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Diffstat (limited to 'src/net/tmwa/specialhandler.cpp')
-rw-r--r--src/net/tmwa/specialhandler.cpp200
1 files changed, 4 insertions, 196 deletions
diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp
index a2a2f3fb2..b175368bd 100644
--- a/src/net/tmwa/specialhandler.cpp
+++ b/src/net/tmwa/specialhandler.cpp
@@ -23,54 +23,13 @@
#include "net/tmwa/specialhandler.h"
#include "log.h"
-#include "localplayer.h"
-#include "playerinfo.h"
-
-#include "gui/skilldialog.h"
-
-#include "gui/widgets/chattab.h"
#include "net/messagein.h"
-#include "net/messageout.h"
#include "net/tmwa/protocol.h"
-#include "utils/gettext.h"
-
#include "debug.h"
-/** job dependend identifiers (?) */
-#define SKILL_BASIC 0x0001
-#define SKILL_WARP 0x001b
-#define SKILL_STEAL 0x0032
-#define SKILL_ENVENOM 0x0034
-
-/** basic skills identifiers */
-#define BSKILL_TRADE 0x0000
-#define BSKILL_EMOTE 0x0001
-#define BSKILL_SIT 0x0002
-#define BSKILL_CREATECHAT 0x0003
-#define BSKILL_JOINPARTY 0x0004
-#define BSKILL_SHOUT 0x0005
-#define BSKILL_PK 0x0006 // ??
-#define BSKILL_SETALLIGN 0x0007 // ??
-
-/** reasons why action failed */
-#define RFAIL_SKILLDEP 0x00
-#define RFAIL_INSUFSP 0x01
-#define RFAIL_INSUFHP 0x02
-#define RFAIL_NOMEMO 0x03
-#define RFAIL_SKILLDELAY 0x04
-#define RFAIL_ZENY 0x05
-#define RFAIL_WEAPON 0x06
-#define RFAIL_REDGEM 0x07
-#define RFAIL_BLUEGEM 0x08
-#define RFAIL_OVERWEIGHT 0x09
-#define RFAIL_GENERIC 0x0a
-
-/** should always be zero if failed */
-#define SKILL_FAILED 0x00
-
extern Net::SpecialHandler *specialHandler;
namespace TmwAthena
@@ -91,177 +50,26 @@ SpecialHandler::SpecialHandler()
void SpecialHandler::handleMessage(Net::MessageIn &msg)
{
- int skillCount;
- int skillId;
-
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
{
- msg.readInt16(); // length
- skillCount = (msg.getLength() - 4) / 37;
-
- for (int k = 0; k < skillCount; k++)
- {
- skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.skip(2); // unused
- int level = msg.readInt16();
- msg.readInt16(); // sp
- msg.readInt16(); // range
- msg.skip(24); // unused
- int up = msg.readInt8();
-
- PlayerInfo::setStatBase(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->setModifiable(skillId, up))
- skillDialog->addSkill(skillId, level, up);
- }
- }
+ processPlayerSkills(msg);
break;
}
case SMSG_PLAYER_SKILL_UP:
- {
- skillId = msg.readInt16();
- int level = msg.readInt16();
- msg.readInt16(); // sp
- msg.readInt16(); // range
- int up = msg.readInt8();
-
- PlayerInfo::setStatBase(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->setModifiable(skillId, up))
- skillDialog->addSkill(skillId, level, up);
- }
- }
+ processPlayerSkillUp(msg);
break;
case SMSG_SKILL_FAILED:
- {
- // Action failed (ex. sit because you have not reached the
- // right level)
- skillId = msg.readInt16();
- short bskill = msg.readInt16();
- msg.readInt16(); // btype
- char success = msg.readInt8();
- char reason = msg.readInt8();
- if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
- logger->log("Action: %d/%d", bskill, success);
-
- std::string msg;
- if (success == SKILL_FAILED && skillId == SKILL_BASIC)
- {
- if (player_node && bskill == BSKILL_EMOTE
- && reason == RFAIL_SKILLDEP)
- {
- player_node->stopAdvert();
- }
-
- switch (bskill)
- {
- case BSKILL_TRADE:
- msg = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- msg = _("Emote failed!");
- break;
- case BSKILL_SIT:
- msg = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- msg = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- msg = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- msg = _("Cannot shout!");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: bskill "
- + toString(bskill));
- break;
- }
-
- msg += " ";
-
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- msg += _("You have not yet reached a high enough "
- "lvl!");
- break;
- case RFAIL_INSUFHP:
- msg += _("Insufficient HP!");
- break;
- case RFAIL_INSUFSP:
- msg += _("Insufficient SP!");
- break;
- case RFAIL_NOMEMO:
- msg += _("You have no memos!");
- break;
- case RFAIL_SKILLDELAY:
- msg += _("You cannot do that right now!");
- break;
- case RFAIL_ZENY:
- msg += _("Seems you need more money... ;-)");
- break;
- case RFAIL_WEAPON:
- msg += _("You cannot use this skill with that "
- "kind of weapon!");
- break;
- case RFAIL_REDGEM:
- msg += _("You need another red gem!");
- break;
- case RFAIL_BLUEGEM:
- msg += _("You need another blue gem!");
- break;
- case RFAIL_OVERWEIGHT:
- msg += _("You're carrying to much to do this!");
- break;
- default:
- msg += _("Huh? What's that?");
- logger->log("QQQ SMSG_SKILL_FAILED: reason "
- + toString(reason));
- break;
- }
- }
- else
- {
- switch (skillId)
- {
- case SKILL_WARP :
- msg = _("Warp failed...");
- break;
- case SKILL_STEAL :
- msg = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- msg = _("Poison had no effect...");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: skillId "
- + toString(skillId));
- break;
- }
- }
-
- if (localChatTab)
- localChatTab->chatLog(msg);
- }
+ processSkillFailed(msg);
break;
+
default:
break;
}
}
-void SpecialHandler::use(int id A_UNUSED)
-{
- // TODO
-}
-
void SpecialHandler::use(int id, int level, int beingId)
{
MessageOut outMsg(CMSG_SKILL_USE_BEING);