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diff --git a/src/net/tmwa/skillrecv.cpp b/src/net/tmwa/skillrecv.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/skillrecv.h"
+
+#include "notifymanager.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/windows/skilldialog.h"
+
+#include "net/ea/skillrecv.h"
+
+#include "net/tmwa/messageout.h"
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace TmwAthena
+{
+
+void SkillRecv::processPlayerSkills(Net::MessageIn &msg)
+{
+ msg.readInt16("len");
+ const int skillCount = (msg.getLength() - 4) / 37;
+ int updateSkill = 0;
+
+ for (int k = 0; k < skillCount; k++)
+ {
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt16("inf"));
+ msg.readInt16("skill pool flags");
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ msg.skip(24, "unused");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel && oldLevel != level)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, "", level, range, up, inf, sp);
+ }
+ }
+ }
+ if (skillDialog)
+ {
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playUpdateEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillFailed(Net::MessageIn &msg)
+{
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ const int skillId = msg.readInt16("skill id");
+ const int16_t bskill = msg.readInt16("bskill");
+ msg.readInt16("btype");
+ const signed char success = msg.readUInt8("success");
+ const signed char reason = msg.readUInt8("reason");
+ if (success != static_cast<int>(SKILL_FAILED)
+ && bskill == static_cast<int>(BSKILL_EMOTE))
+ {
+ logger->log("Action: %d/%d", bskill, success);
+ }
+
+ std::string txt;
+ if (success == static_cast<int>(SKILL_FAILED)
+ && skillId == static_cast<int>(SKILL_BASIC))
+ {
+ if (localPlayer &&
+ bskill == static_cast<int>(BSKILL_EMOTE) &&
+ reason == static_cast<int>(RFAIL_SKILLDEP))
+ {
+ localPlayer->stopAdvert();
+ }
+
+ switch (bskill)
+ {
+ case BSKILL_TRADE:
+ // TRANSLATORS: error message
+ txt = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ // TRANSLATORS: error message
+ txt = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ // TRANSLATORS: error message
+ txt = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ // TRANSLATORS: error message
+ txt = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ // TRANSLATORS: error message
+ txt = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ // TRANSLATORS: error message
+ txt = _("Cannot shout!");
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+
+ txt.append(" ");
+
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ // TRANSLATORS: error message
+ txt.append(_("You have not yet reached a high enough lvl!"));
+ break;
+ case RFAIL_INSUFHP:
+ // TRANSLATORS: error message
+ txt.append(_("Insufficient HP!"));
+ break;
+ case RFAIL_INSUFSP:
+ // TRANSLATORS: error message
+ txt.append(_("Insufficient SP!"));
+ break;
+ case RFAIL_NOMEMO:
+ // TRANSLATORS: error message
+ txt.append(_("You have no memos!"));
+ break;
+ case RFAIL_SKILLDELAY:
+ // TRANSLATORS: error message
+ txt.append(_("You cannot do that right now!"));
+ break;
+ case RFAIL_ZENY:
+ // TRANSLATORS: error message
+ txt.append(_("Seems you need more money... ;-)"));
+ break;
+ case RFAIL_WEAPON:
+ // TRANSLATORS: error message
+ txt.append(_("You cannot use this skill with that "
+ "kind of weapon!"));
+ break;
+ case RFAIL_REDGEM:
+ // TRANSLATORS: error message
+ txt.append(_("You need another red gem!"));
+ break;
+ case RFAIL_BLUEGEM:
+ // TRANSLATORS: error message
+ txt.append(_("You need another blue gem!"));
+ break;
+ case RFAIL_OVERWEIGHT:
+ // TRANSLATORS: error message
+ txt.append(_("You're carrying to much to do this!"));
+ break;
+ default:
+ // TRANSLATORS: error message
+ txt.append(_("Huh? What's that?"));
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+ }
+ else
+ {
+ switch (skillId)
+ {
+ case SKILL_WARP :
+ // TRANSLATORS: error message
+ txt = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ // TRANSLATORS: error message
+ txt = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ // TRANSLATORS: error message
+ txt = _("Poison had no effect...");
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+ }
+
+ NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
+}
+
+} // namespace TmwAthena