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-rw-r--r--src/net/ea/beinghandler.cpp155
-rw-r--r--src/net/eathena/beinghandler.cpp134
-rw-r--r--src/net/tmwa/beinghandler.cpp168
3 files changed, 231 insertions, 226 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index cd8158781..df2cbc443 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -109,7 +109,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
* later versions of eAthena for both mobs and
* players
*/
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
/*
* This packet doesn't have enough info to actually
@@ -124,8 +124,8 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
}
uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- msg.readInt32(); // Server tick
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ msg.readInt32("tick");
dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(srcX, srcY);
@@ -139,12 +139,12 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingSpawn")
// skipping this packet
- mSpawnId = msg.readInt32(); // id
- msg.readInt16(); // speed
- msg.readInt16(); // opt1
- msg.readInt16(); // opt2
- msg.readInt16(); // option
- msg.readInt16(); // disguise
+ mSpawnId = msg.readInt32("being id");
+ msg.readInt16("speed");
+ msg.readInt16("opt1");
+ msg.readInt16("opt2");
+ msg.readInt16("option");
+ msg.readInt16("disguise");
BLOCK_END("BeingHandler::processBeingSpawn")
}
@@ -159,7 +159,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
// A being should be removed or has died
- const int id = msg.readInt32();
+ const int id = msg.readInt32("being id");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
{
@@ -174,7 +174,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
if (dstBeing == localPlayer->getTarget())
localPlayer->stopAttack(true);
- if (msg.readUInt8() == 1U)
+ if (msg.readUInt8("dead flag?") == 1U)
{
if (dstBeing->getCurrentAction() != BeingAction::DEAD)
{
@@ -209,7 +209,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
// A being changed mortality status
- const int id = msg.readInt32();
+ const int id = msg.readInt32("being id");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
{
@@ -221,7 +221,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
if (dstBeing == localPlayer->getTarget())
localPlayer->stopAttack();
- if (msg.readUInt8() == 1U)
+ if (msg.readUInt8("flag?") == 1U)
dstBeing->setAction(BeingAction::STAND, 0);
BLOCK_END("BeingHandler::processBeingResurrect")
}
@@ -235,16 +235,18 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
return;
}
- const int id = msg.readInt16(); // Skill Id
- Being *const srcBeing = actorManager->findBeing(msg.readInt32());
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
- msg.readInt32(); // Server tick
- msg.readInt32(); // src speed
- msg.readInt32(); // dst speed
- const int param1 = msg.readInt32(); // Damage
- const int level = msg.readInt16(); // Skill level
- msg.readInt16(); // Div
- msg.readUInt8(); // Skill hit/type (?)
+ const int id = msg.readInt16("skill id");
+ Being *const srcBeing = actorManager->findBeing(
+ msg.readInt32("src being id"));
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readInt32("dst being id"));
+ msg.readInt32("tick");
+ msg.readInt32("src speed");
+ msg.readInt32("dst speed");
+ const int param1 = msg.readInt32("damage");
+ const int level = msg.readInt16("skill level");
+ msg.readInt16("div");
+ msg.readUInt8("skill hit/type?");
if (srcBeing)
srcBeing->handleSkill(dstBeing, param1, id, level);
if (dstBeing)
@@ -261,16 +263,18 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
return;
}
- Being *const srcBeing = actorManager->findBeing(msg.readInt32());
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ Being *const srcBeing = actorManager->findBeing(
+ msg.readInt32("src being id"));
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readInt32("dst being id"));
- msg.readInt32(); // server tick
- const int srcSpeed = msg.readInt32(); // src speed
- msg.readInt32(); // dst speed
- const int param1 = msg.readInt16();
- msg.readInt16(); // param 2
- const uint8_t type = msg.readUInt8();
- msg.readInt16(); // param 3
+ msg.readInt32("tick");
+ const int srcSpeed = msg.readInt32("src speed");
+ msg.readInt32("dst speed");
+ const int param1 = msg.readInt16("param1");
+ msg.readInt16("param 2");
+ const uint8_t type = msg.readUInt8("type");
+ msg.readInt16("param 3");
switch (type)
{
@@ -350,7 +354,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
return;
}
- const int id = static_cast<uint32_t>(msg.readInt32());
+ const int id = static_cast<uint32_t>(msg.readInt32("being id"));
Being *const being = actorManager->findBeing(id);
if (!being)
{
@@ -358,7 +362,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
return;
}
- const int effectType = msg.readInt32();
+ const int effectType = msg.readInt32("effect type");
if (Particle::enabled)
effectManager->trigger(effectType, being);
@@ -381,7 +385,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
if (!dstBeing)
{
BLOCK_END("BeingHandler::processBeingEmotion")
@@ -390,7 +394,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
- const uint8_t emote = msg.readUInt8();
+ const uint8_t emote = msg.readUInt8("emote");
if (emote)
{
dstBeing->setEmote(emote, 0);
@@ -411,7 +415,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
return;
}
- const int beingId = msg.readInt32();
+ const int beingId = msg.readInt32("being id");
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
@@ -422,7 +426,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
}
else
{
- dstBeing->setName(msg.readString(24));
+ dstBeing->setName(msg.readString(24, "name"));
dstBeing->updateGuild();
dstBeing->addToCache();
@@ -456,9 +460,9 @@ void BeingHandler::processIpResponse(Net::MessageIn &msg) const
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
if (dstBeing)
- dstBeing->setIp(ipToString(msg.readInt32()));
+ dstBeing->setIp(ipToString(msg.readInt32("ip address")));
BLOCK_END("BeingHandler::processIpResponse")
}
@@ -471,22 +475,22 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
if (dstBeing)
{
- dstBeing->setPartyName(msg.readString(24));
+ dstBeing->setPartyName(msg.readString(24, "party name"));
if (!guildManager || !GuildManager::getEnableGuildBot())
{
- dstBeing->setGuildName(msg.readString(24));
- dstBeing->setGuildPos(msg.readString(24));
+ dstBeing->setGuildName(msg.readString(24, "guild name"));
+ dstBeing->setGuildPos(msg.readString(24, "guild pos"));
}
else
{
msg.skip(48);
}
dstBeing->addToCache();
- msg.readString(24); // Discard this
+ msg.readString(24, "?");
}
BLOCK_END("BeingHandler::processPlayerGuilPartyInfo")
}
@@ -500,7 +504,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
if (!dstBeing)
{
@@ -508,9 +512,10 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
return;
}
- msg.readInt16(); // unused
+ msg.readInt16("unused");
- const uint8_t dir = static_cast<uint8_t>(msg.readUInt8() & 0x0FU);
+ const uint8_t dir = static_cast<uint8_t>(
+ msg.readUInt8("direction") & 0x0FU);
dstBeing->setDirection(dir);
if (localPlayer)
localPlayer->imitateDirection(dstBeing, dir);
@@ -526,15 +531,15 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) const
return;
}
- const int id = msg.readInt32();
+ const int id = msg.readInt32("account id");
if (mSync || id != localPlayer->getId())
{
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
{
- const uint16_t x = msg.readInt16();
- const uint16_t y = msg.readInt16();
+ const uint16_t x = msg.readInt16("x");
+ const uint16_t y = msg.readInt16("y");
dstBeing->setTileCoords(x, y);
if (dstBeing->getCurrentAction() == BeingAction::MOVE)
dstBeing->setAction(BeingAction::STAND, 0);
@@ -568,15 +573,15 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
}
// Change in players' flags
- const int id = msg.readInt32();
+ const int id = msg.readInt32("account id");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
- const uint16_t stunMode = msg.readInt16();
- uint32_t statusEffects = msg.readInt16();
- statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16;
- msg.readUInt8(); // Unused?
+ const uint16_t stunMode = msg.readInt16("stun mode");
+ uint32_t statusEffects = msg.readInt16("status effect");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16;
+ msg.readUInt8("Unused?");
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
@@ -596,9 +601,9 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
}
// Status change
- const uint16_t status = msg.readInt16();
- const int id = msg.readInt32();
- const bool flag = msg.readUInt8(); // 0: stop, 1: start
+ const uint16_t status = msg.readInt16("status");
+ const int id = msg.readInt32("being id");
+ const bool flag = msg.readUInt8("flag: 0: stop, 1: start");
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
@@ -608,22 +613,22 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
void BeingHandler::processSkilCasting(Net::MessageIn &msg) const
{
- msg.readInt32(); // src id
- msg.readInt32(); // dst id
- msg.readInt16(); // dst x
- msg.readInt16(); // dst y
- msg.readInt16(); // skill num
- msg.readInt32(); // skill get pl
- msg.readInt32(); // cast time
+ msg.readInt32("src id");
+ msg.readInt32("dst id");
+ msg.readInt16("dst x");
+ msg.readInt16("dst y");
+ msg.readInt16("skill num");
+ msg.readInt32("skill get p1");
+ msg.readInt32("cast time");
}
void BeingHandler::processSkillNoDamage(Net::MessageIn &msg) const
{
- msg.readInt16(); // skill id
- msg.readInt16(); // heal
- msg.readInt32(); // dst id
- msg.readInt32(); // src id
- msg.readUInt8(); // fail
+ msg.readInt16("skill id");
+ msg.readInt16("heal");
+ msg.readInt32("dst id");
+ msg.readInt32("src id");
+ msg.readUInt8("fail");
}
void BeingHandler::processPvpMapMode(Net::MessageIn &msg) const
@@ -638,16 +643,16 @@ void BeingHandler::processPvpMapMode(Net::MessageIn &msg) const
Map *const map = game->getCurrentMap();
if (map)
- map->setPvpMode(msg.readInt16());
+ map->setPvpMode(msg.readInt16("pvp mode"));
BLOCK_END("BeingHandler::processPvpMapMode")
}
void BeingHandler::processPvpSet(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processPvpSet")
- const int id = msg.readInt32(); // id
- const int rank = msg.readInt32(); // rank
- msg.readInt32(); // num
+ const int id = msg.readInt32("being id");
+ const int rank = msg.readInt32("rank");
+ msg.readInt32("num");
if (actorManager)
{
Being *const dstBeing = actorManager->findBeing(id);
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 7f42306e9..bda2ef7fc 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -199,7 +199,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_SKILL_CAST_CANCEL:
- msg.readInt32(); // id
+ msg.readInt32("id?");
break;
case SMSG_SKILL_NO_DAMAGE:
@@ -247,7 +247,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
*/
Being *const dstBeing = actorManager->findBeing(
- msg.readInt32("accound id"));
+ msg.readInt32("being id"));
if (!dstBeing)
return;
@@ -259,7 +259,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
if (!look2)
{
- id = static_cast<int>(msg.readUInt8());
+ id = static_cast<int>(msg.readUInt8("id"));
id2 = 1U; // default color
}
else
@@ -371,9 +371,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
if (!actorManager || !localPlayer)
return;
- const int len = msg.readInt16();
- const int beingId = msg.readInt32();
- const std::string str = msg.readString(len - 8);
+ const int len = msg.readInt16("len");
+ const int beingId = msg.readInt32("being id");
+ const std::string str = msg.readString(len - 8, "name");
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
{
@@ -429,13 +429,12 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
}
// An update about a player, potentially including movement.
- const int id = msg.readInt32();
- const int16_t speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
- statusEffects |= (static_cast<uint16_t>(msg.readInt16()))
- << 16U; // status.options; Aethyra uses this as misc2
- const int16_t job = msg.readInt16();
+ const int id = msg.readInt32("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint16_t>(msg.readInt16("options"))) << 16U;
+ const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id < 110000000 && job >= 1000)
disguiseId = job;
@@ -475,24 +474,24 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setSubtype(job, 0);
- const int hairStyle = msg.readInt16();
- const uint16_t weapon = msg.readInt16();
- const uint16_t shield = msg.readInt16();
- const uint16_t headBottom = msg.readInt16();
+ const int hairStyle = msg.readInt16("hair style");
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
if (msgType == 3)
- msg.readInt32(); // server tick
+ msg.readInt32("tick");
- const uint16_t headTop = msg.readInt16();
- const uint16_t headMid = msg.readInt16();
- const int hairColor = msg.readInt16();
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const int hairColor = msg.readInt16("hair color");
- msg.readUInt8();
- msg.readUInt8();
- msg.readUInt8();
- msg.readUInt8(); // unused
+ msg.readUInt8("unused?");
+ msg.readUInt8("unused?");
+ msg.readUInt8("unused?");
+ msg.readUInt8("unused?");
- const int guild = msg.readInt32(); // guild
+ const int guild = msg.readInt32("guild");
if (!guildManager || !GuildManager::getEnableGuildBot())
{
@@ -502,13 +501,12 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
}
- msg.readInt16(); // emblem
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- msg.readUInt8(); // karma
+ msg.readInt16("emblem");
+ msg.readInt16("manner");
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ msg.readUInt8("karma");
// reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8() & 3U)));
+ dstBeing->setGender(Being::intToGender(msg.readUInt8("gender")));
if (!disguiseId)
{
@@ -527,7 +525,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
if (msgType == 3)
{
uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
@@ -556,21 +554,21 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
else
{
uint16_t x, y;
- msg.readCoordinates(x, y, dir);
+ msg.readCoordinates(x, y, dir, "position");
dstBeing->setTileCoords(x, y);
dstBeing->setDirection(dir);
localPlayer->imitateDirection(dstBeing, dir);
}
- const uint16_t gmstatus = msg.readInt16();
+ const uint16_t gmstatus = msg.readInt16("gm status");
if (gmstatus & 0x80)
dstBeing->setGM(true);
if (msgType == 1 || msgType == 2)
{
- const uint8_t type = msg.readUInt8();
+ const uint8_t type = msg.readUInt8("action type");
switch (type)
{
case 0:
@@ -602,15 +600,15 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
}
else if (msgType == 3)
{
- msg.readUInt8(); // unknown
+ msg.readUInt8("unknown?");
}
- const int level = static_cast<int>(msg.readUInt8()); // Lv
+ const int level = static_cast<int>(msg.readUInt8("level"));
if (level)
dstBeing->setLevel(level);
- msg.readUInt8(); // unknown
+ msg.readUInt8("unknown");
if (dstBeing->getType() != ActorType::PLAYER
|| msgType != 3)
@@ -636,22 +634,22 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
const bool visible = msg.getId() == SMSG_BEING_VISIBLE;
if (visible)
- msg.readUInt8(); // padding?
+ msg.readUInt8("padding?");
// Information about a being in range
- const int id = msg.readInt32();
+ const int id = msg.readInt32("being id");
int spawnId;
if (id == mSpawnId)
spawnId = mSpawnId;
else
spawnId = 0;
mSpawnId = 0;
- int16_t speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
+ int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
statusEffects |= (static_cast<uint16_t>(
- msg.readInt16())) << 16U; // option
- const int16_t job = msg.readInt16(); // class
+ msg.readInt16("option"))) << 16U;
+ const int16_t job = msg.readInt16("class");
Being *dstBeing = actorManager->findBeing(id);
@@ -711,34 +709,34 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
localPlayer->checkNewName(dstBeing);
- const int hairStyle = msg.readInt16();
- const uint16_t weapon = msg.readInt16();
- const uint16_t headBottom = msg.readInt16();
+ const int hairStyle = msg.readInt16("hair style");
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t headBottom = msg.readInt16("head bottom");
- const uint16_t shield = msg.readInt16();
- const uint16_t headTop = msg.readInt16();
- const uint16_t headMid = msg.readInt16();
- const int hairColor = msg.readInt16();
- const uint16_t shoes = msg.readInt16(); // clothes color
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const int hairColor = msg.readInt16("hair color");
+ const uint16_t shoes = msg.readInt16("shoes or clothes color?");
uint16_t gloves;
if (dstBeing->getType() == ActorType::MONSTER)
{
- msg.readInt32();
- msg.readInt32();
+ msg.readInt32("?");
+ msg.readInt32("?");
gloves = 0;
}
else
{
- gloves = msg.readInt16(); // head dir - "abused" as gloves
- msg.readInt32(); // guild
- msg.readInt16(); // guild emblem
+ gloves = msg.readInt16("head dir / gloves");
+ msg.readInt32("guild");
+ msg.readInt16("guild emblem");
}
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- msg.readUInt8(); // karma
- uint8_t gender = msg.readUInt8();
+ msg.readInt16("manner");
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ msg.readUInt8("karma");
+ uint8_t gender = msg.readUInt8("gender");
if (dstBeing->getType() == ActorType::PLAYER)
{
@@ -778,7 +776,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
if (!visible)
{
uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
@@ -787,7 +785,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
{
uint8_t dir;
uint16_t x, y;
- msg.readCoordinates(x, y, dir);
+ msg.readCoordinates(x, y, dir, "position");
dstBeing->setTileCoords(x, y);
if (job == 45 && socialWindow && outfitWindow)
@@ -807,9 +805,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
dstBeing->setDirection(dir);
}
- msg.readUInt8(); // unknown
- msg.readUInt8(); // state / sit
- msg.readInt16(); // level
+ msg.readUInt8("unknown");
+ msg.readUInt8("action type?");
+ msg.readInt16("level");
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 0687c8e17..eb889146d 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -103,7 +103,7 @@ BeingHandler::BeingHandler(const bool enableSync) :
void BeingHandler::requestNameById(const int id) const
{
MessageOut outMsg(CMSG_NAME_REQUEST);
- outMsg.writeInt32(id); // readLong(2));
+ outMsg.writeInt32(id, "being id");
}
void BeingHandler::handleMessage(Net::MessageIn &msg)
@@ -259,14 +259,15 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
* 16 bit value will be 0.
*/
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readInt32("being id"));
if (!dstBeing)
{
BLOCK_END("BeingHandler::processBeingChangeLook")
return;
}
- const uint8_t type = msg.readUInt8();
+ const uint8_t type = msg.readUInt8("type");
int16_t id = 0;
int id2 = 0;
const std::string color;
@@ -274,14 +275,14 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
if (!look2)
{
- id = static_cast<int16_t>(msg.readUInt8());
+ id = static_cast<int16_t>(msg.readUInt8("id"));
id2 = 1; // default color
}
else
{ // SMSG_BEING_CHANGE_LOOKS2
- id = msg.readInt16();
+ id = msg.readInt16("id1");
if (type == 2 || serverVersion > 0)
- id2 = msg.readInt16();
+ id2 = msg.readInt16("id2");
else
id2 = 1;
}
@@ -401,9 +402,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
return;
}
- const int len = msg.readInt16();
- const int beingId = msg.readInt32();
- const std::string str = msg.readString(len - 8);
+ const int len = msg.readInt16("len");
+ const int beingId = msg.readInt32("account ic");
+ const std::string str = msg.readString(len - 8, "name");
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
{
@@ -464,13 +465,13 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
}
// An update about a player, potentially including movement.
- const int id = msg.readInt32();
- const int16_t speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1;
- uint32_t statusEffects = msg.readInt16(); // opt2;
- statusEffects |= (static_cast<uint32_t>(msg.readInt16()))
- << 16; // status.options; Aethyra uses this as misc2
- const int16_t job = msg.readInt16();
+ const int id = msg.readInt32("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ << 16;
+ const int16_t job = msg.readInt16("job");
int disguiseId = 0;
if (id < 110000000 && job >= 1000)
disguiseId = job;
@@ -514,29 +515,29 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- const uint8_t hairStyle = msg.readUInt8();
- const uint8_t look = msg.readUInt8();
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint8_t look = msg.readUInt8("look");
dstBeing->setSubtype(job, look);
- const uint16_t weapon = msg.readInt16();
- const uint16_t shield = msg.readInt16();
- const uint16_t headBottom = msg.readInt16();
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
if (msgType == 3)
- msg.readInt32(); // server tick
+ msg.readInt32("tick");
- const uint16_t headTop = msg.readInt16();
- const uint16_t headMid = msg.readInt16();
- const uint8_t hairColor = msg.readUInt8();
- msg.readUInt8(); // free
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const uint8_t hairColor = msg.readUInt8("hair color");
+ msg.readUInt8("unused");
uint8_t colors[9];
- colors[0] = msg.readUInt8();
- colors[1] = msg.readUInt8();
- colors[2] = msg.readUInt8();
+ colors[0] = msg.readUInt8("color 0");
+ colors[1] = msg.readUInt8("color 1");
+ colors[2] = msg.readUInt8("color 2");
- msg.readUInt8(); // unused
+ msg.readUInt8("unused");
- const int guild = msg.readInt32(); // guild
+ const int guild = msg.readInt32("guild");
if (!guildManager || !GuildManager::getEnableGuildBot())
{
@@ -546,13 +547,13 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
}
- msg.readInt16(); // emblem
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- msg.readUInt8(); // karma
+ msg.readInt16("emblem");
+ msg.readInt16("manner");
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ msg.readUInt8("karma");
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8() & 3)));
+ static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
if (!disguiseId)
{
@@ -582,7 +583,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
if (msgType == 3)
{
uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path");
localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
@@ -612,21 +613,21 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
{
// uint8_t dir;
uint16_t x, y;
- msg.readCoordinates(x, y, dir);
+ msg.readCoordinates(x, y, dir, "position");
dstBeing->setTileCoords(x, y);
dstBeing->setDirection(dir);
localPlayer->imitateDirection(dstBeing, dir);
}
- const uint16_t gmstatus = msg.readInt16();
+ const uint16_t gmstatus = msg.readInt16("gm status");
if (gmstatus & 0x80)
dstBeing->setGM(true);
if (msgType == 1 || msgType == 2)
{
- const uint8_t type = msg.readUInt8();
+ const uint8_t type = msg.readUInt8("action type");
switch (type)
{
case 0:
@@ -660,14 +661,14 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
}
else if (msgType == 3)
{
- msg.readUInt8(); // unknown
+ msg.readUInt8("unused");
}
- const int level = static_cast<int>(msg.readUInt8()); // Lv
+ const int level = static_cast<int>(msg.readUInt8("level"));
if (level)
dstBeing->setLevel(level);
- msg.readUInt8(); // unknown
+ msg.readUInt8("unused");
if (dstBeing->getType() != ActorType::PLAYER
|| msgType != 3)
@@ -698,18 +699,19 @@ void BeingHandler::processBeingMove3(Net::MessageIn &msg)
static const int16_t dirx[8] = {0, -1, -1, -1, 0, 1, 1, 1};
static const int16_t diry[8] = {1, 1, 0, -1, -1, -1, 0, 1};
- const int len = msg.readInt16() - 14;
- Being *const dstBeing = actorManager->findBeing(msg.readInt32());
+ const int len = msg.readInt16("len") - 14;
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readInt32("being id"));
if (!dstBeing)
{
BLOCK_END("BeingHandler::processBeingMove3")
return;
}
- const int16_t speed = msg.readInt16();
+ const int16_t speed = msg.readInt16("speed");
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- int16_t x = msg.readInt16();
- int16_t y = msg.readInt16();
- const unsigned char *moves = msg.readBytes(len);
+ int16_t x = msg.readInt16("x");
+ int16_t y = msg.readInt16("y");
+ const unsigned char *moves = msg.readBytes(len, "moving path");
Path path;
if (moves)
{
@@ -746,17 +748,17 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
int spawnId;
// Information about a being in range
- const int id = msg.readInt32();
+ const int id = msg.readInt32("being id");
if (id == mSpawnId)
spawnId = mSpawnId;
else
spawnId = 0;
mSpawnId = 0;
int16_t speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
- statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option
- const int16_t job = msg.readInt16(); // class
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
+ const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id == localPlayer->getId() && job >= 1000)
disguiseId = job;
@@ -826,32 +828,32 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
if (speed == 0)
speed = 150;
- const uint8_t hairStyle = msg.readUInt8();
- const uint8_t look = msg.readUInt8();
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint8_t look = msg.readUInt8("look");
dstBeing->setSubtype(job, look);
if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- const uint16_t weapon = msg.readInt16();
- const uint16_t headBottom = msg.readInt16();
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t headBottom = msg.readInt16("head bottom");
if (!visible)
- msg.readInt32(); // server tick
+ msg.readInt32("tick");
- const uint16_t shield = msg.readInt16();
- const uint16_t headTop = msg.readInt16();
- const uint16_t headMid = msg.readInt16();
- const uint8_t hairColor = msg.readUInt8();
- msg.readUInt8(); // free
- const uint16_t shoes = msg.readInt16(); // clothes color
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const uint8_t hairColor = msg.readUInt8("hair color");
+ msg.readUInt8("unused");
+ const uint16_t shoes = msg.readInt16("shoes / clothes color");
uint16_t gloves;
if (dstBeing->getType() == ActorType::MONSTER)
{
if (serverVersion > 0 || tmwServerVersion >= 0x0E0701)
{
- const int hp = msg.readInt32();
- const int maxHP = msg.readInt32();
+ const int hp = msg.readInt32("hp");
+ const int maxHP = msg.readInt32("max hp");
if (hp && maxHP)
{
dstBeing->setMaxHP(maxHP);
@@ -862,31 +864,31 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
}
else
{
- msg.readInt32();
- msg.readInt32();
+ msg.readInt32("unused");
+ msg.readInt32("unused");
}
gloves = 0;
}
else
{
- gloves = msg.readInt16(); // head dir - "abused" as gloves
- msg.readInt32(); // guild
- msg.readInt16(); // guild emblem
+ gloves = msg.readInt16("gloves / head dir");
+ msg.readInt32("guild");
+ msg.readInt16("guild emblem");
}
-// logger->log("being guild: " + toString(guild));
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
+ msg.readInt16("manner");
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER)
{
- const int attackRange = static_cast<int>(msg.readUInt8()); // karma
+ const int attackRange = static_cast<int>(
+ msg.readUInt8("attack range (was karma)"));
dstBeing->setAttackRange(attackRange);
}
else
{
- msg.readUInt8(); // karma
+ msg.readUInt8("karma");
}
- uint8_t gender = msg.readUInt8();
+ uint8_t gender = msg.readUInt8("gender");
if (!disguiseId && dstBeing->getType() == ActorType::PLAYER)
{
@@ -928,7 +930,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
if (!visible)
{
uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
if (!disguiseId)
{
dstBeing->setAction(BeingAction::STAND, 0);
@@ -941,7 +943,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
{
uint8_t dir;
uint16_t x, y;
- msg.readCoordinates(x, y, dir);
+ msg.readCoordinates(x, y, dir, "position");
dstBeing->setTileCoords(x, y);
if (job == 45 && socialWindow && outfitWindow)
@@ -961,9 +963,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
dstBeing->setDirection(dir);
}
- msg.readUInt8(); // unknown
- msg.readUInt8(); // unknown
- msg.readInt16();
+ msg.readUInt8("unknown");
+ msg.readUInt8("unknown");
+ msg.readInt16("unknown");
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(