diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/network.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/npchandler.cpp | 3 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 1 | ||||
-rw-r--r-- | src/net/ea/tradehandler.cpp | 2 | ||||
-rw-r--r-- | src/net/eathena/guildhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/eathena/inventoryhandler.cpp | 1 | ||||
-rw-r--r-- | src/net/net.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwa/guildhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 1 |
9 files changed, 0 insertions, 20 deletions
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp index 6c24954b7..9f1bdabe0 100644 --- a/src/net/ea/network.cpp +++ b/src/net/ea/network.cpp @@ -233,8 +233,6 @@ void Network::receive() while (mState == CONNECTED) { - // TODO Try to get this to block all the time while still being able - // to escape the loop const int numReady = TcpNet::checkSockets( set, (static_cast<uint32_t>(500))); switch (numReady) diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp index 51e006779..93bc990f5 100644 --- a/src/net/ea/npchandler.cpp +++ b/src/net/ea/npchandler.cpp @@ -39,17 +39,14 @@ void NpcHandler::sendLetter(const int npcId A_UNUSED, const std::string &recipient A_UNUSED, const std::string &text A_UNUSED) const { - // TODO } void NpcHandler::startShopping(const int beingId A_UNUSED) const { - // TODO } void NpcHandler::endShopping(const int beingId A_UNUSED) const { - // TODO } void NpcHandler::clearDialogs() diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index e7b6c69b2..3c8627f4b 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -48,7 +48,6 @@ extern int weightNoticeTime; // everything beyond will reset the port hard. static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; -// TODO Move somewhere else namespace { /** diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp index aa6952b65..91bd4de69 100644 --- a/src/net/ea/tradehandler.cpp +++ b/src/net/ea/tradehandler.cpp @@ -70,7 +70,6 @@ TradeHandler::TradeHandler() void TradeHandler::removeItem(const int slotNum A_UNUSED, const int amount A_UNUSED) const { - // TODO } void TradeHandler::processTradeRequest(Net::MessageIn &msg) @@ -185,7 +184,6 @@ void TradeHandler::processTradeItemAdd(Net::MessageIn &msg) const int refine = msg.readInt8(); // refine msg.skip(8); // card (4 shorts) - // TODO: handle also identified, etc if (tradeWindow) { if (type == 0) diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp index 8785fd83c..5deb326fa 100644 --- a/src/net/eathena/guildhandler.cpp +++ b/src/net/eathena/guildhandler.cpp @@ -277,7 +277,6 @@ void GuildHandler::chat(const int guildId A_UNUSED, void GuildHandler::memberList(const int guildId A_UNUSED) const { - // TODO four types of info requests: // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list @@ -290,7 +289,6 @@ void GuildHandler::memberList(const int guildId A_UNUSED) const void GuildHandler::info(const int guildId A_UNUSED) { - // TODO four types of info requests: // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp index b19419407..11eb7fcf0 100644 --- a/src/net/eathena/inventoryhandler.cpp +++ b/src/net/eathena/inventoryhandler.cpp @@ -172,7 +172,6 @@ void InventoryHandler::dropItem(const Item *const item, const int amount) const if (!item) return; - // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?) MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); outMsg.writeInt16(static_cast<int16_t>( item->getInvIndex() + INVENTORY_OFFSET)); diff --git a/src/net/net.cpp b/src/net/net.cpp index bb3160cda..f22a87695 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -149,12 +149,6 @@ ServerInfo::Type networkType = ServerInfo::UNKNOWN; void connectToServer(const ServerInfo &server) { - if (server.type == ServerInfo::UNKNOWN) - { - // TODO: Query the server about itself and choose the netcode based on - // that - } - if (networkType == server.type && getGeneralHandler()) { getGeneralHandler()->reload(); diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp index 69d5f0e41..59756e2c9 100644 --- a/src/net/tmwa/guildhandler.cpp +++ b/src/net/tmwa/guildhandler.cpp @@ -278,7 +278,6 @@ void GuildHandler::chat(const int guildId A_UNUSED, void GuildHandler::memberList(const int guildId A_UNUSED) const { - // TODO four types of info requests: // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list @@ -291,7 +290,6 @@ void GuildHandler::memberList(const int guildId A_UNUSED) const void GuildHandler::info(const int guildId A_UNUSED) { - // TODO four types of info requests: // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 561f3ec90..d1cfc7136 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -174,7 +174,6 @@ void InventoryHandler::dropItem(const Item *const item, const int amount) const if (!item) return; - // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?) MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); outMsg.writeInt16(static_cast<int16_t>( item->getInvIndex() + INVENTORY_OFFSET)); |