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-rw-r--r--src/net/tmwa/playerhandler.cpp3
-rw-r--r--src/net/tmwa/playerhandler.h3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index b53f29664..a4512489a 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -64,7 +64,8 @@ void PlayerHandler::emote(const uint8_t emoteId) const
outMsg.writeInt8(emoteId, "emote id");
}
-void PlayerHandler::increaseAttribute(const AttributesT attr) const
+void PlayerHandler::increaseAttribute(const AttributesT attr,
+ const int amount A_UNUSED) const
{
if (attr >= Attributes::STR && attr <= Attributes::LUK)
{
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
index f9799a597..c97aee27c 100644
--- a/src/net/tmwa/playerhandler.h
+++ b/src/net/tmwa/playerhandler.h
@@ -40,7 +40,8 @@ class PlayerHandler final : public Ea::PlayerHandler
void stopAttack() const override final;
void emote(const uint8_t emoteId) const override final;
- void increaseAttribute(const AttributesT attr) const override final;
+ void increaseAttribute(const AttributesT attr,
+ const int amount) const override final;
void increaseSkill(const uint16_t skillId) const override final;
void pickUp(const FloorItem *const floorItem) const override final;