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diff --git a/src/openglgraphics.h b/src/openglgraphics.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef OPENGLGRAPHICS_H
+#define OPENGLGRAPHICS_H
+
+#include "main.h"
+
+#include "graphics.h"
+
+#ifdef USE_OPENGL
+#define NO_SDL_GLEXT
+
+#include <SDL_opengl.h>
+#endif
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class OpenGLGraphics : public Graphics
+{
+ public:
+ OpenGLGraphics();
+
+ ~OpenGLGraphics();
+
+ /**
+ * Sets whether vertical refresh syncing is enabled. Takes effect after
+ * the next call to setVideoMode(). Only implemented on MacOS for now.
+ */
+ void setSync(bool sync);
+ bool getSync() const
+ { return mSync; }
+
+ bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel);
+
+ bool drawImage(Image *image,
+ int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height,
+ bool useColor);
+
+ /**
+ * Draws a resclaled version of the image
+ */
+ bool drawRescaledImage(Image *image, int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height,
+ int desiredWidth, int desiredHeight,
+ bool useColor);
+
+ /**
+ * Used to get the smooth rescale option over the standard function.
+ */
+ bool drawRescaledImage(Image *image, int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height,
+ int desiredWidth, int desiredHeight,
+ bool useColor, bool smooth);
+
+ void drawImagePattern(Image *image,
+ int x, int y,
+ int w, int h);
+
+ /**
+ * Draw a pattern based on a rescaled version of the given image...
+ */
+ void drawRescaledImagePattern(Image *image,
+ int x, int y, int w, int h,
+ int scaledWidth, int scaledHeight);
+
+ void updateScreen();
+
+ void _beginDraw();
+ void _endDraw();
+
+ bool pushClipArea(gcn::Rectangle area);
+ void popClipArea();
+
+ void setColor(const gcn::Color &color);
+
+ void drawPoint(int x, int y);
+
+ void drawLine(int x1, int y1, int x2, int y2);
+
+ void drawRectangle(const gcn::Rectangle &rect, bool filled);
+
+ void drawRectangle(const gcn::Rectangle &rect);
+
+ void fillRectangle(const gcn::Rectangle &rect);
+
+ void setTargetPlane(int width, int height);
+
+ void drawQuadArrayfi(int size);
+
+ void drawQuadArrayii(int size);
+
+ void drawLineArrayi(int size);
+
+ void drawLineArrayf(int size);
+
+ /**
+ * Takes a screenshot and returns it as SDL surface.
+ */
+ SDL_Surface *getScreenshot();
+
+ bool drawNet(int x1, int y1, int x2, int y2, int width, int height);
+
+ static void bindTexture(GLenum target, GLuint texture);
+
+ static GLuint mLastImage;
+
+ protected:
+ void setTexturingAndBlending(bool enable);
+
+ private:
+ GLfloat *mFloatTexArray;
+ GLint *mIntTexArray;
+ GLint *mIntVertArray;
+ bool mAlpha, mTexture;
+ bool mColorAlpha;
+ bool mSync;
+};
+
+#endif