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-rw-r--r--src/net/tmwa/playerhandler.cpp77
-rw-r--r--src/net/tmwa/playerrecv.cpp3
2 files changed, 59 insertions, 21 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index ef1b704a8..27cfc4bf4 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -230,21 +230,35 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
break;
case Sp::BASEEXP:
- PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP,
+ base,
+ Notify_true);
break;
case Sp::JOBEXP:
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP,
+ base,
+ Notify_true);
break;
case Sp::KARMA:
- PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base);
- PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_KARMA,
+ base,
+ Notify_true);
+ PlayerInfo::setStatMod(Attributes::PLAYER_KARMA,
+ 0,
+ Notify_true);
break;
case Sp::MANNER:
- PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base);
- PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER,
+ base,
+ Notify_true);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MANNER,
+ 0,
+ Notify_true);
break;
case Sp::HP:
- PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP,
+ base,
+ Notify_true);
if (localPlayer->isInParty() && (Party::getParty(1) != nullptr))
{
PartyMember *const m = Party::getParty(1)
@@ -258,7 +272,9 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::MAXHP:
- PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP,
+ base,
+ Notify_true);
if (localPlayer->isInParty() && (Party::getParty(1) != nullptr))
{
@@ -272,16 +288,24 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::SP:
- PlayerInfo::setAttribute(Attributes::PLAYER_MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MP,
+ base,
+ Notify_true);
break;
case Sp::MAXSP:
- PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP,
+ base,
+ Notify_true);
break;
case Sp::STATUSPOINT:
- PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
+ base,
+ Notify_true);
break;
case Sp::BASELEVEL:
- PlayerInfo::setAttribute(Attributes::PLAYER_BASE_LEVEL, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_BASE_LEVEL,
+ base,
+ Notify_true);
if (localPlayer != nullptr)
{
localPlayer->setLevel(base);
@@ -289,7 +313,9 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::SKILLPOINT:
- PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS,
+ base,
+ Notify_true);
if (skillDialog != nullptr)
skillDialog->update();
break;
@@ -326,20 +352,30 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
UnitsDb::formatCurrency(oldMoney - newMoney).c_str());
}
- PlayerInfo::setAttribute(Attributes::MONEY, newMoney);
+ PlayerInfo::setAttribute(Attributes::MONEY,
+ newMoney,
+ Notify_true);
break;
}
case Sp::NEXTBASEEXP:
- PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED,
+ base,
+ Notify_true);
break;
case Sp::JOB_MOD:
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED,
+ base,
+ Notify_true);
break;
case Sp::WEIGHT:
- PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
+ PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT,
+ base,
+ Notify_true);
break;
case Sp::MAXWEIGHT:
- PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
+ PlayerInfo::setAttribute(Attributes::MAX_WEIGHT,
+ base,
+ Notify_true);
break;
case Sp::USTR:
statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base);
@@ -359,7 +395,6 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
case Sp::ULUK:
statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base);
break;
-
case Sp::ATK1:
PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
@@ -405,7 +440,9 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::updateAttrs();
break;
case Sp::JOBLEVEL:
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL,
+ base,
+ Notify_true);
break;
case Sp::GM_LEVEL:
localPlayer->setGroupId(base);
diff --git a/src/net/tmwa/playerrecv.cpp b/src/net/tmwa/playerrecv.cpp
index b6b23403f..4bd0f7f88 100644
--- a/src/net/tmwa/playerrecv.cpp
+++ b/src/net/tmwa/playerrecv.cpp
@@ -38,7 +38,8 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
- msg.readInt16("char points"));
+ msg.readInt16("char points"),
+ Notify_true);
unsigned int val = msg.readUInt8("str");
PlayerInfo::setStatBase(Attributes::PLAYER_STR, val);