summaryrefslogtreecommitdiff
path: root/src/normalopenglgraphics.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/normalopenglgraphics.cpp')
-rw-r--r--src/normalopenglgraphics.cpp86
1 files changed, 36 insertions, 50 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp
index b8b3eb89d..257fb7171 100644
--- a/src/normalopenglgraphics.cpp
+++ b/src/normalopenglgraphics.cpp
@@ -55,6 +55,8 @@ NormalOpenGLGraphics::NormalOpenGLGraphics():
mIntVertArray(new GLint[vertexBufSize * 4 + 30]),
mAlpha(false),
mTexture(false),
+ mIsByteColor(false),
+ mFloatColor(1.0f),
#ifdef DEBUG_BIND_TEXTURE
mColorAlpha(false),
mOldTextureId(0)
@@ -220,8 +222,7 @@ bool NormalOpenGLGraphics::drawImage2(const Image *const image,
srcY += image->mBounds.y;
if (!useColor)
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
-// glColor4ub(255, 255, 255, image->mAlpha * 255);
+ setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
@@ -232,14 +233,6 @@ bool NormalOpenGLGraphics::drawImage2(const Image *const image,
drawQuad(image, srcX, srcY, dstX, dstY, width, height);
- if (!useColor)
- {
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- }
-
return true;
}
@@ -284,7 +277,7 @@ bool NormalOpenGLGraphics::drawRescaledImage(Image *const image, int srcX,
srcY += image->mBounds.y;
if (!useColor)
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
+ setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
@@ -299,7 +292,7 @@ bool NormalOpenGLGraphics::drawRescaledImage(Image *const image, int srcX,
if (smooth) // A basic smooth effect...
{
- glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
+ setColorAlpha(0.2f);
drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
desiredWidth + 1, desiredHeight + 1);
drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
@@ -311,14 +304,6 @@ bool NormalOpenGLGraphics::drawRescaledImage(Image *const image, int srcX,
desiredWidth, desiredHeight - 1);
}
- if (!useColor)
- {
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- }
-
return true;
}
@@ -341,7 +326,7 @@ void NormalOpenGLGraphics::drawImagePattern(const Image *const image,
const float tw = static_cast<float>(image->getTextureWidth());
const float th = static_cast<float>(image->getTextureHeight());
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
+ setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
@@ -451,11 +436,6 @@ void NormalOpenGLGraphics::drawImagePattern(const Image *const image,
if (vp > 0)
drawQuadArrayii(vp);
}
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
}
void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
@@ -478,7 +458,7 @@ void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
if (iw == 0 || ih == 0)
return;
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
+ setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
@@ -607,11 +587,6 @@ void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
if (vp > 0)
drawQuadArrayii(vp);
}
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
}
void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert,
@@ -622,7 +597,7 @@ void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert,
NormalOpenGLGraphicsVertexes *ogl = vert->getOGL();
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
+ setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
@@ -667,12 +642,6 @@ void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert,
drawQuadArrayii(*iv, *it, *ivp);
}
}
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
-
}
void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert,
@@ -942,7 +911,7 @@ void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert)
NormalOpenGLGraphicsVertexes *ogl = vert->ogl;
- glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha);
+ setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
@@ -953,11 +922,6 @@ void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert)
drawQuadArrayfi(ogl->mIntVertArray, ogl->mFloatTexArray, ogl->ptr);
else
drawQuadArrayii(ogl->mIntVertArray, ogl->mIntTexArray, ogl->ptr);
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
}
void NormalOpenGLGraphics::updateScreen()
@@ -1113,17 +1077,13 @@ void NormalOpenGLGraphics::popClipArea()
void NormalOpenGLGraphics::setColor(const gcn::Color& color)
{
mColor = color;
- glColor4ub(static_cast<GLubyte>(color.r),
- static_cast<GLubyte>(color.g),
- static_cast<GLubyte>(color.b),
- static_cast<GLubyte>(color.a));
-
mColorAlpha = (color.a != 255);
}
void NormalOpenGLGraphics::drawPoint(int x, int y)
{
setTexturingAndBlending(false);
+ restoreColor();
glBegin(GL_POINTS);
glVertex2i(x, y);
@@ -1134,6 +1094,7 @@ void NormalOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
setTexturingAndBlending(false);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ restoreColor();
mFloatTexArray[0] = static_cast<float>(x1) + 0.5f;
mFloatTexArray[1] = static_cast<float>(y1) + 0.5f;
@@ -1209,6 +1170,7 @@ void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
setTexturingAndBlending(false);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ restoreColor();
GLfloat vert[] =
{
@@ -1233,6 +1195,7 @@ bool NormalOpenGLGraphics::drawNet(const int x1, const int y1,
setTexturingAndBlending(false);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ restoreColor();
const float xf1 = static_cast<float>(x1);
const float xf2 = static_cast<float>(x2);
@@ -1356,6 +1319,29 @@ void NormalOpenGLGraphics::dumpSettings()
}
}
+void NormalOpenGLGraphics::setColorAlpha(const float alpha)
+{
+ if (!mIsByteColor && mFloatColor == alpha)
+ return;
+
+ glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ mIsByteColor = false;
+ mFloatColor = alpha;
+}
+
+void NormalOpenGLGraphics::restoreColor()
+{
+ if (mIsByteColor && mByteColor == mColor)
+ return;
+
+ glColor4ub(static_cast<GLubyte>(mColor.r),
+ static_cast<GLubyte>(mColor.g),
+ static_cast<GLubyte>(mColor.b),
+ static_cast<GLubyte>(mColor.a));
+ mIsByteColor = true;
+ mByteColor = mColor;
+}
+
#ifdef DEBUG_BIND_TEXTURE
void NormalOpenGLGraphics::debugBindTexture(const Image *image)
{