diff options
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 42 | ||||
-rw-r--r-- | src/net/tmwa/guildhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/partyhandler.cpp | 2 |
3 files changed, 23 insertions, 23 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index ee431acbe..195579946 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -319,7 +319,7 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, const int id, const int id2) const { - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->setOtherTime(); const std::string color; @@ -444,7 +444,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) dstBeing->updateGuild(); dstBeing->addToCache(); - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->updateColors(); if (localPlayer) @@ -929,7 +929,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const msg.readUInt8("unused"); - if (dstBeing->getType() != ActorType::PLAYER) + if (dstBeing->getType() != ActorType::Player) dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); @@ -938,7 +938,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); BLOCK_END("BeingHandler::processPlayerMoveUpdate") } @@ -1020,7 +1020,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) Being *dstBeing = actorManager->findBeing(id); - if (dstBeing && dstBeing->getType() == ActorType::MONSTER + if (dstBeing && dstBeing->getType() == ActorType::Monster && !dstBeing->isAlive()) { actorManager->destroy(dstBeing); @@ -1057,7 +1057,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) } else { - if (dstBeing->getType() == ActorType::NPC) + if (dstBeing->getType() == ActorType::Npc) { actorManager->undelete(dstBeing); if (serverVersion < 1) @@ -1065,7 +1065,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) } } - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); if (spawnId) @@ -1086,7 +1086,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) const uint8_t hairStyle = msg.readUInt8("hair style"); const uint8_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); - if (dstBeing->getType() == ActorType::MONSTER && localPlayer) + if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16("weapon"); @@ -1100,7 +1100,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) const uint16_t shoes = msg.readInt16("shoes / clothes color"); uint16_t gloves; - if (dstBeing->getType() == ActorType::MONSTER) + if (dstBeing->getType() == ActorType::Monster) { if (serverVersion > 0 || tmwServerVersion >= 0x0E0701) { @@ -1130,7 +1130,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) msg.readInt16("manner"); dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) + if (serverVersion > 0 && dstBeing->getType() == ActorType::Monster) { const int attackRange = static_cast<int>( msg.readUInt8("attack range (was karma)")); @@ -1142,7 +1142,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) } uint8_t gender = msg.readUInt8("gender"); - if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) + if (!disguiseId && dstBeing->getType() == ActorType::Player) { // reserving bits for future usage gender &= 3; @@ -1160,7 +1160,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) if (!mHideShield) setSprite(dstBeing, SPRITE_SHIELD, shield); } - else if (dstBeing->getType() == ActorType::NPC) + else if (dstBeing->getType() == ActorType::Npc) { setServerGender(dstBeing, gender); } @@ -1229,7 +1229,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) Being *dstBeing = actorManager->findBeing(id); - if (dstBeing && dstBeing->getType() == ActorType::MONSTER + if (dstBeing && dstBeing->getType() == ActorType::Monster && !dstBeing->isAlive()) { actorManager->destroy(dstBeing); @@ -1266,7 +1266,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) } else { - if (dstBeing->getType() == ActorType::NPC) + if (dstBeing->getType() == ActorType::Npc) { actorManager->undelete(dstBeing); if (serverVersion < 1) @@ -1274,7 +1274,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) } } - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); if (spawnId) @@ -1287,7 +1287,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) const uint8_t hairStyle = msg.readUInt8("hair style"); const uint8_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); - if (dstBeing->getType() == ActorType::MONSTER && localPlayer) + if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16("weapon"); @@ -1303,7 +1303,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) const uint16_t shoes = msg.readInt16("shoes / clothes color"); uint16_t gloves; - if (dstBeing->getType() == ActorType::MONSTER) + if (dstBeing->getType() == ActorType::Monster) { if (serverVersion > 0 || tmwServerVersion >= 0x0E0701) { @@ -1333,7 +1333,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) msg.readInt16("manner"); dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) + if (serverVersion > 0 && dstBeing->getType() == ActorType::Monster) { const int attackRange = static_cast<int>( msg.readUInt8("attack range (was karma)")); @@ -1345,7 +1345,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) } uint8_t gender = msg.readUInt8("gender"); - if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) + if (!disguiseId && dstBeing->getType() == ActorType::Player) { // reserving bits for future usage gender &= 3; @@ -1363,7 +1363,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) if (!mHideShield) setSprite(dstBeing, SPRITE_SHIELD, shield); } - else if (dstBeing->getType() == ActorType::NPC) + else if (dstBeing->getType() == ActorType::Npc) { setServerGender(dstBeing, gender); } @@ -1472,7 +1472,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const dstBeing->setAction(BeingAction::STAND, 0); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); BLOCK_END("BeingHandler::processBeingMove2") } diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp index 5aa272475..852dfa135 100644 --- a/src/net/tmwa/guildhandler.cpp +++ b/src/net/tmwa/guildhandler.cpp @@ -212,7 +212,7 @@ void GuildHandler::invite(const int guildId A_UNUSED, return; const Being *const being = actorManager->findBeingByName( - name, ActorType::PLAYER); + name, ActorType::Player); if (being) { MessageOut msg(CMSG_GUILD_INVITE); diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp index ba3a4d26c..0ae327edb 100644 --- a/src/net/tmwa/partyhandler.cpp +++ b/src/net/tmwa/partyhandler.cpp @@ -124,7 +124,7 @@ void PartyHandler::invite(const std::string &name) const return; const Being *const being = actorManager->findBeingByName( - name, ActorType::PLAYER); + name, ActorType::Player); if (being) { MessageOut outMsg(CMSG_PARTY_INVITE); |