diff options
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 5 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 28 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 12 |
3 files changed, 5 insertions, 40 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index c479e4ced..8aa01bb9c 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -53,31 +53,26 @@ void BeingHandler::undress(Being *const being) const 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index a219203cc..73fa7b87c 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -147,14 +147,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", ItemColor_one, - IsWeapon_true, nullptr); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -163,7 +161,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -172,7 +169,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -181,7 +177,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -197,7 +192,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -206,7 +200,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -215,7 +208,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -224,7 +216,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -233,7 +224,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -242,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -251,7 +240,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -260,7 +248,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; @@ -369,8 +356,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -516,8 +502,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -663,8 +648,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -918,8 +902,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -1136,8 +1119,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index fdc24cf7a..7a5c6adae 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -108,7 +108,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true, nullptr); tempPlayer->setWeaponId(weapon); @@ -130,7 +129,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -139,7 +137,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, - IsWeapon_false, nullptr); } tempPlayer->setHairColor(hairColor); @@ -160,55 +157,46 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); character->slot = msg.readUInt8("slot"); |