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-rw-r--r--src/net/ea/charserverhandler.cpp15
-rw-r--r--src/net/ea/gamehandler.cpp9
-rw-r--r--src/net/ea/playerhandler.cpp15
3 files changed, 31 insertions, 8 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index e0bdc0e92..870ed1413 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -201,7 +201,10 @@ void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
break;
}
// TRANSLATORS: error message header
- new OkDialog(_("Error"), errorMessage, DialogType::ERROR,
+ new OkDialog(_("Error"), errorMessage,
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
true, true, nullptr, 260);
if (mCharCreateDialog)
mCharCreateDialog->unlock();
@@ -217,7 +220,10 @@ void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
updateCharSelectDialog();
unlockCharSelectDialog();
// TRANSLATORS: info message
- new OkDialog(_("Info"), _("Character deleted."), DialogType::OK,
+ new OkDialog(_("Info"), _("Character deleted."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
true, true, nullptr, 260);
BLOCK_END("CharServerHandler::processCharDelete")
}
@@ -228,7 +234,10 @@ void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED)
unlockCharSelectDialog();
// TRANSLATORS: error message
new OkDialog(_("Error"), _("Failed to delete character."),
- DialogType::ERROR, true, true, nullptr, 260);
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ true, true, nullptr, 260);
BLOCK_END("CharServerHandler::processCharDeleteFailed")
}
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index f81121fd1..f569ef420 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -89,8 +89,13 @@ void GameHandler::processMapQuitResponse(Net::MessageIn &msg) const
{
if (msg.readUInt8())
{
- new OkDialog(_("Game"), _("Request to quit denied!"),
- DialogType::ERROR, true, true, nullptr, 260);
+ new OkDialog(_("Game"),
+ // TRANSLATORS: error message
+ _("Request to quit denied!"),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ true, true, nullptr, 260);
}
}
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index f7da2d321..66324eb6b 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -273,7 +273,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
// TRANSLATORS: weight message
_("You are carrying more than "
"half your weight. You are "
- "unable to regain health."), DialogType::OK,
+ "unable to regain health."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
false, true, nullptr, 260);
weightNotice->addActionListener(
&weightListener);
@@ -286,7 +289,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
// TRANSLATORS: weight message
_("You are carrying less than "
"half your weight. You "
- "can regain health."), DialogType::OK,
+ "can regain health."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
false, true, nullptr, 260);
weightNotice->addActionListener(
&weightListener);
@@ -368,7 +374,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
{
// TRANSLATORS: message header
deathNotice = new OkDialog(_("Message"),
- DeadDB::getRandomString(), DialogType::OK,
+ DeadDB::getRandomString(),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
false, true, nullptr, 260);
deathNotice->addActionListener(&deathListener);
if (localPlayer->getCurrentAction() != BeingAction::DEAD)