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-rw-r--r--src/net/ea/charserverhandler.cpp4
-rw-r--r--src/net/ea/gamehandler.cpp2
-rw-r--r--src/net/ea/playerhandler.cpp7
-rw-r--r--src/net/manaserv/beinghandler.cpp3
-rw-r--r--src/net/manaserv/charhandler.cpp4
5 files changed, 10 insertions, 10 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 2dc51acf3..67894b0d9 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -167,7 +167,7 @@ void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
errorMessage = _("Incorrect race.");
break;
}
- new OkDialog(_("Error"), errorMessage);
+ new OkDialog(_("Error"), errorMessage, DIALOG_ERROR);
if (mCharCreateDialog)
mCharCreateDialog->unlock();
}
@@ -185,7 +185,7 @@ void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED)
{
unlockCharSelectDialog();
- new OkDialog(_("Error"), _("Failed to delete character."));
+ new OkDialog(_("Error"), _("Failed to delete character."), DIALOG_ERROR);
}
void CharServerHandler::clear()
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index 6d021d6a9..c8c870dbd 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -101,7 +101,7 @@ void GameHandler::processCharSwitchResponse(Net::MessageIn &msg)
void GameHandler::processMapQuitResponse(Net::MessageIn &msg)
{
if (msg.readInt8())
- new OkDialog(_("Game"), _("Request to quit denied!"), nullptr);
+ new OkDialog(_("Game"), _("Request to quit denied!"), DIALOG_ERROR);
}
} // namespace Ea
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 27aa4da80..ddcf7d9c0 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -336,7 +336,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
weightNotice = new OkDialog(_("Message"),
_("You are carrying more than "
"half your weight. You are "
- "unable to regain health."), false);
+ "unable to regain health."), DIALOG_ERROR, false);
weightNotice->addActionListener(
&weightListener);
}
@@ -346,7 +346,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
weightNotice = new OkDialog(_("Message"),
_("You are carrying less than "
"half your weight. You "
- "can regain health."), false);
+ "can regain health."), DIALOG_ERROR, false);
weightNotice->addActionListener(
&weightListener);
}
@@ -426,8 +426,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
{
deathNotice = new OkDialog(_("Message"),
- randomDeathMessage(),
- false);
+ randomDeathMessage(), false);
deathNotice->addActionListener(&deathListener);
player_node->setAction(Being::DEAD);
}
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index cef4f497a..9468baaa1 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -335,7 +335,8 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
};
std::string message(deadMsg[rand() % 13]);
message.append(std::string(" ") + _("Press OK to respawn."));
- OkDialog *dlg = new OkDialog(_("You Died"), message, false);
+ OkDialog *dlg = new OkDialog(_("You Died"),
+ message, DIALOG_OK, false);
dlg->addActionListener(&(ManaServ::respawnListener));
}
}
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index 300af5a2b..7977df909 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -181,7 +181,7 @@ void CharHandler::handleCharacterCreateResponse(Net::MessageIn &msg)
errorMessage = _("Unknown error.");
break;
}
- new OkDialog(_("Error"), errorMessage);
+ new OkDialog(_("Error"), errorMessage, DIALOG_ERROR);
if (mCharCreateDialog)
mCharCreateDialog->unlock();
@@ -224,7 +224,7 @@ void CharHandler::handleCharacterDeleteResponse(Net::MessageIn &msg)
default:
errorMessage = strprintf(_("Unknown error (%d)."), errMsg);
}
- new OkDialog(_("Error"), errorMessage);
+ new OkDialog(_("Error"), errorMessage, DIALOG_ERROR);
}
mSelectedCharacter = 0;
unlockCharSelectDialog();