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-rw-r--r--src/particle.h54
1 files changed, 29 insertions, 25 deletions
diff --git a/src/particle.h b/src/particle.h
index ecb3072f8..04a1b3e85 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -78,7 +78,7 @@ class Particle : public Actor
*
* @param map the map this particle will add itself to, may be nullptr
*/
- Particle(Map *map);
+ Particle(Map *const map);
/**
* Destructor.
@@ -130,28 +130,31 @@ class Particle : public Actor
* particleEffectFile.
*/
Particle *addEffect(const std::string &particleEffectFile,
- int pixelX, int pixelY, int rotation = 0);
+ const int pixelX, const int pixelY,
+ const int rotation = 0);
/**
* Creates a standalone text particle.
*/
- Particle *addTextSplashEffect(const std::string &text, int x, int y,
- const gcn::Color *color, gcn::Font *font,
- bool outline = false);
+ Particle *addTextSplashEffect(const std::string &text,
+ const int x, const int y,
+ const gcn::Color *const color,
+ gcn::Font *const font,
+ const bool outline = false);
/**
* Creates a standalone text particle.
*/
Particle *addTextRiseFadeOutEffect(const std::string &text,
- int x, int y,
- const gcn::Color *color,
- gcn::Font *font,
- bool outline = false);
+ const int x, const int y,
+ const gcn::Color *const color,
+ gcn::Font *const font,
+ const bool outline = false);
/**
* Adds an emitter to the particle.
*/
- void addEmitter (ParticleEmitter* emitter)
+ void addEmitter (ParticleEmitter *const emitter)
{ mChildEmitters.push_back(emitter); }
/**
@@ -163,7 +166,7 @@ class Particle : public Actor
/**
* Sets the position in 2 dimensional space in pixels relative to map.
*/
- void moveTo(float x, float y);
+ void moveTo(const float x, const float y);
/**
* Changes the particle position relative
@@ -173,52 +176,52 @@ class Particle : public Actor
/**
* Sets the time in game ticks until the particle is destroyed.
*/
- void setLifetime(int lifetime)
+ void setLifetime(const int lifetime)
{ mLifetimeLeft = lifetime; mLifetimePast = 0; }
/**
* Sets the age of the pixel in game ticks where the particle has
* faded in completely.
*/
- void setFadeOut(int fadeOut)
+ void setFadeOut(const int fadeOut)
{ mFadeOut = fadeOut; }
/**
* Sets the remaining particle lifetime where the particle starts to
* fade out.
*/
- void setFadeIn(int fadeIn)
+ void setFadeIn(const int fadeIn)
{ mFadeIn = fadeIn; }
/**
* Sets the current velocity in 3 dimensional space.
*/
- void setVelocity(float x, float y, float z)
+ void setVelocity(const float x, const float y, const float z)
{ mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; }
/**
* Sets the downward acceleration.
*/
- void setGravity(float gravity)
+ void setGravity(const float gravity)
{ mGravity = gravity; }
/**
* Sets the ammount of random vector changes
*/
- void setRandomness(int r)
+ void setRandomness(const int r)
{ mRandomness = r; }
/**
* Sets the ammount of velocity particles retain after
* hitting the ground.
*/
- void setBounce(float bouncieness)
+ void setBounce(const float bouncieness)
{ mBounce = bouncieness; }
/**
* Sets the flag if the particle is supposed to be moved by its parent
*/
- void setFollow(bool follow)
+ void setFollow(const bool follow)
{ mFollow = follow; }
/**
@@ -231,7 +234,8 @@ class Particle : public Actor
* Makes the particle move toward another particle with a
* given acceleration and momentum
*/
- void setDestination(Particle *target, float accel, float moment)
+ void setDestination(Particle *const target,
+ const float accel, const float moment)
{ mTarget = target; mAcceleration = accel; mMomentum = moment; }
/**
@@ -239,16 +243,16 @@ class Particle : public Actor
* particle before it is destroyed. Does only make sense after a target
* particle has been set using setDestination.
*/
- void setDieDistance(float dist)
+ void setDieDistance(const float dist)
{ mInvDieDistance = 1.0f / dist; }
/**
* Changes the size of the emitters so that the effect fills a
* rectangle of this size
*/
- void adjustEmitterSize(int w, int h);
+ void adjustEmitterSize(const int w, const int h);
- void setAllowSizeAdjust(bool adjust)
+ void setAllowSizeAdjust(const bool adjust)
{ mAllowSizeAdjust = adjust; }
bool isAlive() const
@@ -280,11 +284,11 @@ class Particle : public Actor
virtual float getAlpha() const
{ return 1.0f; }
- virtual void setAlpha(float alpha A_UNUSED)
+ virtual void setAlpha(const float alpha A_UNUSED)
{ }
virtual void setDeathEffect(const std::string &effectFile,
- char conditions)
+ const char conditions)
{ mDeathEffect = effectFile; mDeathEffectConditions = conditions; }
protected: