diff options
Diffstat (limited to 'src/normalopenglgraphics.cpp')
-rw-r--r-- | src/normalopenglgraphics.cpp | 44 |
1 files changed, 30 insertions, 14 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp index 257fb7171..0538d2da1 100644 --- a/src/normalopenglgraphics.cpp +++ b/src/normalopenglgraphics.cpp @@ -45,18 +45,19 @@ #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif -const unsigned int vertexBufSize = 500; - GLuint NormalOpenGLGraphics::mLastImage = 0; +unsigned int vertexBufSize = 500; + NormalOpenGLGraphics::NormalOpenGLGraphics(): - mFloatTexArray(new GLfloat[vertexBufSize * 4 + 30]), - mIntTexArray(new GLint[vertexBufSize * 4 + 30]), - mIntVertArray(new GLint[vertexBufSize * 4 + 30]), + mFloatTexArray(nullptr), + mIntTexArray(nullptr), + mIntVertArray(nullptr), mAlpha(false), mTexture(false), mIsByteColor(false), mFloatColor(1.0f), + mMaxVertices(500), #ifdef DEBUG_BIND_TEXTURE mColorAlpha(false), mOldTextureId(0) @@ -75,6 +76,21 @@ NormalOpenGLGraphics::~NormalOpenGLGraphics() delete [] mIntVertArray; } +void NormalOpenGLGraphics::initArrays() +{ + mMaxVertices = graphicsManager.getMaxVertices(); + if (mMaxVertices < 500) + mMaxVertices = 500; + else if (mMaxVertices > 1024) + mMaxVertices = 1024; + + // need alocate small size, after if limit reached reallocate to double size + vertexBufSize = mMaxVertices; + mFloatTexArray = new GLfloat[mMaxVertices * 4 + 30]; + mIntTexArray = new GLint[mMaxVertices * 4 + 30]; + mIntVertArray = new GLint[mMaxVertices * 4 + 30]; +} + bool NormalOpenGLGraphics::setVideoMode(const int w, const int h, const int bpp, const bool fs, const bool hwaccel, const bool resize, @@ -336,7 +352,7 @@ void NormalOpenGLGraphics::drawImagePattern(const Image *const image, setTexturingAndBlending(true); unsigned int vp = 0; - const unsigned int vLimit = vertexBufSize * 4; + const unsigned int vLimit = mMaxVertices * 4; // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { @@ -468,7 +484,7 @@ void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image, setTexturingAndBlending(true); unsigned int vp = 0; - const unsigned int vLimit = vertexBufSize * 4; + const unsigned int vLimit = mMaxVertices * 4; // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) @@ -671,7 +687,7 @@ void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert, const float th = static_cast<float>(image->getTextureHeight()); unsigned int vp = 0; - const unsigned int vLimit = vertexBufSize * 4; + const unsigned int vLimit = mMaxVertices * 4; NormalOpenGLGraphicsVertexes *ogl = vert->getOGL(); ogl->init(); @@ -804,7 +820,7 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, const float tw = static_cast<float>(image->mTexWidth); const float th = static_cast<float>(image->mTexHeight); - const unsigned int vLimit = vertexBufSize * 4; + const unsigned int vLimit = mMaxVertices * 4; NormalOpenGLGraphicsVertexes *ogl = vert->ogl; @@ -817,9 +833,9 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, float texY1 = static_cast<float>(srcY) / th; if (!ogl->mFloatTexArray) - ogl->mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30]; + ogl->mFloatTexArray = new GLfloat[mMaxVertices * 4 + 30]; if (!ogl->mIntVertArray) - ogl->mIntVertArray = new GLint[vertexBufSize * 4 + 30]; + ogl->mIntVertArray = new GLint[mMaxVertices * 4 + 30]; GLfloat *floatTexArray = ogl->mFloatTexArray; GLint *intVertArray = ogl->mIntVertArray; @@ -862,9 +878,9 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, else { if (!ogl->mIntTexArray) - ogl->mIntTexArray = new GLint[vertexBufSize * 4 + 30]; + ogl->mIntTexArray = new GLint[mMaxVertices * 4 + 30]; if (!ogl->mIntVertArray) - ogl->mIntVertArray = new GLint[vertexBufSize * 4 + 30]; + ogl->mIntVertArray = new GLint[mMaxVertices * 4 + 30]; GLint *intTexArray = ogl->mIntTexArray; GLint *intVertArray = ogl->mIntVertArray; @@ -1191,7 +1207,7 @@ bool NormalOpenGLGraphics::drawNet(const int x1, const int y1, const int width, const int height) { unsigned int vp = 0; - const unsigned int vLimit = vertexBufSize * 4; + const unsigned int vLimit = mMaxVertices * 4; setTexturingAndBlending(false); glDisableClientState(GL_TEXTURE_COORD_ARRAY); |