diff options
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r-- | src/openglgraphics.cpp | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index 298580e63..3ca2a8c09 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -30,6 +30,7 @@ #include "logger.h" #include "resources/image.h" +#include "resources/imagehelper.h" #include "utils/stringutils.h" @@ -80,7 +81,7 @@ static inline void drawQuad(const Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height) { - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. const float texX1 = static_cast<float>(srcX) / @@ -142,7 +143,7 @@ static inline void drawRescaledQuad(Image *image, int width, int height, int desiredWidth, int desiredHeight) { - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. const float texX1 = static_cast<float>(srcX) / @@ -213,7 +214,7 @@ bool OpenGLGraphics::drawImage(const Image *image, int srcX, int srcY, if (!useColor) glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - bindTexture(Image::mTextureType, image->mGLImage); + bindTexture(ImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -270,7 +271,7 @@ bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, if (!useColor) glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - bindTexture(Image::mTextureType, image->mGLImage); + bindTexture(ImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -323,14 +324,14 @@ void OpenGLGraphics::drawImagePattern(const Image *image, int x, int y, glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - bindTexture(Image::mTextureType, image->mGLImage); + bindTexture(ImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); unsigned int vp = 0; const unsigned int vLimit = vertexBufSize * 4; // Draw a set of textured rectangles - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) { float texX1 = static_cast<float>(srcX) / tw; float texY1 = static_cast<float>(srcY) / th; @@ -457,7 +458,7 @@ void OpenGLGraphics::drawRescaledImagePattern(Image *image, glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - bindTexture(Image::mTextureType, image->mGLImage); + bindTexture(ImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -465,7 +466,7 @@ void OpenGLGraphics::drawRescaledImagePattern(Image *image, const unsigned int vLimit = vertexBufSize * 4; // Draw a set of textured rectangles - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) { const float tw = static_cast<float>(image->getTextureWidth()); const float th = static_cast<float>(image->getTextureHeight()); @@ -597,7 +598,7 @@ void OpenGLGraphics::drawImagePattern2(GraphicsVertexes *vert, OpenGLGraphicsVertexes *ogl = vert->getOGL(); glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - bindTexture(Image::mTextureType, image->mGLImage); + bindTexture(ImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); std::vector<GLint*> *intVertPool = ogl->getIntVertPool(); @@ -608,7 +609,7 @@ void OpenGLGraphics::drawImagePattern2(GraphicsVertexes *vert, std::vector<int>::const_iterator ivp_end = vp->end(); // Draw a set of textured rectangles - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) { std::vector<GLfloat*> *floatTexPool = ogl->getFloatTexPool(); std::vector<GLfloat*>::const_iterator ft; @@ -677,7 +678,7 @@ void OpenGLGraphics::calcImagePattern(GraphicsVertexes* vert, Image *image, ogl->init(); // Draw a set of textured rectangles - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) { float texX1 = static_cast<float>(srcX) / tw; float texY1 = static_cast<float>(srcY) / th; @@ -810,7 +811,7 @@ void OpenGLGraphics::calcTile(ImageVertexes *vert, int dstX, int dstY) unsigned int vp = ogl->ptr; // Draw a set of textured rectangles - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) { float texX1 = static_cast<float>(srcX) / tw; float texY1 = static_cast<float>(srcY) / th; @@ -911,10 +912,10 @@ void OpenGLGraphics::drawTile(ImageVertexes *vert) OpenGLGraphicsVertexes *ogl = vert->ogl; glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - bindTexture(Image::mTextureType, image->mGLImage); + bindTexture(ImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); - if (image->mTextureType == GL_TEXTURE_2D) + if (ImageHelper::mTextureType == GL_TEXTURE_2D) drawQuadArrayfi(ogl->mIntVertArray, ogl->mFloatTexArray, ogl->ptr); else drawQuadArrayii(ogl->mIntVertArray, ogl->mIntTexArray, ogl->ptr); @@ -1188,7 +1189,7 @@ void OpenGLGraphics::setTexturingAndBlending(bool enable) { if (!mTexture) { - glEnable(Image::mTextureType); + glEnable(ImageHelper::mTextureType); mTexture = true; } @@ -1214,7 +1215,7 @@ void OpenGLGraphics::setTexturingAndBlending(bool enable) if (mTexture) { - glDisable(Image::mTextureType); + glDisable(ImageHelper::mTextureType); mTexture = false; } } |