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-rw-r--r--src/net/tmwa/beinghandler.cpp29
-rw-r--r--src/net/tmwa/charserverhandler.cpp2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp20
-rw-r--r--src/net/tmwa/itemhandler.cpp6
4 files changed, 35 insertions, 22 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index b6589e260..15792cf3a 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -620,15 +620,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
int type = msg.readInt8();
int id = 0;
int id2 = 0;
+ std::string color;
if (msg.getId() == SMSG_BEING_CHANGE_LOOKS)
{
id = msg.readInt8();
+ id2 = 1; // default color
}
else
{ // SMSG_BEING_CHANGE_LOOKS2
id = msg.readInt16();
id2 = msg.readInt16();
+ color = "";
}
if (dstBeing->getType() == Being::PLAYER)
@@ -646,21 +649,21 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
break;
case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_WEAPON, id, "", true);
+ dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true);
if (!config.getBoolValue("hideShield"))
dstBeing->setSprite(SPRITE_SHIELD, id2);
player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id);
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_HAT, id);
+ dstBeing->setSprite(SPRITE_HAT, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_HAT);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(SPRITE_TOPCLOTHES, id);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -668,35 +671,35 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case 8: // eAthena LOOK_SHIELD
if (!config.getBoolValue("hideShield"))
- dstBeing->setSprite(SPRITE_SHIELD, id);
+ dstBeing->setSprite(SPRITE_SHIELD, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_SHOE, id);
+ dstBeing->setSprite(SPRITE_SHOE, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_SHOE);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_GLOVES, id);
+ dstBeing->setSprite(SPRITE_GLOVES, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_GLOVES);
break;
case 11: // LOOK_CAPE
- dstBeing->setSprite(SPRITE_CAPE, id);
+ dstBeing->setSprite(SPRITE_CAPE, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_CAPE);
break;
case 12:
- dstBeing->setSprite(SPRITE_MISC1, id);
+ dstBeing->setSprite(SPRITE_MISC1, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_MISC1);
break;
case 13:
- dstBeing->setSprite(SPRITE_MISC2, id);
+ dstBeing->setSprite(SPRITE_MISC2, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_MISC2);
break;
case 14:
- dstBeing->setSprite(SPRITE_EVOL1, id);
+ dstBeing->setSprite(SPRITE_EVOL1, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_EVOL1);
break;
case 15:
- dstBeing->setSprite(SPRITE_EVOL2, id);
+ dstBeing->setSprite(SPRITE_EVOL2, id, color, id2);
player_node->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
default:
@@ -890,7 +893,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true);
+ dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
if (!config.getBoolValue("hideShield"))
dstBeing->setSprite(SPRITE_SHIELD, shield);
//dstBeing->setSprite(SPRITE_SHOE, shoes);
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 5e2efbdd5..ec61b4be2 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -273,7 +273,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
+ tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
character->data.mAttributes[LEVEL] = msg.readInt16();
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 340f0c4b2..fc32c3ec3 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -217,7 +217,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (inventory)
{
inventory->setItem(index, itemId, amount,
- 0, isEquipment);
+ 0, identified, isEquipment);
}
}
else
@@ -300,7 +300,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
amount += inventory->getItem(index)->getQuantity();
inventory->setItem(index, itemId, amount, refine,
- equipType != 0);
+ identified, equipType != 0);
}
}
} break;
@@ -458,19 +458,29 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
index = msg.readInt16() - INVENTORY_OFFSET;
itemId = msg.readInt16();
- msg.readInt8(); // type
- msg.readInt8(); // identify flag
+ if (itemId == 1172)
+ logger->log("step1");
+ int itemType = msg.readInt8(); // type
+ identified = msg.readInt8(); // identify flag
msg.readInt16(); // equip type
equipType = msg.readInt16();
msg.readInt8(); // attribute
refine = msg.readInt8();
msg.skip(8); // card
+ if (itemId == 1172)
+ logger->log("step2");
if (inventory)
- inventory->setItem(index, itemId, 1, refine, true);
+ inventory->setItem(index, itemId, 1, refine, identified, true);
if (equipType)
mEquips.setEquipment(getSlot(equipType), index);
+
+ if (debugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d",
+ index, itemId, itemType, identified);
+ }
}
break;
diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp
index 5840d99b2..897ed1fb5 100644
--- a/src/net/tmwa/itemhandler.cpp
+++ b/src/net/tmwa/itemhandler.cpp
@@ -52,7 +52,7 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
{
int id = msg.readInt32();
int itemId = msg.readInt16();
- msg.readInt8(); // identify flag
+ unsigned char identify = msg.readInt8(); // identify flag
int x = msg.readInt16();
int y = msg.readInt16();
// msg.skip(4); // amount,subX,subY / subX,subY,amount
@@ -64,12 +64,12 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
if (msg.getId() == SMSG_ITEM_VISIBLE)
{
actorSpriteManager->createItem(id, itemId,
- x, y, amount1);
+ x, y, amount1, identify);
}
else
{
actorSpriteManager->createItem(id, itemId,
- x, y, amount2);
+ x, y, amount2, identify);
}
}
}