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-rw-r--r--src/net/eathena/generalhandler.cpp35
-rw-r--r--src/net/tmwa/generalhandler.cpp31
2 files changed, 2 insertions, 64 deletions
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index 029b7123a..1a0353dfa 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -197,40 +197,7 @@ void GeneralHandler::gameStarted() const
if (!statusWindow)
return;
- // protection against double addition attributes.
- statusWindow->clearAttributes();
-
- statusWindow->addBasicAttributes();
-
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATK, _("Attack"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::DEF, _("Defense"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::MATK, _("M.Attack"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::MDEF, _("M.Defense"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::HIT, _("% Accuracy"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::FLEE, _("% Evade"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::CRIT, _("% Critical"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec."));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::KARMA, _("Karma"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::MANNER, _("Manner"));
+ statusWindow->addAttributes();
}
void GeneralHandler::gameEnded() const
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index f7515de02..a48f05cec 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -208,36 +208,7 @@ void GeneralHandler::gameStarted() const
if (!statusWindow)
return;
- // protection against double addition attributes.
- statusWindow->clearAttributes();
-
- statusWindow->addBasicAttributes();
-
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATK, _("Attack"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::DEF, _("Defense"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::MATK, _("M.Attack"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::MDEF, _("M.Defense"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::HIT, _("% Accuracy"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::FLEE, _("% Evade"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::CRIT, _("% Critical"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec."));
+ statusWindow->addAttributes();
}
void GeneralHandler::gameEnded() const