diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beingrecv.cpp | 5 | ||||
-rw-r--r-- | src/net/ea/beingrecv.h | 3 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 17 | ||||
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 11 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 5 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 13 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 12 |
8 files changed, 3 insertions, 78 deletions
diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp index c37cf2f82..06739043b 100644 --- a/src/net/ea/beingrecv.cpp +++ b/src/net/ea/beingrecv.cpp @@ -547,12 +547,11 @@ void BeingRecv::setSprite(Being *const being, const int id, const std::string &color, const ItemColor colorId, - const IsWeapon isWeapon, - const IsTempSprite isTempSprite) + const IsWeapon isWeapon) { if (!being) return; - being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite); + being->updateSprite(slot, id, color, colorId, isWeapon); } } // namespace Ea diff --git a/src/net/ea/beingrecv.h b/src/net/ea/beingrecv.h index 200059327..0da890eb3 100644 --- a/src/net/ea/beingrecv.h +++ b/src/net/ea/beingrecv.h @@ -60,8 +60,7 @@ namespace Ea const int id, const std::string &color = "", const ItemColor colorId = ItemColor_one, - const IsWeapon isWeapon = IsWeapon_false, - const IsTempSprite isTempSprite = IsTempSprite_false); + const IsWeapon isWeapon = IsWeapon_false); } // namespace BeingRecv } // namespace Ea diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 8ad438a09..c4b8e85d5 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -55,105 +55,90 @@ void BeingHandler::undress(Being *const being) const std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_TOP, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_MID, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_SHIELD, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_FLOOR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_ROBE, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL2, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL3, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL4, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL5, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL6, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 0c673be9f..1664cd77a 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -165,14 +165,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", itemColor, IsWeapon_true, - IsTempSprite_false, cards); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -183,7 +181,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); @@ -194,7 +191,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); @@ -206,7 +202,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); @@ -227,7 +222,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -238,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); @@ -249,7 +242,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); @@ -260,7 +252,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); @@ -271,7 +262,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); @@ -282,7 +272,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); @@ -293,7 +282,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); @@ -304,7 +292,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); @@ -315,7 +302,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); @@ -326,7 +312,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); @@ -337,7 +322,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); @@ -348,7 +332,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 4add9c820..7c8a2d99f 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -134,7 +134,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false, nullptr); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -154,7 +153,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } else @@ -165,7 +163,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, color), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } @@ -200,56 +197,48 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index ec8aee8ef..c479e4ced 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -54,35 +54,30 @@ void BeingHandler::undress(Being *const being) const std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 57b295a8d..98f030f12 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -148,14 +148,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false, nullptr); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -165,7 +163,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -175,7 +172,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -185,7 +181,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -202,7 +197,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -212,7 +206,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -222,7 +215,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -232,7 +224,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -242,7 +233,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -252,7 +242,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -262,7 +251,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -272,7 +260,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 15c8aa7a0..a940799ba 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -109,7 +109,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false, nullptr); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -131,7 +130,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } else @@ -141,7 +139,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } tempPlayer->setHairColor(hairColor); @@ -163,63 +160,54 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); character->slot = msg.readUInt8("slot"); |