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-rw-r--r--src/net/ea/beinghandler.cpp6
-rw-r--r--src/net/tmwa/beinghandler.cpp6
-rw-r--r--src/net/tmwa/charserverhandler.cpp12
3 files changed, 16 insertions, 8 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 71194520d..05b7c348a 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -200,7 +200,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (dstBeing->getType() == ActorSprite::MONSTER && player_node)
player_node->checkNewName(dstBeing);
- const int hairStyle = msg.readInt16();
+ const int hairStyle = msg.readInt8();
+ msg.readInt8(); // free
const uint16_t weapon = msg.readInt16();
const uint16_t headBottom = msg.readInt16();
@@ -210,7 +211,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const uint16_t shield = msg.readInt16();
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
- const int hairColor = msg.readInt16();
+ const int hairColor = msg.readInt8();
+ msg.readInt8(); // free
const uint16_t shoes = msg.readInt16(); // clothes color
uint16_t gloves;
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 3ef060d96..738a81651 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -477,7 +477,8 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setSubtype(job);
- const int hairStyle = msg.readInt16();
+ const int hairStyle = msg.readInt8();
+ msg.readInt8(); // free
const uint16_t weapon = msg.readInt16();
const uint16_t shield = msg.readInt16();
const uint16_t headBottom = msg.readInt16();
@@ -487,7 +488,8 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
- const int hairColor = msg.readInt16();
+ const int hairColor = msg.readInt8();
+ msg.readInt8(); // free
unsigned char colors[9];
colors[0] = msg.readInt8();
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 773a9d060..10be5edf8 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -159,7 +159,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
- const int hairStyle = msg.readInt16();
+ const int hairStyle = msg.readInt8();
+ msg.readInt8(); // free
const uint16_t weapon = msg.readInt16(); // unused on server. need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
@@ -172,9 +173,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const int hat = msg.readInt16(); // head option top
const int topClothes = msg.readInt16();
- int hairColor = msg.readInt16();
+ int hairColor = msg.readInt8();
if (hairColor > 255)
hairColor = 255;
+ msg.readInt8(); // free
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
tempPlayer->setHairColor(static_cast<unsigned char>(hairColor));
@@ -253,8 +255,10 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot,
outMsg.writeInt8(static_cast<unsigned char>(stats[i]));
outMsg.writeInt8(static_cast<unsigned char>(slot));
- outMsg.writeInt16(static_cast<int16_t>(hairColor));
- outMsg.writeInt16(static_cast<int16_t>(hairstyle));
+ outMsg.writeInt8(static_cast<int8_t>(hairColor));
+ outMsg.writeInt8(0); // unused
+ outMsg.writeInt8(static_cast<int8_t>(hairstyle));
+ outMsg.writeInt8(0); // unused
if (serverVersion >= 2)
outMsg.writeInt8(race);
}