -437,20 +437,22 @@ Particle *Particle::addEffect(const std::string &restrict particleEffectFile,
XmlNodePtr node;
// Animation
- if ((node = XML::findFirstChildByName(effectChildNode, "animation")))
+ if ((node = XML::findFirstChildByName(effectChildNode, "animation")) !=
+ nullptr)
{
newParticle = new AnimationParticle(node, dyePalettes);
newParticle->setMap(mMap);
}
// Rotational
else if ((node = XML::findFirstChildByName(
- effectChildNode, "rotation")))
+ effectChildNode, "rotation")) != nullptr)
{
newParticle = new RotationalParticle(node, dyePalettes);
newParticle->setMap(mMap);
}
// Image
- else if ((node = XML::findFirstChildByName(effectChildNode, "image")))
+ else if ((node = XML::findFirstChildByName(effectChildNode,
+ "image")) != nullptr)
{
std::string imageSrc;
if (XmlHaveChildContent(node))
@@ -505,7 +507,7 @@ Particle *Particle::addEffect(const std::string &restrict particleEffectFile,
else if (xmlNameEqual(emitterNode, "deatheffect"))
{
std::string deathEffect;
- if (node && XmlHaveChildContent(node))
+ if ((node != nullptr) && XmlHaveChildContent(node))
deathEffect = XmlChildContent(emitterNode);
char deathEffectConditions = 0x00;
@@ -560,7 +562,7 @@ void Particle::prepareToDie() restrict2
FOR_EACH (ParticleIterator, p, mChildParticles)
{
Particle *restrict const particle = *p;
- if (!particle)
+ if (particle == nullptr)
continue;
particle->prepareToDie();
if (particle->isAlive() &&