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-rw-r--r--src/net/ea/network.cpp2
-rw-r--r--src/net/ea/npchandler.cpp3
-rw-r--r--src/net/ea/playerhandler.cpp1
-rw-r--r--src/net/ea/tradehandler.cpp2
-rw-r--r--src/net/eathena/guildhandler.cpp2
-rw-r--r--src/net/eathena/inventoryhandler.cpp1
-rw-r--r--src/net/net.cpp6
-rw-r--r--src/net/tmwa/guildhandler.cpp2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp1
9 files changed, 0 insertions, 20 deletions
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp
index 6c24954b7..9f1bdabe0 100644
--- a/src/net/ea/network.cpp
+++ b/src/net/ea/network.cpp
@@ -233,8 +233,6 @@ void Network::receive()
while (mState == CONNECTED)
{
- // TODO Try to get this to block all the time while still being able
- // to escape the loop
const int numReady = TcpNet::checkSockets(
set, (static_cast<uint32_t>(500)));
switch (numReady)
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
index 51e006779..93bc990f5 100644
--- a/src/net/ea/npchandler.cpp
+++ b/src/net/ea/npchandler.cpp
@@ -39,17 +39,14 @@ void NpcHandler::sendLetter(const int npcId A_UNUSED,
const std::string &recipient A_UNUSED,
const std::string &text A_UNUSED) const
{
- // TODO
}
void NpcHandler::startShopping(const int beingId A_UNUSED) const
{
- // TODO
}
void NpcHandler::endShopping(const int beingId A_UNUSED) const
{
- // TODO
}
void NpcHandler::clearDialogs()
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index e7b6c69b2..3c8627f4b 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -48,7 +48,6 @@ extern int weightNoticeTime;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
-// TODO Move somewhere else
namespace
{
/**
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
index aa6952b65..91bd4de69 100644
--- a/src/net/ea/tradehandler.cpp
+++ b/src/net/ea/tradehandler.cpp
@@ -70,7 +70,6 @@ TradeHandler::TradeHandler()
void TradeHandler::removeItem(const int slotNum A_UNUSED,
const int amount A_UNUSED) const
{
- // TODO
}
void TradeHandler::processTradeRequest(Net::MessageIn &msg)
@@ -185,7 +184,6 @@ void TradeHandler::processTradeItemAdd(Net::MessageIn &msg)
const int refine = msg.readInt8(); // refine
msg.skip(8); // card (4 shorts)
- // TODO: handle also identified, etc
if (tradeWindow)
{
if (type == 0)
diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp
index 8785fd83c..5deb326fa 100644
--- a/src/net/eathena/guildhandler.cpp
+++ b/src/net/eathena/guildhandler.cpp
@@ -277,7 +277,6 @@ void GuildHandler::chat(const int guildId A_UNUSED,
void GuildHandler::memberList(const int guildId A_UNUSED) const
{
- // TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
@@ -290,7 +289,6 @@ void GuildHandler::memberList(const int guildId A_UNUSED) const
void GuildHandler::info(const int guildId A_UNUSED)
{
- // TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index b19419407..11eb7fcf0 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -172,7 +172,6 @@ void InventoryHandler::dropItem(const Item *const item, const int amount) const
if (!item)
return;
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET));
diff --git a/src/net/net.cpp b/src/net/net.cpp
index bb3160cda..f22a87695 100644
--- a/src/net/net.cpp
+++ b/src/net/net.cpp
@@ -149,12 +149,6 @@ ServerInfo::Type networkType = ServerInfo::UNKNOWN;
void connectToServer(const ServerInfo &server)
{
- if (server.type == ServerInfo::UNKNOWN)
- {
- // TODO: Query the server about itself and choose the netcode based on
- // that
- }
-
if (networkType == server.type && getGeneralHandler())
{
getGeneralHandler()->reload();
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index 69d5f0e41..59756e2c9 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -278,7 +278,6 @@ void GuildHandler::chat(const int guildId A_UNUSED,
void GuildHandler::memberList(const int guildId A_UNUSED) const
{
- // TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
@@ -291,7 +290,6 @@ void GuildHandler::memberList(const int guildId A_UNUSED) const
void GuildHandler::info(const int guildId A_UNUSED)
{
- // TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 561f3ec90..d1cfc7136 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -174,7 +174,6 @@ void InventoryHandler::dropItem(const Item *const item, const int amount) const
if (!item)
return;
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET));