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-rw-r--r--src/net/tmwa/beinghandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 47d86a240..cfb25fa49 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -525,23 +525,23 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->setSprite(SPRITE_SHIELD, shield);
+ dstBeing->updateSprite(SPRITE_SHIELD, shield);
if (serverVersion > 0)
{
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom,
+ dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom,
"", colors[0]);
- dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]);
- dstBeing->setSprite(SPRITE_HAT, headTop, "", colors[1]);
+ dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]);
+ dstBeing->updateSprite(SPRITE_HAT, headTop, "", colors[1]);
}
else
{
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->setSprite(SPRITE_HAT, headTop);
+ dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->updateSprite(SPRITE_HAT, headTop);
}
- dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
}