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-rw-r--r--src/net/tmwa/charserverhandler.cpp183
1 files changed, 99 insertions, 84 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index ae64dbf60..305add158 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -132,86 +132,96 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
- LocalPlayer *const tempPlayer = new LocalPlayer(msg.readInt32(), 0);
+ LocalPlayer *const tempPlayer = new LocalPlayer(
+ msg.readInt32("account id"), 0);
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32();
- data.mAttributes[Attributes::MONEY] = msg.readInt32();
+ data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
Stat &jobStat = data.mStats[static_cast<size_t>(JOB)];
- jobStat.exp = msg.readInt32();
+ jobStat.exp = msg.readInt32("job");
- const int temp = msg.readInt32();
+ const int temp = msg.readInt32("job level");
jobStat.base = temp;
jobStat.mod = temp;
- const int shoes = msg.readInt16();
- const int gloves = msg.readInt16();
- const int cape = msg.readInt16();
- const int misc1 = msg.readInt16();
-
- msg.readInt32(); // option
- msg.readInt32(); // karma
- msg.readInt32(); // manner
- msg.readInt16(); // character points left
-
- data.mAttributes[Attributes::HP] = msg.readInt16();
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16();
- data.mAttributes[Attributes::MP] = msg.readInt16();
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16();
-
- msg.readInt16(); // speed
- const uint16_t race = msg.readInt16(); // class (used for race)
- const uint8_t hairStyle = msg.readUInt8();
- const uint8_t look = msg.readUInt8();
+ const int shoes = msg.readInt16("shoes");
+ const int gloves = msg.readInt16("gloves");
+ const int cape = msg.readInt16("cape");
+ const int misc1 = msg.readInt16("misc1");
+
+ msg.readInt32("option");
+ msg.readInt32("karma");
+ msg.readInt32("manner");
+ msg.readInt16("character points left");
+
+ data.mAttributes[Attributes::HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
+ data.mAttributes[Attributes::MP] = msg.readInt16("mp");
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp");
+
+ msg.readInt16("speed");
+ const uint16_t race = msg.readInt16("class");
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint8_t look = msg.readUInt8("look");
tempPlayer->setSubtype(race, look);
- const uint16_t weapon = msg.readInt16(); // unused on server. need use?
+ const uint16_t weapon = msg.readInt16("weapon");
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[Attributes::LEVEL] = msg.readInt16();
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
- msg.readInt16(); // skill point
- const int bottomClothes = msg.readInt16();
- const int shield = msg.readInt16();
+ msg.readInt16("skill point");
+ const int bottomClothes = msg.readInt16("bottom clothes");
+ const int shield = msg.readInt16("shield");
- const int hat = msg.readInt16(); // head option top
- const int topClothes = msg.readInt16();
+ const int hat = msg.readInt16("hat");
+ const int topClothes = msg.readInt16("top clothes");
- const uint8_t hairColor = msg.readUInt8();
- msg.readUInt8(); // free
+ const uint8_t hairColor = msg.readUInt8("hair color");
+ msg.readUInt8("unused");
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
tempPlayer->setHairColor(static_cast<unsigned char>(hairColor));
- const int misc2 = msg.readInt16();
- tempPlayer->setName(msg.readString(24));
+ const int misc2 = msg.readInt16("misc2");
+ tempPlayer->setName(msg.readString(24, "name"));
character->dummy = tempPlayer;
for (int i = 0; i < 6; i++)
- character->data.mStats[i + STR].base = msg.readUInt8();
+ character->data.mStats[i + STR].base = msg.readUInt8("stat");
if (withColors)
{
- tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readUInt8());
- tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readUInt8());
- tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readUInt8());
- tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readUInt8());
+ tempPlayer->setSprite(SPRITE_SHOE, shoes, "",
+ msg.readUInt8("shoes color"));
+ tempPlayer->setSprite(SPRITE_GLOVES, gloves, "",
+ msg.readUInt8("gloves color"));
+ tempPlayer->setSprite(SPRITE_CAPE, cape, "",
+ msg.readUInt8("cape color"));
+ tempPlayer->setSprite(SPRITE_MISC1, misc1, "",
+ msg.readUInt8("misc1 color"));
tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes,
- "", msg.readUInt8());
+ "", msg.readUInt8("bottom clothes color"));
// to avoid show error (error.xml) need remove this sprite
if (!config.getBoolValue("hideShield"))
- tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readUInt8());
+ {
+ tempPlayer->setSprite(SPRITE_SHIELD, shield, "",
+ msg.readUInt8("shield color"));
+ }
else
- msg.readUInt8();
+ {
+ msg.readUInt8("shield color");
+ }
tempPlayer->setSprite(SPRITE_HAT, hat, "",
- msg.readUInt8()); // head option top
+ msg.readUInt8("head option top color"));
tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "",
- msg.readUInt8());
- tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readUInt8());
- msg.skip(5);
- character->slot = msg.readUInt8(); // character slot
+ msg.readUInt8("top clothes color"));
+ tempPlayer->setSprite(SPRITE_MISC2, misc2, "",
+ msg.readUInt8("misc2 color"));
+ msg.skip(5, "unused");
}
else
{
@@ -227,9 +237,9 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
tempPlayer->setSprite(SPRITE_MISC2, misc2);
- character->slot = msg.readUInt8(); // character slot
}
- msg.readUInt8(); // unknown
+ character->slot = msg.readUInt8("slot");
+ msg.readUInt8("unused");
}
void CharServerHandler::chooseCharacter(Net::Character *const character)
@@ -241,7 +251,8 @@ void CharServerHandler::chooseCharacter(Net::Character *const character)
mCharSelectDialog = nullptr;
MessageOut outMsg(CMSG_CHAR_SELECT);
- outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot));
+ outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot),
+ "slot");
}
void CharServerHandler::newCharacter(const std::string &name, const int slot,
@@ -253,20 +264,20 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot,
const std::vector<int> &stats) const
{
MessageOut outMsg(CMSG_CHAR_CREATE);
- outMsg.writeString(name, 24);
+ outMsg.writeString(name, 24, "name");
for (int i = 0; i < 6; i++)
- outMsg.writeInt8(static_cast<unsigned char>(stats[i]));
+ outMsg.writeInt8(static_cast<unsigned char>(stats[i]), "stat");
- outMsg.writeInt8(static_cast<unsigned char>(slot));
- outMsg.writeInt8(static_cast<int8_t>(hairColor));
- outMsg.writeInt8(0); // unused
- outMsg.writeInt8(static_cast<int8_t>(hairstyle));
+ outMsg.writeInt8(static_cast<unsigned char>(slot), "slot");
+ outMsg.writeInt8(static_cast<int8_t>(hairColor), "hair color");
+ outMsg.writeInt8(0, "unused");
+ outMsg.writeInt8(static_cast<int8_t>(hairstyle), "hair style");
if (serverVersion >= 9)
- outMsg.writeInt8(look);
+ outMsg.writeInt8(look, "look");
else
- outMsg.writeInt8(0);
+ outMsg.writeInt8(0, "unused");
if (serverVersion >= 2)
- outMsg.writeInt8(race);
+ outMsg.writeInt8(race, "class");
}
void CharServerHandler::deleteCharacter(Net::Character *const character)
@@ -277,15 +288,15 @@ void CharServerHandler::deleteCharacter(Net::Character *const character)
mSelectedCharacter = character;
MessageOut outMsg(CMSG_CHAR_DELETE);
- outMsg.writeInt32(mSelectedCharacter->dummy->getId());
- outMsg.writeString("a@a.com", 40);
+ outMsg.writeInt32(mSelectedCharacter->dummy->getId(), "id?");
+ outMsg.writeString("a@a.com", 40, "email");
}
void CharServerHandler::switchCharacter() const
{
// This is really a map-server packet
MessageOut outMsg(CMSG_PLAYER_RESTART);
- outMsg.writeInt8(1);
+ outMsg.writeInt8(1, "flag");
}
void CharServerHandler::connect()
@@ -299,16 +310,21 @@ void CharServerHandler::connect()
mNetwork->disconnect();
mNetwork->connect(charServer);
MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT);
- outMsg.writeInt32(token.account_ID);
- outMsg.writeInt32(token.session_ID1);
- outMsg.writeInt32(token.session_ID2);
+ outMsg.writeInt32(token.account_ID, "account id");
+ outMsg.writeInt32(token.session_ID1, "session id1");
+ outMsg.writeInt32(token.session_ID2, "session id2");
// [Fate] The next word is unused by the old char server, so we squeeze in
// mana client version information
if (serverVersion > 0)
- outMsg.writeInt16(CLIENT_PROTOCOL_VERSION);
+ {
+ outMsg.writeInt16(CLIENT_PROTOCOL_VERSION, "client protocol version");
+ }
else
- outMsg.writeInt16(CLIENT_TMW_PROTOCOL_VERSION);
- outMsg.writeInt8(Being::genderToInt(token.sex));
+ {
+ outMsg.writeInt16(CLIENT_TMW_PROTOCOL_VERSION,
+ "client protocol version");
+ }
+ outMsg.writeInt8(Being::genderToInt(token.sex), "gender");
// We get 4 useless bytes before the real answer comes in (what are these?)
mNetwork->skip(4);
@@ -318,13 +334,13 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg)
{
BLOCK_START("CharServerHandler::processCharLogin")
- msg.skip(2); // Length word
- const int slots = msg.readInt16();
+ msg.skip(2, "len");
+ const int slots = msg.readInt16("slots");
if (slots > 0 && slots < 30)
loginData.characterSlots = static_cast<uint16_t>(slots);
- const bool version = msg.readUInt8() == 1 && serverVersion > 0;
- msg.skip(17); // 0 Unused
+ const bool version = msg.readUInt8("version") == 1 && serverVersion > 0;
+ msg.skip(17, "unused");
delete_all(mCharacters);
mCharacters.clear();
@@ -357,20 +373,19 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg)
Network *const network = mNetwork;
ServerInfo &server = mapServer;
BLOCK_START("CharServerHandler::processCharMapInfo")
-// msg.skip(4); // CharID, must be the same as localPlayer->charID
- PlayerInfo::setCharId(msg.readInt32());
+ PlayerInfo::setCharId(msg.readInt32("char id?"));
GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler());
- gh->setMap(msg.readString(16));
+ gh->setMap(msg.readString(16, "map name"));
if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
{
- msg.readInt32();
+ msg.readInt32("ip address");
server.hostname = settings.serverName;
}
else
{
- server.hostname = ipToString(msg.readInt32());
+ server.hostname = ipToString(msg.readInt32("ip address"));
}
- server.port = msg.readInt16();
+ server.port = msg.readInt16("port");
// Prevent the selected local player from being deleted
localPlayer = mSelectedCharacter->dummy;
@@ -398,11 +413,11 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg)
BLOCK_END("CharServerHandler::processChangeMapServer")
return;
}
- gh->setMap(msg.readString(16));
- const int x = msg.readInt16();
- const int y = msg.readInt16();
- server.hostname = ipToString(msg.readInt32());
- server.port = msg.readInt16();
+ gh->setMap(msg.readString(16, "map name"));
+ const int x = msg.readInt16("x");
+ const int y = msg.readInt16("y");
+ server.hostname = ipToString(msg.readInt32("ip address"));
+ server.port = msg.readInt16("port");
network->disconnect();
client->setState(STATE_CHANGE_MAP);