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-rw-r--r--src/net/ea/charserverhandler.cpp6
-rw-r--r--src/net/ea/gamehandler.cpp4
-rw-r--r--src/net/ea/loginhandler.cpp12
-rw-r--r--src/net/eathena/charserverhandler.cpp2
-rw-r--r--src/net/eathena/gamehandler.cpp2
-rw-r--r--src/net/eathena/generalhandler.cpp6
-rw-r--r--src/net/eathena/loginhandler.cpp8
-rw-r--r--src/net/tmwa/charserverhandler.cpp2
-rw-r--r--src/net/tmwa/gamehandler.cpp2
-rw-r--r--src/net/tmwa/generalhandler.cpp6
-rw-r--r--src/net/tmwa/loginhandler.cpp8
11 files changed, 29 insertions, 29 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index ef47cf99e..81beac26e 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -135,7 +135,7 @@ void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const
errorMessage = _("Unknown char-server failure.");
break;
}
- Client::setState(STATE_ERROR);
+ client->setState(STATE_ERROR);
BLOCK_END("CharServerHandler::processCharLoginError")
}
@@ -261,7 +261,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg,
if (network)
network->disconnect();
- Client::setState(STATE_CONNECT_GAME);
+ client->setState(STATE_CONNECT_GAME);
BLOCK_END("CharServerHandler::processCharMapInfo")
}
@@ -283,7 +283,7 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg,
server.port = msg.readInt16();
network->disconnect();
- Client::setState(STATE_CHANGE_MAP);
+ client->setState(STATE_CHANGE_MAP);
if (player_node)
{
player_node->setTileCoords(x, y);
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index faee4b2d8..df2c4ec47 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -59,7 +59,7 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const
logger->log("Protocol: Player start position: (%d, %d),"
" Direction: %d", x, y, direction);
// Switch now or we'll have problems
- Client::setState(STATE_GAME);
+ client->setState(STATE_GAME);
if (player_node)
player_node->setTileCoords(x, y);
}
@@ -72,7 +72,7 @@ void GameHandler::processWhoAnswer(Net::MessageIn &msg) const
void GameHandler::processCharSwitchResponse(Net::MessageIn &msg) const
{
if (msg.readInt8())
- Client::setState(STATE_SWITCH_CHARACTER);
+ client->setState(STATE_SWITCH_CHARACTER);
}
void GameHandler::processMapQuitResponse(Net::MessageIn &msg) const
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
index 2632aeb3b..fbe588b1f 100644
--- a/src/net/ea/loginhandler.cpp
+++ b/src/net/ea/loginhandler.cpp
@@ -61,7 +61,7 @@ bool LoginHandler::isRegistrationEnabled() const
void LoginHandler::getRegistrationDetails() const
{
// Not supported, so move on
- Client::setState(STATE_REGISTER);
+ client->setState(STATE_REGISTER);
}
void LoginHandler::loginAccount(LoginData *const loginData) const
@@ -93,7 +93,7 @@ void LoginHandler::chooseServer(const unsigned int server) const
charServer->port = mWorlds[server]->port;
}
- Client::setState(STATE_UPDATE);
+ client->setState(STATE_UPDATE);
}
void LoginHandler::registerAccount(LoginData *const loginData) const
@@ -139,7 +139,7 @@ void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg) const
// Successful pass change
if (errMsg == 1)
{
- Client::setState(STATE_CHANGEPASSWORD_SUCCESS);
+ client->setState(STATE_CHANGEPASSWORD_SUCCESS);
}
// pass change failed
else
@@ -164,7 +164,7 @@ void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg) const
errorMessage = _("Unknown error.");
break;
}
- Client::setState(STATE_ACCOUNTCHANGE_ERROR);
+ client->setState(STATE_ACCOUNTCHANGE_ERROR);
}
}
@@ -222,7 +222,7 @@ void LoginHandler::processLoginData(Net::MessageIn &msg)
mWorlds.push_back(world);
}
- Client::setState(STATE_WORLD_SELECT);
+ client->setState(STATE_WORLD_SELECT);
}
void LoginHandler::processLoginError(Net::MessageIn &msg) const
@@ -291,7 +291,7 @@ void LoginHandler::processLoginError(Net::MessageIn &msg) const
errorMessage = _("Unknown error.");
break;
}
- Client::setState(STATE_ERROR);
+ client->setState(STATE_ERROR);
}
void LoginHandler::logout() const
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 1d4928bc9..8c580ce3a 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -294,7 +294,7 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg)
}
}
- Client::setState(STATE_CHAR_SELECT);
+ client->setState(STATE_CHAR_SELECT);
}
} // namespace EAthena
diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp
index cdb3029bc..4b9bcb80f 100644
--- a/src/net/eathena/gamehandler.cpp
+++ b/src/net/eathena/gamehandler.cpp
@@ -107,7 +107,7 @@ void GameHandler::connect()
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
- if (Client::getState() == STATE_CONNECT_GAME)
+ if (client->getState() == STATE_CONNECT_GAME)
{
// Change the player's ID to the account ID to match what eAthena uses
if (player_node)
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index 029b7fcd4..55b3b644f 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -133,7 +133,7 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg)
errorMessage = _("No servers available.");
break;
case 2:
- if (Client::getState() == STATE_GAME)
+ if (client->getState() == STATE_GAME)
{
errorMessage = _("Someone else is trying to use this "
"account.");
@@ -153,7 +153,7 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg)
errorMessage = _("Unknown connection error.");
break;
}
- Client::setState(STATE_ERROR);
+ client->setState(STATE_ERROR);
break;
}
@@ -224,7 +224,7 @@ void GeneralHandler::flushNetwork()
else
errorMessage = _("Got disconnected from server!");
- Client::setState(STATE_ERROR);
+ client->setState(STATE_ERROR);
}
}
diff --git a/src/net/eathena/loginhandler.cpp b/src/net/eathena/loginhandler.cpp
index 91900b623..1ecfc2a51 100644
--- a/src/net/eathena/loginhandler.cpp
+++ b/src/net/eathena/loginhandler.cpp
@@ -167,8 +167,8 @@ void LoginHandler::processServerVersion(Net::MessageIn &msg)
msg.readInt32();
mRegistrationEnabled = true;
serverVersion = 0;
- if (Client::getState() != STATE_LOGIN)
- Client::setState(STATE_LOGIN);
+ if (client->getState() != STATE_LOGIN)
+ client->setState(STATE_LOGIN);
// Leave this last
mVersionResponse = true;
@@ -193,8 +193,8 @@ void LoginHandler::processUpdateHost2(Net::MessageIn &msg) const
logger->log("Received update hosts \"%s\" from login server.",
updateHost.c_str());
- if (Client::getState() == STATE_PRE_LOGIN)
- Client::setState(STATE_LOGIN);
+ if (client->getState() == STATE_PRE_LOGIN)
+ client->setState(STATE_LOGIN);
}
} // namespace EAthena
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index c4571969e..6e58f5ee7 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -347,7 +347,7 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg)
}
}
- Client::setState(STATE_CHAR_SELECT);
+ client->setState(STATE_CHAR_SELECT);
BLOCK_END("CharServerHandler::processCharLogin")
}
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 62457d718..b066db36b 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -103,7 +103,7 @@ void GameHandler::connect()
const Token &token = static_cast<LoginHandler*>(
Net::getLoginHandler())->getToken();
- if (Client::getState() == STATE_CONNECT_GAME)
+ if (client->getState() == STATE_CONNECT_GAME)
{
// Change the player's ID to the account ID to match what eAthena uses
if (player_node)
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index ba8f40551..1d92e1eb8 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -145,7 +145,7 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg)
errorMessage = _("No servers available.");
break;
case 2:
- if (Client::getState() == STATE_GAME)
+ if (client->getState() == STATE_GAME)
{
// TRANSLATORS: error message
errorMessage = _("Someone else is trying to use this "
@@ -170,7 +170,7 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg)
errorMessage = _("Unknown connection error.");
break;
}
- Client::setState(STATE_ERROR);
+ client->setState(STATE_ERROR);
break;
}
@@ -251,7 +251,7 @@ void GeneralHandler::flushNetwork()
errorMessage = _("Got disconnected from server!");
}
- Client::setState(STATE_ERROR);
+ client->setState(STATE_ERROR);
}
BLOCK_END("GeneralHandler::flushNetwork 3")
}
diff --git a/src/net/tmwa/loginhandler.cpp b/src/net/tmwa/loginhandler.cpp
index 9dc9c5447..4f7a35d3b 100644
--- a/src/net/tmwa/loginhandler.cpp
+++ b/src/net/tmwa/loginhandler.cpp
@@ -208,8 +208,8 @@ void LoginHandler::processServerVersion(Net::MessageIn &msg)
logger->log("Server version: %d", serverVersion);
if (serverVersion < 5)
{
- if (Client::getState() != STATE_LOGIN)
- Client::setState(STATE_LOGIN);
+ if (client->getState() != STATE_LOGIN)
+ client->setState(STATE_LOGIN);
}
// Leave this last
@@ -235,8 +235,8 @@ void LoginHandler::processUpdateHost2(Net::MessageIn &msg) const
logger->log("Received update hosts \"%s\" from login server.",
updateHost.c_str());
- if (Client::getState() == STATE_PRE_LOGIN)
- Client::setState(STATE_LOGIN);
+ if (client->getState() == STATE_PRE_LOGIN)
+ client->setState(STATE_LOGIN);
}
int LoginHandler::supportedOptionalActions() const