diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 9 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 6 | ||||
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 14 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 11 |
5 files changed, 25 insertions, 19 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 05b7c348a..ea74bc6a2 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -195,13 +195,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (speed == 0) speed = 150; - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job); + const int hairStyle = msg.readInt8(); + const int look = msg.readInt8(); + dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorSprite::MONSTER && player_node) player_node->checkNewName(dstBeing); - - const int hairStyle = msg.readInt8(); - msg.readInt8(); // free + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16(); const uint16_t headBottom = msg.readInt16(); diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 633dfff56..3c85fb352 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -298,7 +298,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, switch (type) { case 0: // change race - dstBeing->setSubtype(static_cast<uint16_t>(id)); + dstBeing->setSubtype(static_cast<uint16_t>(id), 0); break; case 1: // eAthena LOOK_HAIR dstBeing->setSpriteID(SPRITE_HAIR, id *-1); @@ -475,7 +475,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, } dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job); + dstBeing->setSubtype(job, 0); const int hairStyle = msg.readInt16(); const uint16_t weapon = msg.readInt16(); @@ -705,7 +705,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, speed = 150; dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job); + dstBeing->setSubtype(job, 0); if (dstBeing->getType() == ActorSprite::MONSTER && player_node) player_node->checkNewName(dstBeing); diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 6fafb3aa0..8c82ed85d 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -154,8 +154,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, data.mAttributes[PlayerInfo::MP] = msg.readInt16(); data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16(); - msg.readInt16(); // speed - tempPlayer->setSubtype(msg.readInt16()); // class (used for race) + msg.readInt16(); // speed + tempPlayer->setSubtype(msg.readInt16(), 0); // class (used for race) const int hairStyle = msg.readInt16(); const uint16_t weapon = msg.readInt16(); diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 738a81651..e68e9f80b 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -299,11 +299,17 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, switch (type) { case 0: // change race - dstBeing->setSubtype(static_cast<uint16_t>(id)); + dstBeing->setSubtype(static_cast<uint16_t>(id), + dstBeing->getLook()); break; case 1: // eAthena LOOK_HAIR - dstBeing->setHairStyle(SPRITE_HAIR, id * -1); + { + const int look = id / 256; + const int hair = id % 256; + dstBeing->setHairStyle(SPRITE_HAIR, hair * -1); + dstBeing->setLook(look); break; + } case 2: // Weapon ID in id, Shield ID in id2 dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true); if (!mHideShield) @@ -475,10 +481,10 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, } dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job); const int hairStyle = msg.readInt8(); - msg.readInt8(); // free + const int look = msg.readInt8(); + dstBeing->setSubtype(job, look); const uint16_t weapon = msg.readInt16(); const uint16_t shield = msg.readInt16(); const uint16_t headBottom = msg.readInt16(); diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 10be5edf8..68699e327 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -157,11 +157,12 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, data.mAttributes[PlayerInfo::MP] = msg.readInt16(); data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16(); - msg.readInt16(); // speed - tempPlayer->setSubtype(msg.readInt16()); // class (used for race) + msg.readInt16(); // speed + const int race = msg.readInt16(); // class (used for race) const int hairStyle = msg.readInt8(); - msg.readInt8(); // free - const uint16_t weapon = msg.readInt16(); // unused on server. need use? + const int look = msg.readInt8(); + tempPlayer->setSubtype(race, look); + const uint16_t weapon = msg.readInt16(); // unused on server. need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16(); @@ -258,7 +259,7 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot, outMsg.writeInt8(static_cast<int8_t>(hairColor)); outMsg.writeInt8(0); // unused outMsg.writeInt8(static_cast<int8_t>(hairstyle)); - outMsg.writeInt8(0); // unused + outMsg.writeInt8(123); // look if (serverVersion >= 2) outMsg.writeInt8(race); } |