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-rw-r--r--src/net/eathena/beingrecv.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index c8b7c52a4..3902169cf 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -142,7 +142,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
- const ItemColor itemColor = ItemColorManager::getColorFromCards(cards);
switch (type)
{
// here should be used SPRITE_* constants
@@ -160,8 +159,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
dstBeing->setSpriteCards(SPRITE_BODY,
id,
- std::string(),
- itemColor,
CardsList(cards));
dstBeing->setWeaponId(id);
dstBeing->setSpriteId(SPRITE_FLOOR,
@@ -172,8 +169,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 3: // LOOK_HEAD_BOTTOM
dstBeing->setSpriteCards(SPRITE_WEAPON,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
@@ -181,8 +176,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
dstBeing->setSpriteCards(SPRITE_CLOTHES_COLOR,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
@@ -191,8 +184,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
// armor for us
dstBeing->setSpriteCards(SPRITE_HEAD_BOTTOM,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
@@ -210,8 +201,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 8: // eAthena LOOK_SHIELD
dstBeing->setSpriteCards(SPRITE_FLOOR,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
@@ -219,8 +208,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 9: // eAthena LOOK_SHOES
dstBeing->setSpriteCards(SPRITE_HAIR,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
@@ -228,8 +215,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 10: // LOOK_GLOVES
dstBeing->setSpriteCards(SPRITE_SHOES,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
@@ -237,8 +222,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 11: // LOOK_FLOOR
dstBeing->setSpriteCards(SPRITE_SHIELD,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
@@ -246,8 +229,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 12: // LOOK_ROBE
dstBeing->setSpriteCards(SPRITE_HEAD_TOP,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
@@ -255,8 +236,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 13: // COSTUME_HEAD_TOP
dstBeing->setSpriteCards(SPRITE_HEAD_MID,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
@@ -264,8 +243,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 14: // COSTUME_HEAD_MID
dstBeing->setSpriteCards(SPRITE_ROBE,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
@@ -273,8 +250,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 15: // COSTUME_HEAD_LOW
dstBeing->setSpriteCards(SPRITE_EVOL2,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
@@ -282,8 +257,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 16: // COSTUME_GARMENT
dstBeing->setSpriteCards(SPRITE_EVOL3,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
@@ -291,8 +264,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 17: // ARMOR
dstBeing->setSpriteCards(SPRITE_EVOL4,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
@@ -300,8 +271,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 18:
dstBeing->setSpriteCards(SPRITE_EVOL5,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5);
@@ -309,8 +278,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
case 19:
dstBeing->setSpriteCards(SPRITE_EVOL6,
id,
- std::string(),
- itemColor,
CardsList(cards));
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6);